本文整理匯總了Golang中C.SDL_UpdateRect函數的典型用法代碼示例。如果您正苦於以下問題:Golang SDL_UpdateRect函數的具體用法?Golang SDL_UpdateRect怎麽用?Golang SDL_UpdateRect使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了SDL_UpdateRect函數的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: UpdateRect
func (this Surface) UpdateRect(rect Rect) {
c_surface := (*C.SDL_Surface)(this.Ptr)
c_x := C.Sint32(rect.X)
c_y := C.Sint32(rect.Y)
c_w := C.Uint32(rect.W)
c_h := C.Uint32(rect.H)
C.SDL_UpdateRect(c_surface, c_x, c_y, c_w, c_h)
}
示例2: UpdateRect
// Makes sure the given area is updated on the given screen. If x, y, w, and
// h are all 0, the whole screen will be updated.
func (screen *Surface) UpdateRect(x int32, y int32, w uint32, h uint32) {
GlobalMutex.Lock()
screen.mutex.Lock()
C.SDL_UpdateRect(screen.cSurface, C.Sint32(x), C.Sint32(y), C.Uint32(w), C.Uint32(h))
screen.mutex.Unlock()
GlobalMutex.Unlock()
}
示例3: UpdateRect
// Makes sure the given area is updated on the given screen. If x, y, w, and
// h are all 0, the whole screen will be updated.
func (screen *Surface) UpdateRect(x int32, y int32, w uint32, h uint32) {
C.SDL_UpdateRect((*C.SDL_Surface)(cast(screen)), C.Sint32(x), C.Sint32(y), C.Uint32(w), C.Uint32(h))
}
示例4: updateRect
// Makes sure the given list of rectangles is updated on the given screen.
// If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
// screen.
// These functions should not be called while 'screen' is locked.
// extern DECLSPEC void SDLCALL SDL_UpdateRects
// (SDL_Surface *screen, int numrects, SDL_Rect *rects);
func updateRect(screen *C.SDL_Surface, x, y int32, w, h uint32) {
C.SDL_UpdateRect(screen, C.Sint32(x), C.Sint32(y), C.Uint32(w), C.Uint32(h))
}