本文整理匯總了C#中fCraft.Position.IsZero方法的典型用法代碼示例。如果您正苦於以下問題:C# Position.IsZero方法的具體用法?C# Position.IsZero怎麽用?C# Position.IsZero使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類fCraft.Position
的用法示例。
在下文中一共展示了Position.IsZero方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: IoLoop
//.........這裏部分代碼省略.........
player.ParseMessage( message, false );
}
break;
// Player movement
case InputCodes.MoveRotate:
reader.ReadByte();
Position newPos = new Position();
newPos.x = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
newPos.h = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
newPos.y = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
newPos.r = reader.ReadByte();
newPos.l = reader.ReadByte();
if( newPos.h < 0 || newPos.x < -32 || newPos.x >= world.map.widthX * 32+32 || newPos.y < -32 || newPos.y > world.map.widthY * 32+32 ) {
world.log.Log( player.name + " was kicked for moving out of map boundaries.", LogType.SuspiciousActivity );
world.SendToAll( player.name + " was kicked for moving out of map boundaries.", null );
KickNow( "Hacking detected: out of map boundaries." );
return;
}
Position delta = new Position(), oldPos = player.pos;
bool posChanged, rotChanged;
if( !player.isHidden ) {
delta.Set( newPos.x - oldPos.x, newPos.y - oldPos.y, newPos.h - oldPos.h, newPos.r, newPos.l );
posChanged = delta.x != 0 || delta.y != 0 || delta.h != 0;
rotChanged = newPos.r != oldPos.r || newPos.l != oldPos.l;
if( player.isFrozen ) {
if( rotChanged ) {
world.SendToAll( PacketWriter.MakeRotate( player.id, newPos ), player );
player.pos.r = newPos.r;
player.pos.l = newPos.l;
}
if( posChanged ) {
SendNow( PacketWriter.MakeTeleport( 255, player.pos ) );
}
} else {
if( delta.FitsIntoByte() && fullPositionUpdateCounter < fullPositionUpdateInterval ) {
if( posChanged && rotChanged ) {
world.SendToAll( PacketWriter.MakeMoveRotate( player.id, delta ), player );
} else if( posChanged ) {
world.SendToAll( PacketWriter.MakeMove( player.id, delta ), player );
} else if( rotChanged ) {
world.SendToAll( PacketWriter.MakeRotate( player.id, newPos ), player );
}
} else if( !delta.IsZero() && !player.isFrozen ) {
world.SendToAll( PacketWriter.MakeTeleport( player.id, newPos ), player );
}
player.pos = newPos;
if( player.isDummySpamming ) {
world.cmd.standardCommands.Dummy( player, new Command( "/dummy " + player.name ) );
}
}
fullPositionUpdateCounter++;
if( fullPositionUpdateCounter >= fullPositionUpdateInterval ) fullPositionUpdateCounter = 0;
}
break;
// Set tile
case InputCodes.SetTile:
x = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
h = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
y = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
mode = reader.ReadByte();
type = reader.ReadByte();
if( type > 49 || x < 0 || x > world.map.widthX || y < 0 || y > world.map.widthY || h < 0 || h > world.map.height ) {
world.log.Log( player.name + " was kicked for sending bad SetTile packets.", LogType.SuspiciousActivity );
world.SendToAll( player.name + " was kicked for sending bad SetTile packets.", null );
KickNow( "Hacking detected: illegal SetTile packet." );
return;
} else {
player.SetTile( x, y, h, mode == 1, (Block)type );
}
break;
}
}
}
} catch( ThreadAbortException ) {
world.log.Log( "Session.IoLoop: Thread aborted!", LogType.Error );
} catch( IOException ex ) {
world.log.Log( "Session.IoLoop: {0}.", LogType.Warning, ex.Message );
} catch( SocketException ex ) {
world.log.Log( "Session.IoLoop: {0}.", LogType.Warning, ex.Message );
} catch( Exception ex ) {
world.log.Log( "Session.IoLoop: {0}: {1}.", LogType.Error, ex.ToString(), ex.Message );
} finally {
canQueue = false;
canSend = false;
canDispose = true;
}
}
示例2: ProcessMovementPacket
void ProcessMovementPacket() {
bytesReceived += 10;
reader.ReadByte();
Position newPos = new Position {
X = IPAddress.NetworkToHostOrder( reader.ReadInt16() ),
H = IPAddress.NetworkToHostOrder( reader.ReadInt16() ),
Y = IPAddress.NetworkToHostOrder( reader.ReadInt16() ),
R = reader.ReadByte(),
L = reader.ReadByte()
};
Position oldPos = Player.Position;
// calculate difference between old and new positions
Position delta = new Position {
X = (short)(newPos.X - oldPos.X),
Y = (short)(newPos.Y - oldPos.Y),
H = (short)(newPos.H - oldPos.H),
R = (byte)Math.Abs( newPos.R - oldPos.R ),
L = (byte)Math.Abs( newPos.L - oldPos.L )
};
// skip everything if player hasn't moved
if( delta.IsZero() ) return;
bool rotChanged = (delta.R != 0) || (delta.L != 0);
// only reset the timer if player rotated
// if player is just pushed around, rotation does not change (and timer should not reset)
if( rotChanged ) Player.ResetIdleTimer();
if( Player.Info.IsFrozen ) {
// special handling for frozen players
if( delta.X * delta.X + delta.Y * delta.Y > AntiSpeedMaxDistanceSquared ||
Math.Abs( delta.H ) > 40 ) {
SendNow( PacketWriter.MakeSelfTeleport( Player.Position ) );
}
newPos.X = Player.Position.X;
newPos.Y = Player.Position.Y;
newPos.H = Player.Position.H;
// recalculate deltas
delta.X = 0;
delta.Y = 0;
delta.H = 0;
} else if( !Player.Can( Permission.UseSpeedHack ) ) {
int distSquared = delta.X * delta.X + delta.Y * delta.Y + delta.H * delta.H;
// speedhack detection
if( DetectMovementPacketSpam() ) {
return;
} else if( (distSquared - delta.H * delta.H > AntiSpeedMaxDistanceSquared || delta.H > AntiSpeedMaxJumpDelta) &&
speedHackDetectionCounter >= 0 ) {
if( speedHackDetectionCounter == 0 ) {
Player.LastValidPosition = Player.Position;
} else if( speedHackDetectionCounter > 1 ) {
DenyMovement();
speedHackDetectionCounter = 0;
return;
}
speedHackDetectionCounter++;
} else {
speedHackDetectionCounter = 0;
}
}
if( Server.RaisePlayerMovingEvent( Player, newPos ) ) {
DenyMovement();
return;
}
Player.Position = newPos;
Server.RaisePlayerMovedEvent( Player, oldPos );
}