本文整理匯總了C#中fCraft.CommandReader.NextOnOff方法的典型用法代碼示例。如果您正苦於以下問題:C# CommandReader.NextOnOff方法的具體用法?C# CommandReader.NextOnOff怎麽用?C# CommandReader.NextOnOff使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類fCraft.CommandReader
的用法示例。
在下文中一共展示了CommandReader.NextOnOff方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: LavaHandler
static void LavaHandler( Player player, CommandReader cmd ) {
bool turnLavaOn = (player.GetBind( Block.Red ) != Block.Lava);
if( cmd.HasNext && !cmd.NextOnOff( out turnLavaOn ) ) {
CdLava.PrintUsage( player );
return;
}
if( turnLavaOn ) {
player.Bind( Block.Red, Block.Lava );
player.Message( "Lava: ON. Red blocks are replaced with lava." );
} else {
player.ResetBind( Block.Red );
player.Message( "Lava: OFF" );
}
}
示例2: WaterHandler
static void WaterHandler( Player player, CommandReader cmd ) {
bool turnWaterOn = (player.GetBind( Block.Aqua ) != Block.Water ||
player.GetBind( Block.Cyan ) != Block.Water ||
player.GetBind( Block.Blue ) != Block.Water);
if( cmd.HasNext && !cmd.NextOnOff( out turnWaterOn ) ) {
CdWater.PrintUsage( player );
return;
}
if( turnWaterOn ) {
player.Bind( Block.Aqua, Block.Water );
player.Bind( Block.Cyan, Block.Water );
player.Bind( Block.Blue, Block.Water );
player.Message( "Water: ON. Blue blocks are replaced with water." );
} else {
player.ResetBind( Block.Aqua, Block.Cyan, Block.Blue );
player.Message( "Water: OFF" );
}
}
示例3: GrassHandler
static void GrassHandler( Player player, CommandReader cmd ) {
bool turnGrassOn = (player.GetBind( Block.Dirt ) != Block.Grass);
if( cmd.HasNext && !cmd.NextOnOff( out turnGrassOn ) ) {
CdGrass.PrintUsage( player );
return;
}
if( turnGrassOn ) {
player.Bind( Block.Dirt, Block.Grass );
player.Message( "Grass: ON. Dirt blocks are replaced with grass." );
} else {
player.ResetBind( Block.Dirt );
player.Message( "Grass: OFF" );
}
}
示例4: PaintHandler
static void PaintHandler( Player player, CommandReader cmd ) {
bool turnPaintOn = (!player.IsPainting);
if( cmd.HasNext && !cmd.NextOnOff( out turnPaintOn ) ) {
CdPaint.PrintUsage( player );
return;
}
if( turnPaintOn ) {
player.IsPainting = true;
player.Message( "Paint mode: ON" );
} else {
player.IsPainting = false;
player.Message( "Paint mode: OFF" );
}
}
示例5: SolidHandler
static void SolidHandler( Player player, CommandReader cmd ) {
bool turnSolidOn = (player.GetBind( Block.Stone ) != Block.Admincrete);
if( cmd.HasNext && !cmd.NextOnOff( out turnSolidOn ) ) {
CdSolid.PrintUsage( player );
return;
}
if( turnSolidOn ) {
player.Bind( Block.Stone, Block.Admincrete );
player.Message( "Solid: ON. Stone blocks are replaced with admincrete." );
} else {
player.ResetBind( Block.Stone );
player.Message( "Solid: OFF" );
}
}
示例6: StaticHandler
static void StaticHandler( Player player, CommandReader cmd ) {
bool turnStaticOn = (!player.IsRepeatingSelection);
if( cmd.HasNext && !cmd.NextOnOff( out turnStaticOn ) ) {
CdStatic.PrintUsage( player );
return;
}
if( turnStaticOn ) {
player.Message( "Static: On" );
player.IsRepeatingSelection = true;
} else {
player.Message( "Static: Off" );
player.IsRepeatingSelection = false;
player.SelectionCancel();
}
}