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C# Handlers.GameClientMessageHandler類代碼示例

本文整理匯總了C#中Yupi.Messages.Handlers.GameClientMessageHandler的典型用法代碼示例。如果您正苦於以下問題:C# GameClientMessageHandler類的具體用法?C# GameClientMessageHandler怎麽用?C# GameClientMessageHandler使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


GameClientMessageHandler類屬於Yupi.Messages.Handlers命名空間,在下文中一共展示了GameClientMessageHandler類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: TeleUserData

 /// <summary>
 ///     Initializes a new instance of the <see cref="TeleUserData" /> class.
 /// </summary>
 /// <param name="handler">The p handler.</param>
 /// <param name="userRefference">The p user refference.</param>
 /// <param name="roomId">The room identifier.</param>
 /// <param name="teleId">The tele identifier.</param>
 internal TeleUserData(GameClientMessageHandler handler, Habbo userRefference, uint roomId, uint teleId)
 {
     _mHandler = handler;
     _userRefference = userRefference;
     _roomId = roomId;
     _teleId = teleId;
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:14,代碼來源:TeleUserData.cs

示例2: HandlePacket

        public static void HandlePacket(GameClientMessageHandler handler, ClientMessage message)
        {
            Console.ForegroundColor = ConsoleColor.DarkCyan;

            if (Incoming.ContainsKey(message.Id))
            {
                if (Yupi.PacketDebugMode)
                {
                    Console.WriteLine();
                    Console.Write("INCOMING ");
                    Console.ForegroundColor = ConsoleColor.DarkGreen;
                    Console.Write("HANDLED ");
                    Console.ForegroundColor = ConsoleColor.DarkGray;
                    Console.Write(message.Id + Environment.NewLine + message);

                    if (message.Length > 0)
                        Console.WriteLine();

                    Console.WriteLine();
                }

                StaticRequestHandler staticRequestHandler = Incoming[message.Id];

                staticRequestHandler(handler);
            }
            else if (Yupi.PacketDebugMode)
            {
                Console.WriteLine();
                Console.Write("INCOMING ");
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.Write("REFUSED ");
                Console.ForegroundColor = ConsoleColor.DarkGray;
                Console.Write(message.Id + Environment.NewLine + message);

                if (message.Length > 0)
                    Console.WriteLine();

                Console.WriteLine();
            }
        }
開發者ID:ImNotSatan,項目名稱:Yupi,代碼行數:40,代碼來源:LibraryParser.cs

示例3: GetRecentRooms

 /// <summary>
 /// Gets the recent rooms.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetRecentRooms(GameClientMessageHandler handler)
 {
     handler.GetRecentRooms();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例4: FollowBuddy

 /// <summary>
 /// Follows the buddy.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void FollowBuddy(GameClientMessageHandler handler)
 {
     handler.FollowBuddy();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例5: GetPub

 /// <summary>
 /// Gets the pub.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetPub(GameClientMessageHandler handler)
 {
     handler.GetPub();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例6: GetInventory

 /// <summary>
 /// Gets the inventory.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetInventory(GameClientMessageHandler handler)
 {
     handler.GetInventory();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例7: SearchByTag

 /// <summary>
 /// Searches the by tag.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void SearchByTag(GameClientMessageHandler handler)
 {
     handler.SearchByTag();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例8: GetVoume

 /// <summary>
 /// Gets the voume.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetVoume(GameClientMessageHandler handler)
 {
     handler.LoadSettings();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例9: EnterInquiredRoom

 /// <summary>
 /// Enters the inquired room.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void EnterInquiredRoom(GameClientMessageHandler handler)
 {
     handler.EnterInquiredRoom();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例10: SaveBranding

 /// <summary>
 /// Saves the branding.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void SaveBranding(GameClientMessageHandler handler)
 {
     handler.SaveBranding();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例11: RemoveFavorite

 /// <summary>
 /// Removes the favorite.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void RemoveFavorite(GameClientMessageHandler handler)
 {
     handler.RemoveFavorite();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例12: GetFlatCats

 /// <summary>
 /// Gets the flat cats.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void GetFlatCats(GameClientMessageHandler handler)
 {
     handler.GetFlatCats();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例13: AddFavorite

 /// <summary>
 /// Adds the favorite.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void AddFavorite(GameClientMessageHandler handler)
 {
     handler.AddFavorite();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例14: HomeRoomStuff

 /// <summary>
 /// Homes the room stuff.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void HomeRoomStuff(GameClientMessageHandler handler)
 {
     handler.HomeRoom();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs

示例15: SendInstantInvite

 /// <summary>
 /// Sends the instant invite.
 /// </summary>
 /// <param name="handler">The handler.</param>
 internal static void SendInstantInvite(GameClientMessageHandler handler)
 {
     handler.SendInstantInvite();
 }
開發者ID:sgf,項目名稱:Yupi,代碼行數:8,代碼來源:PacketLibrary.cs


注:本文中的Yupi.Messages.Handlers.GameClientMessageHandler類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。