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C# CoreMessage.CreateBuffer方法代碼示例

本文整理匯總了C#中YGOSharp.CoreMessage.CreateBuffer方法的典型用法代碼示例。如果您正苦於以下問題:C# CoreMessage.CreateBuffer方法的具體用法?C# CoreMessage.CreateBuffer怎麽用?C# CoreMessage.CreateBuffer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在YGOSharp.CoreMessage的用法示例。


在下文中一共展示了CoreMessage.CreateBuffer方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SendToPlayer

 private void SendToPlayer(CoreMessage msg, int player)
 {
     if (player != 0 && player != 1)
         return;
     byte[] buffer = msg.CreateBuffer();
     GameServerPacket packet = new GameServerPacket(msg.Message);
     packet.Write(buffer);
     Game.CurPlayers[player].Send(packet);
 }
開發者ID:Ygocore,項目名稱:ygosharp_v0.1.1,代碼行數:9,代碼來源:GameAnalyser.cs

示例2: SendToAll

 private void SendToAll(CoreMessage msg)
 {
     byte[] buffer = msg.CreateBuffer();
     GameServerPacket packet = new GameServerPacket(msg.Message);
     packet.Write(buffer);
     Game.SendToAll(packet);
 }
開發者ID:Ygocore,項目名稱:ygosharp_v0.1.1,代碼行數:7,代碼來源:GameAnalyser.cs

示例3: OnConfirmCards

        private void OnConfirmCards(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();
            int count = msg.Reader.ReadByte();
            msg.Reader.ReadBytes(count * 7);

            byte[] buffer = msg.CreateBuffer();
            GameServerPacket packet = new GameServerPacket(msg.Message);
            packet.Write(buffer);
            if ((CardLocation)buffer[7] == CardLocation.Hand)
                Game.SendToAll(packet);
            else
                Game.CurPlayers[player].Send(packet);
        }
開發者ID:Ygocore,項目名稱:ygosharp_v0.1.1,代碼行數:14,代碼來源:GameAnalyser.cs

示例4: OnHint

        private void OnHint(CoreMessage msg)
        {
            int type = msg.Reader.ReadByte();
            int player = msg.Reader.ReadByte();
            msg.Reader.ReadInt32();

            byte[] buffer = msg.CreateBuffer();
            GameServerPacket packet = new GameServerPacket(msg.Message);
            packet.Write(buffer);

            switch (type)
            {
                case 1:
                case 2:
                case 3:
                case 4:
                case 5:
                    Game.CurPlayers[player].Send(packet);
                    break;
                case 6:
                case 7:
                case 8:
                case 9:
                    Game.SendToAllBut(packet, player);
                    break;
                case 10:
                    if (Game.IsTag)
                        Game.CurPlayers[player].Send(packet);
                    else
                        Game.SendToAll(packet);
                    break;
            }
        }
開發者ID:Ygocore,項目名稱:ygosharp_v0.1.1,代碼行數:33,代碼來源:GameAnalyser.cs

示例5: SendToPlayer

 private void SendToPlayer(CoreMessage msg, int player)
 {
     if (player != 0 && player != 1)
         return;
     byte[] buffer = msg.CreateBuffer();
     BinaryWriter packet = GamePacketFactory.Create(msg.Message);
     packet.Write(buffer);
     Game.CurPlayers[player].Send(packet);
 }
開發者ID:IceYGO,項目名稱:ygosharp,代碼行數:9,代碼來源:GameAnalyser.cs

示例6: SendToAll

 private void SendToAll(CoreMessage msg)
 {
     byte[] buffer = msg.CreateBuffer();
     BinaryWriter packet = GamePacketFactory.Create(msg.Message);
     packet.Write(buffer);
     Game.SendToAll(packet);
 }
開發者ID:IceYGO,項目名稱:ygosharp,代碼行數:7,代碼來源:GameAnalyser.cs


注:本文中的YGOSharp.CoreMessage.CreateBuffer方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。