本文整理匯總了C#中YGOSharp.CoreMessage.CreateBuffer方法的典型用法代碼示例。如果您正苦於以下問題:C# CoreMessage.CreateBuffer方法的具體用法?C# CoreMessage.CreateBuffer怎麽用?C# CoreMessage.CreateBuffer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類YGOSharp.CoreMessage
的用法示例。
在下文中一共展示了CoreMessage.CreateBuffer方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SendToPlayer
private void SendToPlayer(CoreMessage msg, int player)
{
if (player != 0 && player != 1)
return;
byte[] buffer = msg.CreateBuffer();
GameServerPacket packet = new GameServerPacket(msg.Message);
packet.Write(buffer);
Game.CurPlayers[player].Send(packet);
}
示例2: SendToAll
private void SendToAll(CoreMessage msg)
{
byte[] buffer = msg.CreateBuffer();
GameServerPacket packet = new GameServerPacket(msg.Message);
packet.Write(buffer);
Game.SendToAll(packet);
}
示例3: OnConfirmCards
private void OnConfirmCards(CoreMessage msg)
{
int player = msg.Reader.ReadByte();
int count = msg.Reader.ReadByte();
msg.Reader.ReadBytes(count * 7);
byte[] buffer = msg.CreateBuffer();
GameServerPacket packet = new GameServerPacket(msg.Message);
packet.Write(buffer);
if ((CardLocation)buffer[7] == CardLocation.Hand)
Game.SendToAll(packet);
else
Game.CurPlayers[player].Send(packet);
}
示例4: OnHint
private void OnHint(CoreMessage msg)
{
int type = msg.Reader.ReadByte();
int player = msg.Reader.ReadByte();
msg.Reader.ReadInt32();
byte[] buffer = msg.CreateBuffer();
GameServerPacket packet = new GameServerPacket(msg.Message);
packet.Write(buffer);
switch (type)
{
case 1:
case 2:
case 3:
case 4:
case 5:
Game.CurPlayers[player].Send(packet);
break;
case 6:
case 7:
case 8:
case 9:
Game.SendToAllBut(packet, player);
break;
case 10:
if (Game.IsTag)
Game.CurPlayers[player].Send(packet);
else
Game.SendToAll(packet);
break;
}
}
示例5: SendToPlayer
private void SendToPlayer(CoreMessage msg, int player)
{
if (player != 0 && player != 1)
return;
byte[] buffer = msg.CreateBuffer();
BinaryWriter packet = GamePacketFactory.Create(msg.Message);
packet.Write(buffer);
Game.CurPlayers[player].Send(packet);
}
示例6: SendToAll
private void SendToAll(CoreMessage msg)
{
byte[] buffer = msg.CreateBuffer();
BinaryWriter packet = GamePacketFactory.Create(msg.Message);
packet.Write(buffer);
Game.SendToAll(packet);
}