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C# BulletShape.Clone方法代碼示例

本文整理匯總了C#中WhiteCore.Region.Physics.BulletSPlugin.BulletShape.Clone方法的典型用法代碼示例。如果您正苦於以下問題:C# BulletShape.Clone方法的具體用法?C# BulletShape.Clone怎麽用?C# BulletShape.Clone使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在WhiteCore.Region.Physics.BulletSPlugin.BulletShape的用法示例。


在下文中一共展示了BulletShape.Clone方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ReferenceShape

 // Track the datastructures and use count for a shape.
 // When creating a hull, this is called first to reference the mesh
 //     and then again to reference the hull.
 // Meshes and hulls for the same shape have the same hash key.
 // NOTE that native shapes are not added to the mesh list or removed.
 // Returns 'true' if this is the initial reference to the shape. Otherwise reused.
 public bool ReferenceShape(BulletShape shape)
 {
     bool ret = false;
     switch (shape.type)
     {
         case BSPhysicsShapeType.SHAPE_MESH:
             MeshDesc meshDesc;
             if (Meshes.TryGetValue(shape.shapeKey, out meshDesc))
             {
                 // There is an existing instance of this mesh.
                 meshDesc.referenceCount++;
                 if (DDetail)
                     DetailLog("{0},BSShapeCollection.ReferenceShape,existingMesh,key={1},cnt={2}",
                         BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount);
             }
             else
             {
                 // This is a new reference to a mesh
                 meshDesc.shape = shape.Clone();
                 meshDesc.shapeKey = shape.shapeKey;
                 // We keep a reference to the underlying IMesh data so a hull can be built
                 meshDesc.referenceCount = 1;
                 if (DDetail)
                     DetailLog("{0},BSShapeCollection.ReferenceShape,newMesh,key={1},cnt={2}",
                         BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount);
                 ret = true;
             }
             meshDesc.lastReferenced = System.DateTime.Now;
             Meshes[shape.shapeKey] = meshDesc;
             break;
         case BSPhysicsShapeType.SHAPE_HULL:
             HullDesc hullDesc;
             if (Hulls.TryGetValue(shape.shapeKey, out hullDesc))
             {
                 // There is an existing instance of this hull.
                 hullDesc.referenceCount++;
                 if (DDetail)
                     DetailLog("{0},BSShapeCollection.ReferenceShape,existingHull,key={1},cnt={2}",
                         BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount);
             }
             else
             {
                 // This is a new reference to a hull
                 hullDesc.shape = shape.Clone();
                 hullDesc.shapeKey = shape.shapeKey;
                 hullDesc.referenceCount = 1;
                 if (DDetail)
                     DetailLog("{0},BSShapeCollection.ReferenceShape,newHull,key={1},cnt={2}",
                         BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount);
                 ret = true;
             }
             hullDesc.lastReferenced = System.DateTime.Now;
             Hulls[shape.shapeKey] = hullDesc;
             break;
         case BSPhysicsShapeType.SHAPE_UNKNOWN:
             break;
         default:
             // Native shapes are not tracked and they don't go into any list
             break;
     }
     return ret;
 }
開發者ID:QueenStarfinder,項目名稱:WhiteCore-Dev,代碼行數:68,代碼來源:BSShapeCollection.cs


注:本文中的WhiteCore.Region.Physics.BulletSPlugin.BulletShape.Clone方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。