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C# ObjectBase.GetUInt32方法代碼示例

本文整理匯總了C#中WCell.RealmServer.Entities.ObjectBase.GetUInt32方法的典型用法代碼示例。如果您正苦於以下問題:C# ObjectBase.GetUInt32方法的具體用法?C# ObjectBase.GetUInt32怎麽用?C# ObjectBase.GetUInt32使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在WCell.RealmServer.Entities.ObjectBase的用法示例。


在下文中一共展示了ObjectBase.GetUInt32方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: WriteNPCFlags

		private static void WriteNPCFlags(ObjectBase obj, Character chr, UpdatePacket packet)
		{
			var flags = (NPCFlags)obj.GetUInt32(UnitFields.NPC_FLAGS);
			if (obj is NPC)
			{
				var npc = (NPC)obj;
				if (npc.IsTrainer && !npc.TrainerEntry.CanTrain(chr))
				{
					// Cannot talk to this Guy
					flags = 0;
				}
			}
			packet.Write((uint)flags);
		}
開發者ID:MeaNone,項目名稱:WCell,代碼行數:14,代碼來源:UpdateFieldHandler.cs

示例2: WriteGODynamic

		private static void WriteGODynamic(ObjectBase obj, Character receiver, UpdatePacket packet)
		{
			packet.Write(obj.GetUInt32(GameObjectFields.DYNAMIC));
		}
開發者ID:MeaNone,項目名稱:WCell,代碼行數:4,代碼來源:UpdateFieldHandler.cs

示例3: WriteGODynamic

		private static void WriteGODynamic(ObjectBase obj, Character receiver, UpdatePacket packet)
		{
			var go = (GameObject)obj;
			if (go is Transport || !go.Flags.HasAnyFlag(GameObjectFlags.ConditionalInteraction))
			{
				packet.Write(obj.GetUInt32(GameObjectFields.DYNAMIC));
			}
			else
			{
				GODynamicLowFlags lowFlags;
				if (go.CanBeUsedBy(receiver))
				{
					lowFlags = GODynamicLowFlags.Clickable | GODynamicLowFlags.Sparkle;
				}
				else
				{
					lowFlags = GODynamicLowFlags.None;
				}
				packet.Write((ushort)lowFlags);
				packet.Write(ushort.MaxValue);
			}
		}
開發者ID:KroneckerX,項目名稱:WCell,代碼行數:22,代碼來源:UpdateFieldHandler.cs


注:本文中的WCell.RealmServer.Entities.ObjectBase.GetUInt32方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。