本文整理匯總了C#中UnityEngine.RaycastHit2D.Where方法的典型用法代碼示例。如果您正苦於以下問題:C# RaycastHit2D.Where方法的具體用法?C# RaycastHit2D.Where怎麽用?C# RaycastHit2D.Where使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.RaycastHit2D
的用法示例。
在下文中一共展示了RaycastHit2D.Where方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Grind
private void Grind(RaycastHit2D[] hit)
{
var grindObject = hit.Where(x => x.collider.tag == "grindable").FirstOrDefault();
if (grindObject.collider != null)
{
grinding = true;
SwitchState(State.Grinding);
var wantedTransform = transform.position;
var grindScript = grindObject.collider.gameObject.GetComponent<Grind>();
wantedTransform.y = grindScript.GetYPosition(gameObject.transform.position.x);
if ((transform.position.y > wantedTransform.y - 0.1 && transform.position.y < wantedTransform.y + 0.15f || currentlyGrindingObject == grindObject.collider.gameObject) && transform.position.x < grindScript.pointB.transform.position.x)
{
transform.position = wantedTransform;
currentlyGrindingObject = grindObject.collider.gameObject;
grinding = true;
rigid.isKinematic = true;
}
else
{
rigid.isKinematic = false;
grinding = false;
}
}
else
{
rigid.isKinematic = false;
grinding = false;
}
}