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C# NavMeshPath.ClearCorners方法代碼示例

本文整理匯總了C#中UnityEngine.NavMeshPath.ClearCorners方法的典型用法代碼示例。如果您正苦於以下問題:C# NavMeshPath.ClearCorners方法的具體用法?C# NavMeshPath.ClearCorners怎麽用?C# NavMeshPath.ClearCorners使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在UnityEngine.NavMeshPath的用法示例。


在下文中一共展示了NavMeshPath.ClearCorners方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: CalculatePath

 /// <summary>
 ///   <para>Calculate a path between two points and store the resulting path.</para>
 /// </summary>
 /// <param name="sourcePosition">The initial position of the path requested.</param>
 /// <param name="targetPosition">The final position of the path requested.</param>
 /// <param name="areaMask">A bitfield mask specifying which NavMesh areas can be passed when calculating a path.</param>
 /// <param name="path">The resulting path.</param>
 /// <returns>
 ///   <para>True if a either a complete or partial path is found and false otherwise.</para>
 /// </returns>
 public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
 {
   path.ClearCorners();
   return NavMesh.CalculatePathInternal(sourcePosition, targetPosition, areaMask, path);
 }
開發者ID:BlakeTriana,項目名稱:unity-decompiled,代碼行數:15,代碼來源:NavMesh.cs

示例2: CalculatePath

 /// <summary>
 ///   <para>Calculate a path to a specified point and store the resulting path.</para>
 /// </summary>
 /// <param name="targetPosition">The final position of the path requested.</param>
 /// <param name="path">The resulting path.</param>
 /// <returns>
 ///   <para>True if a path is found.</para>
 /// </returns>
 public bool CalculatePath(Vector3 targetPosition, NavMeshPath path)
 {
   path.ClearCorners();
   return this.CalculatePathInternal(targetPosition, path);
 }
開發者ID:BlakeTriana,項目名稱:unity-decompiled,代碼行數:13,代碼來源:NavMeshAgent.cs


注:本文中的UnityEngine.NavMeshPath.ClearCorners方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。