本文整理匯總了C#中UnityEditor.MonoScript.GetInstanceID方法的典型用法代碼示例。如果您正苦於以下問題:C# MonoScript.GetInstanceID方法的具體用法?C# MonoScript.GetInstanceID怎麽用?C# MonoScript.GetInstanceID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEditor.MonoScript
的用法示例。
在下文中一共展示了MonoScript.GetInstanceID方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ScriptNavigatorItemFor
private ScriptNavigatorItem ScriptNavigatorItemFor(MonoScript script, string path)
{
var fullPath = System.IO.Path.GetFullPath(path); // get extension
var fileName = System.IO.Path.GetFileName(fullPath);
var instanceID = script.GetInstanceID();
return new ScriptNavigatorItem(fileName, instanceID, FileNavigationService);
}
開發者ID:transformersprimeabcxyz,項目名稱:_TO-DO-CodeEditor-Unity-Technologies,代碼行數:7,代碼來源:ScriptNavigatorItemProvider.cs
示例2: MonoScriptIconChanged
public void MonoScriptIconChanged(MonoScript monoScript)
{
if (monoScript == null)
{
return;
}
bool flag = true;
foreach (MonoScript current in this.m_MonoScriptIconsChanged)
{
if (current.GetInstanceID() == monoScript.GetInstanceID())
{
flag = false;
}
}
if (flag)
{
this.m_MonoScriptIconsChanged.Add(monoScript);
}
}
示例3: MonoScriptIconChanged
public void MonoScriptIconChanged(MonoScript monoScript)
{
if ((UnityEngine.Object) monoScript == (UnityEngine.Object) null)
return;
bool flag = true;
using (List<MonoScript>.Enumerator enumerator = this.m_MonoScriptIconsChanged.GetEnumerator())
{
while (enumerator.MoveNext())
{
if (enumerator.Current.GetInstanceID() == monoScript.GetInstanceID())
flag = false;
}
}
if (!flag)
return;
this.m_MonoScriptIconsChanged.Add(monoScript);
}
示例4: AssetPathFor
private static string AssetPathFor(MonoScript script)
{
return AssetDatabase.GetAssetPath(script.GetInstanceID());
}
開發者ID:transformersprimeabcxyz,項目名稱:_TO-DO-CodeEditor-Unity-Technologies,代碼行數:4,代碼來源:ScriptNavigatorItemProvider.cs