本文整理匯總了C#中UltimaXNA.Ultima.World.Maps.Map.GetMapBlock方法的典型用法代碼示例。如果您正苦於以下問題:C# Map.GetMapBlock方法的具體用法?C# Map.GetMapBlock怎麽用?C# Map.GetMapBlock使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UltimaXNA.Ultima.World.Maps.Map
的用法示例。
在下文中一共展示了Map.GetMapBlock方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: InternalQueueMapBlock
private void InternalQueueMapBlock(Map map, uint cellx, uint celly)
{
uint blockIndex = (cellx % BlockCacheWidth) + (celly % BlockCacheHeight) * BlockCacheWidth;
MiniMapBlock block = m_BlockCache[blockIndex];
if (block == null || block.X != cellx || block.Y != celly)
{
// the block is not in our cache! Try loading it from the map?
MapBlock mapBlock = map.GetMapBlock(cellx, celly);
if (mapBlock == null)
{
// if the block is not loaded in memory, load it from the filesystem.
m_BlockCache[blockIndex] = new MiniMapBlock(cellx, celly, map.MapData);
}
else
{
// get the colors for this block from the map block, which will have already sorted the objects.
m_BlockCache[blockIndex] = new MiniMapBlock(mapBlock);
}
}
else
{
m_BlockColors = block.Colors;
}
m_QueuedToDrawBlocks.Add(blockIndex);
}