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C# World.ResetTime方法代碼示例

本文整理匯總了C#中TEditXNA.Terraria.World.ResetTime方法的典型用法代碼示例。如果您正苦於以下問題:C# World.ResetTime方法的具體用法?C# World.ResetTime怎麽用?C# World.ResetTime使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在TEditXNA.Terraria.World的用法示例。


在下文中一共展示了World.ResetTime方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Save

        public static void Save(World world, string filename, bool resetTime = false)
        {
            try
            {
                OnProgressChanged(world, new ProgressChangedEventArgs(0, "Validating World..."));
                world.Validate();
            }
            catch (ArgumentOutOfRangeException err)
            {
                string msg = string.Format("There is a problem in your world.\r\n" + 
                                           "{0}\r\nThis world will not open in Terraria\r\n" + 
                                           "Would you like to save anyways??\r\n"
                                           , err.ParamName);
                if (MessageBox.Show(msg, "World Error", MessageBoxButton.YesNo, MessageBoxImage.Error) !=
                    MessageBoxResult.Yes)
                    return;
            }
            lock (_fileLock)
            {
                

                if (resetTime)
                {
                    OnProgressChanged(world, new ProgressChangedEventArgs(0, "Resetting Time..."));
                    world.ResetTime();
                }

                if (filename == null)
                    return;

                string temp = filename + ".tmp";
                using (var fs = new FileStream(temp, FileMode.Create))
                {
                    using (var bw = new BinaryWriter(fs))
                    {
                        if (world.Version > 87)
                            SaveV2(world, bw);
                        else
                            SaveV1(world, bw);

                        bw.Close();
                        fs.Close();

                        // make a backup of current file if it exists
                        if (File.Exists(filename))
                        {
                            string backup = filename + ".TEdit";
                            File.Copy(filename, backup, true);
                        }
                        // replace actual file with temp save file
                        File.Copy(temp, filename, true);
                        // delete temp save file
                        File.Delete(temp);
                        OnProgressChanged(null, new ProgressChangedEventArgs(0, "World Save Complete."));
                    }
                }

                world._lastSave = File.GetLastWriteTimeUtc(filename);
            }
        }
開發者ID:liquidradio,項目名稱:Terraria-Map-Editor,代碼行數:60,代碼來源:World.cs

示例2: NewWorldView

 public NewWorldView()
 {
     InitializeComponent();
     _newWorld = new World(1200, 4300, "TEdit World");
     _newWorld.Version = World.CompatibleVersion;
     _newWorld.GroundLevel = 350;
     _newWorld.RockLevel = 480;
     _newWorld.ResetTime();
     AddCharNames();
     this.DataContext = NewWorld;
 }
開發者ID:KeviinSkyline,項目名稱:Terraria-Map-Editor,代碼行數:11,代碼來源:NewWorldView.xaml.cs

示例3: Save

        public static void Save(World world, string filename, bool resetTime = false)
        {
            lock (_fileLock)
            {
                OnProgressChanged(world, new ProgressChangedEventArgs(0, "Validating World..."));
                world.Validate();

                if (resetTime)
                {
                    OnProgressChanged(world, new ProgressChangedEventArgs(0, "Resetting Time..."));
                    world.ResetTime();
                }

                if (filename == null)
                    return;

                string temp = filename + ".tmp";
                using (var fs = new FileStream(temp, FileMode.Create))
                {
                    using (var bw = new BinaryWriter(fs))
                    {
                        if (CompatibleVersion > 87)
                            SaveV2(world, bw);
                        else
                            SaveV1(world, bw);

                        bw.Close();
                        fs.Close();

                        // make a backup of current file if it exists
                        if (File.Exists(filename))
                        {
                            string backup = filename + ".TEdit";
                            File.Copy(filename, backup, true);
                        }
                        // replace actual file with temp save file
                        File.Copy(temp, filename, true);
                        // delete temp save file
                        File.Delete(temp);
                        OnProgressChanged(null, new ProgressChangedEventArgs(0, "World Save Complete."));
                    }
                }

                world._lastSave = File.GetLastWriteTimeUtc(filename);
            }
        }
開發者ID:reaperx420,項目名稱:Terraria-Map-Editor,代碼行數:46,代碼來源:World.cs


注:本文中的TEditXNA.Terraria.World.ResetTime方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。