本文整理匯總了C#中System.Xml.Schema.BitSet.NextSet方法的典型用法代碼示例。如果您正苦於以下問題:C# BitSet.NextSet方法的具體用法?C# BitSet.NextSet怎麽用?C# BitSet.NextSet使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Xml.Schema.BitSet
的用法示例。
在下文中一共展示了BitSet.NextSet方法的14個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ConstructPos
public override void ConstructPos(BitSet firstpos, BitSet lastpos, BitSet[] followpos)
{
base.LeftChild.ConstructPos(firstpos, lastpos, followpos);
for (int i = lastpos.NextSet(-1); i != -1; i = lastpos.NextSet(i))
{
followpos[i].Or(firstpos);
}
}
示例2: ConstructPos
public override void ConstructPos(BitSet firstpos, BitSet lastpos, BitSet[] followpos) {
LeftChild.ConstructPos(firstpos, lastpos, followpos);
for (int pos = lastpos.NextSet(-1); pos != -1; pos = lastpos.NextSet(pos)) {
followpos[pos].Or(firstpos);
}
}
示例3: WriteBitSet
internal static void WriteBitSet(BitSet curpos) {
int[] list = new int[curpos.Count];
for (int pos = curpos.NextSet(-1); pos != -1; pos = curpos.NextSet(pos)) {
list[pos] = 1;
}
for(int i = 0; i < list.Length; i++) {
Debug.WriteIf(DiagnosticsSwitches.XmlSchemaContentModel.Enabled, list[i] + " ");
}
Debug.WriteLineIf(DiagnosticsSwitches.XmlSchemaContentModel.Enabled, "");
}
示例4: ExpectedParticles
public override ArrayList ExpectedParticles(ValidationState context, bool isRequiredOnly, XmlSchemaSet schemaSet) {
ArrayList particles = new ArrayList();
BitSet expectedPos;
if (context.RunningPositions != null) {
List<RangePositionInfo> runningPositions = context.RunningPositions;
expectedPos = new BitSet(positions.Count);
for (int i = context.CurrentState.NumberOfRunningPos - 1; i >=0; i--) {
Debug.Assert(runningPositions[i].curpos != null);
expectedPos.Or(runningPositions[i].curpos);
}
for (int pos = expectedPos.NextSet(-1); pos != -1; pos = expectedPos.NextSet(pos)) {
int symbol = positions[pos].symbol;
if (symbol >= 0) { //non range nodes
XmlSchemaParticle p = positions[pos].particle as XmlSchemaParticle;
if (p == null) {
continue;
}
AddParticleToExpected(p, schemaSet, particles);
}
}
}
return particles;
}
示例5: ExpectedElements
public override ArrayList ExpectedElements(ValidationState context, bool isRequiredOnly) {
ArrayList names = null;
BitSet expectedPos;
if (context.RunningPositions != null) {
List<RangePositionInfo> runningPositions = context.RunningPositions;
expectedPos = new BitSet(positions.Count);
for (int i = context.CurrentState.NumberOfRunningPos - 1; i >=0; i--) {
Debug.Assert(runningPositions[i].curpos != null);
expectedPos.Or(runningPositions[i].curpos);
}
for (int pos = expectedPos.NextSet(-1); pos != -1; pos = expectedPos.NextSet(pos)) {
if (names == null) {
names = new ArrayList();
}
int symbol = positions[pos].symbol;
if (symbol >= 0) { //non range nodes
XmlSchemaParticle p = positions[pos].particle as XmlSchemaParticle;
if (p == null) {
string s = symbols.NameOf(positions[pos].symbol);
if (s.Length != 0) {
names.Add(s);
}
}
else {
string s = p.NameString;
if (!names.Contains(s)) {
names.Add(s);
}
}
}
}
}
return names;
}
示例6: CheckUniqueParticleAttribution
private void CheckUniqueParticleAttribution(BitSet curpos) {
// particles will be attributed uniquely if the same symbol never poins to two different ones
object[] particles = new object[symbols.Count];
for (int pos = curpos.NextSet(-1); pos != -1; pos = curpos.NextSet(pos)) {
// if position can follow
int symbol = positions[pos].symbol;
if (particles[symbol] == null) {
// set particle for the symbol
particles[symbol] = positions[pos].particle;
}
else if (particles[symbol] != positions[pos].particle) {
throw new UpaException(particles[symbol], positions[pos].particle);
}
// two different position point to the same symbol and particle - that's OK
}
}
示例7: GetApplicableMinMaxFollowPos
//For each position, this method calculates the additional follows of any range nodes that need to be added to its followpos
//((ab?)2-4)c, Followpos of a is b as well as that of node R(2-4) = c
private BitSet GetApplicableMinMaxFollowPos(BitSet curpos, BitSet posWithRangeTerminals, BitSet[] minmaxFollowPos) {
if (curpos.Intersects(posWithRangeTerminals)) {
BitSet newSet = new BitSet(positions.Count); //Doing work again
newSet.Or(curpos);
newSet.And(posWithRangeTerminals);
curpos = curpos.Clone();
for (int pos = newSet.NextSet(-1); pos != -1; pos = newSet.NextSet(pos)) {
LeafRangeNode lrNode = positions[pos].particle as LeafRangeNode;
curpos.Or(minmaxFollowPos[lrNode.Pos]);
}
}
return curpos;
}
示例8: CheckCMUPAWithLeafRangeNodes
private void CheckCMUPAWithLeafRangeNodes(BitSet curpos) {
object[] symbolMatches = new object[symbols.Count];
for (int pos = curpos.NextSet(-1); pos != -1; pos = curpos.NextSet(pos)) {
Position currentPosition = positions[pos];
int symbol = currentPosition.symbol;
if (symbol >= 0) { //its not a range position
if (symbolMatches[symbol] != null) {
throw new UpaException(symbolMatches[symbol], currentPosition.particle);
}
else {
symbolMatches[symbol] = currentPosition.particle;
}
}
}
}
示例9: CalculateTotalFollowposForRangeNodes
private BitSet[] CalculateTotalFollowposForRangeNodes(BitSet firstpos, BitSet[] followpos, out BitSet posWithRangeTerminals) {
int positionsCount = positions.Count; //terminals
posWithRangeTerminals = new BitSet(positionsCount);
//Compute followpos for each range node
//For any range node that is surrounded by an outer range node, its follow positions will include those of the outer range node
BitSet[] minmaxFollowPos = new BitSet[minMaxNodesCount];
int localMinMaxNodesCount = 0;
for (int i = positionsCount - 1; i >= 0; i--) {
Position p = positions[i];
if (p.symbol == -2) { //P is a LeafRangeNode
LeafRangeNode lrNode = p.particle as LeafRangeNode;
Debug.Assert(lrNode != null);
BitSet tempFollowPos = new BitSet(positionsCount);
tempFollowPos.Clear();
tempFollowPos.Or(followpos[i]); //Add the followpos of the range node
if (lrNode.Min != lrNode.Max) { //If they are the same, then followpos cannot include the firstpos
tempFollowPos.Or(lrNode.NextIteration); //Add the nextIteration of the range node (this is the firstpos of its parent's leftChild)
}
//For each position in the bitset, if it is a outer range node (pos > i), then add its followpos as well to the current node's followpos
for (int pos = tempFollowPos.NextSet(-1); pos != -1; pos = tempFollowPos.NextSet(pos)) {
if (pos > i) {
Position p1 = positions[pos];
if (p1.symbol == -2) {
LeafRangeNode lrNode1 = p1.particle as LeafRangeNode;
Debug.Assert(lrNode1 != null);
tempFollowPos.Or(minmaxFollowPos[lrNode1.Pos]);
}
}
}
//set the followpos built to the index in the BitSet[]
minmaxFollowPos[localMinMaxNodesCount] = tempFollowPos;
lrNode.Pos = localMinMaxNodesCount++;
posWithRangeTerminals.Set(i);
}
}
return minmaxFollowPos;
}
示例10: GetApplicableMinMaxFollowPos
private BitSet GetApplicableMinMaxFollowPos(BitSet curpos, BitSet posWithRangeTerminals, BitSet[] minmaxFollowPos)
{
if (curpos.Intersects(posWithRangeTerminals))
{
BitSet set = new BitSet(this.positions.Count);
set.Or(curpos);
set.And(posWithRangeTerminals);
curpos = curpos.Clone();
for (int i = set.NextSet(-1); i != -1; i = set.NextSet(i))
{
LeafRangeNode particle = this.positions[i].particle as LeafRangeNode;
curpos.Or(minmaxFollowPos[particle.Pos]);
}
}
return curpos;
}
示例11: CheckUniqueParticleAttribution
private void CheckUniqueParticleAttribution(BitSet curpos)
{
object[] objArray = new object[this.symbols.Count];
for (int i = curpos.NextSet(-1); i != -1; i = curpos.NextSet(i))
{
int symbol = this.positions[i].symbol;
if (objArray[symbol] == null)
{
objArray[symbol] = this.positions[i].particle;
}
else if (objArray[symbol] != this.positions[i].particle)
{
throw new UpaException(objArray[symbol], this.positions[i].particle);
}
}
}
示例12: CheckCMUPAWithLeafRangeNodes
private void CheckCMUPAWithLeafRangeNodes(BitSet curpos)
{
object[] objArray = new object[this.symbols.Count];
for (int i = curpos.NextSet(-1); i != -1; i = curpos.NextSet(i))
{
Position position = this.positions[i];
int symbol = position.symbol;
if (symbol >= 0)
{
if (objArray[symbol] != null)
{
throw new UpaException(objArray[symbol], position.particle);
}
objArray[symbol] = position.particle;
}
}
}
示例13: CalculateTotalFollowposForRangeNodes
private BitSet[] CalculateTotalFollowposForRangeNodes(BitSet firstpos, BitSet[] followpos, out BitSet posWithRangeTerminals)
{
int count = this.positions.Count;
posWithRangeTerminals = new BitSet(count);
BitSet[] setArray = new BitSet[this.minMaxNodesCount];
int index = 0;
for (int i = count - 1; i >= 0; i--)
{
Position position = this.positions[i];
if (position.symbol == -2)
{
LeafRangeNode particle = position.particle as LeafRangeNode;
BitSet set = new BitSet(count);
set.Clear();
set.Or(followpos[i]);
if (particle.Min != particle.Max)
{
set.Or(particle.NextIteration);
}
for (int j = set.NextSet(-1); j != -1; j = set.NextSet(j))
{
if (j > i)
{
Position position2 = this.positions[j];
if (position2.symbol == -2)
{
LeafRangeNode node2 = position2.particle as LeafRangeNode;
set.Or(setArray[node2.Pos]);
}
}
}
setArray[index] = set;
particle.Pos = index++;
posWithRangeTerminals.Set(i);
}
}
return setArray;
}
示例14: ConstructPos
public override void ConstructPos(BitSet firstpos, BitSet lastpos, BitSet[] followpos) {
BitSet lastposLeft = new BitSet(lastpos.Count);
LeftChild.ConstructPos(firstpos, lastposLeft, followpos);
BitSet firstposRight = new BitSet(firstpos.Count);
RightChild.ConstructPos(firstposRight, lastpos, followpos);
if (LeftChild.IsNullable && !RightChild.IsRangeNode) {
firstpos.Or(firstposRight);
}
if (RightChild.IsNullable) {
lastpos.Or(lastposLeft);
}
for (int pos = lastposLeft.NextSet(-1); pos != -1; pos = lastposLeft.NextSet(pos)) {
followpos[pos].Or(firstposRight);
}
if (RightChild.IsRangeNode) { //firstpos is leftchild.firstpos as the or with firstposRight has not been done as it is a rangenode
((LeafRangeNode)RightChild).NextIteration = firstpos.Clone();
}
}