本文整理匯總了C#中System.Windows.Media.Media3D.Quaternion.ToString方法的典型用法代碼示例。如果您正苦於以下問題:C# Quaternion.ToString方法的具體用法?C# Quaternion.ToString怎麽用?C# Quaternion.ToString使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Windows.Media.Media3D.Quaternion
的用法示例。
在下文中一共展示了Quaternion.ToString方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: GetCurrentValueCore
//.........這裏部分代碼省略.........
case AnimationType.To:
from = defaultOriginValue;
to = _keyValues[0];
validateOrigin = true;
break;
case AnimationType.By:
// According to the SMIL specification, a By animation is
// always additive. But we don't force this so that a
// user can re-use a By animation and have it replace the
// animations that precede it in the list without having
// to manually set the From value to the base value.
to = _keyValues[0];
foundation = defaultOriginValue;
validateOrigin = true;
break;
case AnimationType.FromTo:
from = _keyValues[0];
to = _keyValues[1];
if (IsAdditive)
{
foundation = defaultOriginValue;
validateOrigin = true;
}
break;
case AnimationType.FromBy:
from = _keyValues[0];
to = AnimatedTypeHelpers.AddQuaternion(_keyValues[0], _keyValues[1]);
if (IsAdditive)
{
foundation = defaultOriginValue;
validateOrigin = true;
}
break;
default:
Debug.Fail("Unknown animation type.");
break;
}
if (validateOrigin
&& !AnimatedTypeHelpers.IsValidAnimationValueQuaternion(defaultOriginValue))
{
throw new InvalidOperationException(
SR.Get(
SRID.Animation_Invalid_DefaultValue,
this.GetType(),
"origin",
defaultOriginValue.ToString(CultureInfo.InvariantCulture)));
}
if (validateDestination
&& !AnimatedTypeHelpers.IsValidAnimationValueQuaternion(defaultDestinationValue))
{
throw new InvalidOperationException(
SR.Get(
SRID.Animation_Invalid_DefaultValue,
this.GetType(),
"destination",
defaultDestinationValue.ToString(CultureInfo.InvariantCulture)));
}
if (IsCumulative)
{
double currentRepeat = (double)(animationClock.CurrentIteration - 1);
if (currentRepeat > 0.0)
{
Quaternion accumulator = AnimatedTypeHelpers.SubtractQuaternion(to, from);
accumulated = AnimatedTypeHelpers.ScaleQuaternion(accumulator, currentRepeat);
}
}
// return foundation + accumulated + from + ((to - from) * progress)
return AnimatedTypeHelpers.AddQuaternion(
foundation,
AnimatedTypeHelpers.AddQuaternion(
accumulated,
AnimatedTypeHelpers.InterpolateQuaternion(from, to, progress, UseShortestPath)));
}