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C# Point3DCollection.Add方法代碼示例

本文整理匯總了C#中System.Windows.Media.Media3D.Point3DCollection.Add方法的典型用法代碼示例。如果您正苦於以下問題:C# Point3DCollection.Add方法的具體用法?C# Point3DCollection.Add怎麽用?C# Point3DCollection.Add使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Windows.Media.Media3D.Point3DCollection的用法示例。


在下文中一共展示了Point3DCollection.Add方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Generate

 /// <summary>
 ///     Sets the coordinates of all the individual lines in the visual.
 /// </summary>
 /// <param name="args">
 ///     The <c>DependencyPropertyChangedEventArgs</c> object associated 
 ///     with the property-changed event that resulted in this method 
 ///     being called.
 /// </param>
 /// <param name="lines">
 ///     The <c>Point3DCollection</c> to be filled.
 /// </param>
 /// <remarks>
 ///     <para>
 ///         Classes that derive from <c>WireBase</c> override this
 ///         method to fill the <c>lines</c> collection.
 ///         It is custmary for implementations of this method to clear
 ///         the <c>lines</c> collection first before filling it. 
 ///         Each pair of successive members of the <c>lines</c>
 ///         collection indicate one straight line.
 ///     </para>
 ///     <para>
 ///         The <c>WireLine</c> class implements this method by 
 ///         clearing the <c>lines</c> collection and then adding 
 ///         <c>Point1</c> and <c>Point2</c> to the collection.
 ///     </para>
 /// </remarks>
 protected override void Generate(DependencyPropertyChangedEventArgs args, 
                                  Point3DCollection lines)
 {
     lines.Clear();
     lines.Add(Point1);
     lines.Add(Point2);
 }
開發者ID:samlcharreyron,項目名稱:PedestrianTracker,代碼行數:33,代碼來源:WireLine.cs

示例2: Point3DCollection

/*        internal void drawLine(Point3D start, Point3D pt, bool hit)
        {
            TubeVisual3D line;
            lines.TryGetValue(start, out line);

            if (line != null)
            {
                this.Children.Remove(line);
                lines.Remove(start);
            }
            Point3DCollection contours = new Point3DCollection();
            contours.Add(ToWorld(start));
            contours.Add(ToWorld(pt));
            line = new TubeVisual3D { Diameter = 0.5, Path = contours, Fill = Brushes.SandyBrown };
            lines.Add(start,line);
            this.Children.Add(line);

            addBox(start);
            if(hit) addBox(pt);
        }
*/
        internal void drawLine(Point3D start, Point3D end)
        {
            TubeVisual3D line;
            lines.TryGetValue(start, out line);

            if (line != null)
            {
                this.Children.Remove(line);
                lines.Remove(start);
            }
            Point3DCollection contours = new Point3DCollection();
            contours.Add(ToWorld(start));
            contours.Add(ToWorld(end));
            line = new TubeVisual3D { Diameter = 0.3, Path = contours, Fill = Brushes.DarkOliveGreen};
            lines.Add(start, line);
            this.Children.Add(line);
            
            string x = string.Format("{0:0.00}",end.X);
            string y = string.Format("{0:0.00}", end.Y);
            string z = string.Format("{0:0.00}", end.Z);

            string text = x + "," + y + "," + z;
            addBox(start);
            addBox(end);
            add3DText(end, text);
        }
開發者ID:sivarajankumar,項目名稱:dentalsmile,代碼行數:47,代碼來源:MeasurementContainer.cs

示例3: AddCircleInZCross

        private static void AddCircleInZCross(MeshBuilder mb, Point3D centre, double radius, int div)
        {
            var points = MeshBuilder.GetCircle(div);

            var vectors = new Point3DCollection();
            var normals = new Vector3DCollection();
            var textures = new PointCollection();

            vectors.Add(new Point3D(centre.X, centre.Y, 0));
            normals.Add(new Vector3D(0, 0, 1));
            textures.Add(new Point(0.5, 0.5));

            for (int i = 0; i < points.Count - 1; i++)
            {
                vectors.Add(new Point3D(points[i].X * radius + centre.X, points[i].Y * radius + centre.Y, centre.Z));
                normals.Add(new Vector3D(0, 0, -1));
                textures.Add(new Point(points[i].X * 0.5 + 0.5, points[i].Y * 0.5 + 0.5));

                vectors.Add(new Point3D(points[i + 1].X * radius + centre.X, points[i + 1].Y * radius + centre.Y, centre.Z));
                normals.Add(new Vector3D(0, 0, 01));
                textures.Add(new Point(points[i + 1].X * 0.5 + 0.5, points[i + 1].Y * 0.5 + 0.5));
            }

            mb.AddTriangleFan(vectors, normals, textures);
        }
開發者ID:woodxiang,項目名稱:WpfApplication2,代碼行數:25,代碼來源:TestModelVisual3D.cs

示例4: ProcessFigure

        protected override void ProcessFigure(CircularList<Point> list,
                                              Point3DCollection vertices,
                                              Vector3DCollection normals,
                                              Int32Collection indices, 
                                              PointCollection textures)
        {
            int offset = vertices.Count;

            for (int i = 0; i <= list.Count; i++)
            {
                Point pt = list[i];

                // Set vertices.
                vertices.Add(new Point3D(pt.X, pt.Y, 0));
                vertices.Add(new Point3D(pt.X, pt.Y, -Depth));

                // Set texture coordinates.
                textures.Add(new Point((double)i / list.Count, 0));
                textures.Add(new Point((double)i / list.Count, 1));

                // Set triangle indices.
                if (i < list.Count)
                {
                    indices.Add(offset + i * 2 + 0);
                    indices.Add(offset + i * 2 + 2);
                    indices.Add(offset + i * 2 + 1);

                    indices.Add(offset + i * 2 + 1);
                    indices.Add(offset + i * 2 + 2);
                    indices.Add(offset + i * 2 + 3);
                }
            }
        }
開發者ID:tianweidut,項目名稱:3DMap,代碼行數:33,代碼來源:RibbonText.cs

示例5: OnNumberOfSidesChanged

		private static void OnNumberOfSidesChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
		{
			WheelMesh wheel = (WheelMesh)d;

			Point3DCollection points = new Point3DCollection(3 + wheel.NumberOfSides - 2);
			Int32Collection triangles = new Int32Collection(wheel.NumberOfSides);

			// Center
			points.Add(new Point3D(wheel.Radius, wheel.Radius, wheel.Height));
			// Top
			points.Add(new Point3D(wheel.Radius, 0, 0));

			for (int i = 1; i < wheel.NumberOfSides; i++)
			{
				double beta = 2 * Math.PI / wheel.NumberOfSides * i;
				double alpha = (Math.PI - beta) / 2;
				double length = 2 * wheel.Radius * Math.Sin(beta / 2);
				double x = length * Math.Cos(Math.PI / 2 - alpha);
				double y = length * Math.Sin(Math.PI / 2 - alpha);

				points.Add(new Point3D(wheel.Radius + x, y, 0));

				triangles.Add(0);
				triangles.Add(i);
				triangles.Add(i+1);
			}
			triangles.Add(0);
			triangles.Add(wheel.NumberOfSides);
			triangles.Add(1);
			wheel.SetValue(PointsProperty, points);
			wheel.SetValue(TriangleIndicesProperty, triangles);
		}
開發者ID:mkandroid15,項目名稱:Samples,代碼行數:32,代碼來源:WheelMesh.cs

示例6: CreateRectangle

        public static MeshGeometry3D CreateRectangle(double height, double width)
        {
            var vertices = new Point3DCollection();
            var normals = new Vector3DCollection();
            var facets = new Int32Collection();
            var textureCoords = new PointCollection();
            vertices.Add(new Point3D(-width / 2, 0, -height / 2));
            vertices.Add(new Point3D(-width / 2, 0, height / 2));
            vertices.Add(new Point3D(width / 2, 0, -height / 2));
            vertices.Add(new Point3D(width / 2, 0, height / 2));

            normals.Add(new Vector3D(0, -1, 0));
            normals.Add(new Vector3D(0, -1, 0));
            normals.Add(new Vector3D(0, -1, 0));
            normals.Add(new Vector3D(0, -1, 0));

            textureCoords.Add(new Point(1,1));
            textureCoords.Add(new Point(1, 0));
            textureCoords.Add(new Point(0,1));
            textureCoords.Add(new Point(0,0));

            facets.Add(0); facets.Add(1); facets.Add(2); facets.Add(3); facets.Add(2); facets.Add(1);
            var rectangle = new MeshGeometry3D();
            rectangle.Positions = vertices;
            rectangle.Normals = normals;
            rectangle.TriangleIndices = facets;
            rectangle.TextureCoordinates = textureCoords;
            return rectangle;
        }
開發者ID:MathiasBrannstrom,項目名稱:SoundToColor,代碼行數:29,代碼來源:SimpleGeometry3D.cs

示例7: Generate

        /// <summary>
        ///     Sets the coordinates of all the individual lines in the visual.
        /// </summary>
        /// <param name="args">
        ///     The <c>DependencyPropertyChangedEventArgs</c> object associated 
        ///     with the property-changed event that resulted in this method 
        ///     being called.
        /// </param>
        /// <param name="lines">
        ///     The <c>Point3DCollection</c> to be filled.
        /// </param>
        /// <remarks>
        ///     <para>
        ///         Classes that derive from <c>WireBase</c> override this
        ///         method to fill the <c>lines</c> collection.
        ///         It is custmary for implementations of this method to clear
        ///         the <c>lines</c> collection first before filling it. 
        ///         Each pair of successive members of the <c>lines</c>
        ///         collection indicate one straight line.
        ///     </para>
        ///     <para>
        ///         The <c>WirePolyline</c> class implements this method by 
        ///         clearing the <c>lines</c> collection and then breaking
        ///         down its <c>Points</c> collection into individual lines
        ///         and then adding the start and end points to the collection.
        ///     </para>
        /// </remarks>
        protected override void Generate(DependencyPropertyChangedEventArgs args,
                                         Point3DCollection lines)
        {
            Point3DCollection points = Points;
            lines.Clear();

            for (int i = 0; i < points.Count - 1; i++)
            {
                lines.Add(points[i]);
                lines.Add(points[i + 1]);
            }
        }
開發者ID:XiBeichuan,項目名稱:hydronumerics,代碼行數:39,代碼來源:WirePolyline.cs

示例8: CombinePointCollection

 public static Point3DCollection CombinePointCollection(Point3DCollection initialPOints, List<XbimPoint3D> points)
 {
     var ret = new Point3DCollection(initialPOints.Count + points.Count);
     foreach (var enumPoint in initialPOints)
     {
         ret.Add(enumPoint);
     }
     foreach (var enumPoint in points)
     {
         ret.Add(new Point3D(enumPoint.X, enumPoint.Y, enumPoint.Z));
     }
     return ret;
 }
開發者ID:tnesser,項目名稱:XbimWindowsUI,代碼行數:13,代碼來源:GeomUtils.cs

示例9: CreateMeshPositions

		private Point3DCollection CreateMeshPositions()
		{
			double aspect = ElementWidth/ElementHeight;
			double reflectionFactor = HasReflection ? 1.0 : 0.5;

			Point3DCollection positions = new Point3DCollection();
			positions.Add(new Point3D(-aspect/2, 1*reflectionFactor, 0));
			positions.Add(new Point3D(aspect/2, 1*reflectionFactor, 0));
			positions.Add(new Point3D(aspect/2, -1*reflectionFactor, 0));
			positions.Add(new Point3D(-aspect/2, -1*reflectionFactor, 0));

			return positions;
		}
開發者ID:Ghawken,項目名稱:FrontView,代碼行數:13,代碼來源:ElementFlow.Internal.cs

示例10: VideoSurface

        public VideoSurface(string mediaSource)
        {
            this.ModelVisual3D = new ModelVisual3D();

            var geometryModel = new GeometryModel3D();
            this.ModelVisual3D.Content = geometryModel;

            this.geometry = new MeshGeometry3D();
            geometryModel.Geometry = geometry;

            var positions = new Point3DCollection();
            positions.Add(new Point3D(0, 0, 0));
            positions.Add(new Point3D(640, 0, 0));
            positions.Add(new Point3D(640, 480, 0));
            positions.Add(new Point3D(0, 480, 0));
            this.geometry.Positions = positions;

            var textureCoordinates = new PointCollection();
            textureCoordinates.Add(new System.Windows.Point(0, 1));
            textureCoordinates.Add(new System.Windows.Point(1, 1));
            textureCoordinates.Add(new System.Windows.Point(1, 0));
            textureCoordinates.Add(new System.Windows.Point(0, 0));
            this.geometry.TextureCoordinates = textureCoordinates;

            var triangleIndices = new Int32Collection();
            triangleIndices.Add(0);
            triangleIndices.Add(1);
            triangleIndices.Add(2);
            triangleIndices.Add(2);
            triangleIndices.Add(3);
            triangleIndices.Add(0);
            this.geometry.TriangleIndices = triangleIndices;

            var material = new EmissiveMaterial();
            var brush = new VisualBrush();
            this.border = new Border();
            this.border.BorderBrush = Brushes.White;
            this.border.BorderThickness = new Thickness(10);
            this.border.Opacity = 0;

            this.mediaElement = new MediaElement();
            mediaElement.LoadedBehavior = MediaState.Manual;
            mediaElement.Source = new Uri(mediaSource);

            this.border.Child = mediaElement;
            brush.Visual = border;
            material.Brush = brush;
            geometryModel.Material = material;

            this.mediaElement.MediaEnded += new RoutedEventHandler(mediaElement_MediaEnded);
        }
開發者ID:an83,項目名稱:KinectTouch2,代碼行數:51,代碼來源:VideoSurface.cs

示例11: CalculateGeometry

        protected override void CalculateGeometry()
        {
            int e;
            double segmentRad = Math.PI / 2 / (n + 1);

            points = new Point3DCollection();
            triangleIndices = new Int32Collection();

            for (e = -n; e <= n; e++)
            {
                double r_e = r * Math.Cos(segmentRad * e);
                double y_e = r * Math.Sin(segmentRad * e);

                for (int s = 0; s <= (4 * n + 4 - 1); s++)
                {
                    double z_s = r_e * Math.Sin(segmentRad * s) * (-1);
                    double x_s = r_e * Math.Cos(segmentRad * s);
                    points.Add(new Point3D(x_s, y_e, z_s));
                }
            }
            points.Add(new Point3D(0, r, 0));
            points.Add(new Point3D(0, -1 * r, 0));

            for (e = 0; e < 2 * n; e++)
            {
                for (int i = 0; i < (4 * n + 4); i++)
                {
                    triangleIndices.Add(e * (4 * n + 4) + i);
                    triangleIndices.Add(e * (4 * n + 4) + i + (4 * n + 4));
                    triangleIndices.Add(e * (4 * n + 4) + (i + 1) % (4 * n + 4) + (4 * n + 4));

                    triangleIndices.Add(e * (4 * n + 4) + (i + 1) % (4 * n + 4) + (4 * n + 4));
                    triangleIndices.Add(e * (4 * n + 4) + (i + 1) % (4 * n + 4));
                    triangleIndices.Add(e * (4 * n + 4) + i);
                }
            }

            for (int i = 0; i < (4 * n + 4); i++)
            {
                triangleIndices.Add(e * (4 * n + 4) + i);
                triangleIndices.Add(e * (4 * n + 4) + (i + 1) % (4 * n + 4));
                triangleIndices.Add((4 * n + 4) * (2 * n + 1));
            }

            for (int i = 0; i < (4 * n + 4); i++)
            {
                triangleIndices.Add(i);
                triangleIndices.Add((i + 1) % (4 * n + 4));
                triangleIndices.Add((4 * n + 4) * (2 * n + 1) + 1);
            }
        }
開發者ID:hcilab-um,項目名稱:STim,代碼行數:51,代碼來源:SphereGeometry3D.cs

示例12: GeneratePoints

        private Point3DCollection GeneratePoints()
        {
            int n = _geomPoints.Count;
            var result = new Point3DCollection(_geomPoints.Count);

            for (int i = 0; i < n; i++)
            {
                var pt = _geomPoints[i].Point;
                result.Add(pt);
                if (i > 0 && i < n - 1)
                    result.Add(pt);
            }
            return result;
        }
開發者ID:tnesser,項目名稱:XbimWindowsUI,代碼行數:14,代碼來源:PolylineGeomInfo.cs

示例13: CreateModel

        private void CreateModel()
        {
            var points = new Point3DCollection();
            var edges = new Int32Collection();
            var triangles = new Int32Collection();
            switch (CurrentModelType)
            {
                case ModelTypes.StellatedOctahedron:
                case ModelTypes.Tetrahedron:
                    points.Add(+1, +1, +1);
                    points.Add(-1, -1, 1);
                    points.Add(-1, +1, -1);
                    points.Add(+1, -1, -1);
                    edges.Add(0, 1, 1, 2, 2, 0, 0, 3, 1, 3, 2, 3);
                    triangles.Add(0, 1, 2, 0, 3, 1, 1, 3, 2, 2, 3, 0);
                    break;
            }
            switch (CurrentModelType)
            {
                case ModelTypes.StellatedOctahedron:
                    // http://en.wikipedia.org/wiki/Compound_of_two_tetrahedra
                    points.Add(-1, +1, +1);
                    points.Add(1, -1, 1);
                    points.Add(1, +1, -1);
                    points.Add(-1, -1, -1);
                    edges.Add(4, 5, 5, 6, 6, 4, 4, 7, 5, 7, 6, 7);
                    triangles.Add(4, 5, 6, 4, 7, 5, 5, 7, 6, 6, 7, 4);
                    break;
            }

            var m = new Model3DGroup();

            // Add the nodes
            var gm = new MeshBuilder();
            foreach (var p in points)
            {
                gm.AddSphere(p, 0.1);
            }
            m.Children.Add(new GeometryModel3D(gm.ToMesh(), Materials.Gold));

            // Add the triangles
            var tm = new MeshBuilder();
            for (int i = 0; i < triangles.Count; i += 3)
            {
                tm.AddTriangle(points[triangles[i]], points[triangles[i + 1]], points[triangles[i + 2]]);
            }
            m.Children.Add(new GeometryModel3D(tm.ToMesh(), Materials.Red) { BackMaterial = Materials.Blue });

            // Add the edges
            var em = new MeshBuilder();
            for (int i = 0; i < edges.Count; i += 2)
            {
                em.AddCylinder(points[edges[i]], points[edges[i + 1]], 0.08, 10);
            }
            m.Children.Add(new GeometryModel3D(em.ToMesh(), Materials.Gray));

            Model = m;
        }
開發者ID:XiBeichuan,項目名稱:hydronumerics,代碼行數:58,代碼來源:MainViewModel.xaml.cs

示例14: sampleSelected

        private void sampleSelected(object sender, RoutedEventArgs args)
        {
            Point3DCollection points = new Point3DCollection();

             double ratio = myScrollViewer.ActualWidth / myScrollViewer.ActualHeight;

             points.Add(new Point3D(5, -5 * ratio, 0));
             points.Add(new Point3D(5, 5 * ratio, 0));
             points.Add(new Point3D(-5, 5 * ratio, 0));

             points.Add(new Point3D(-5, 5 * ratio, 0));
             points.Add(new Point3D(-5, -5 * ratio, 0));
             points.Add(new Point3D(5, -5 * ratio, 0));

             points.Add(new Point3D(-5, 5 * ratio, 0));
             points.Add(new Point3D(-5, -5 * ratio, 0));
             points.Add(new Point3D(5, -5 * ratio, 0));

             points.Add(new Point3D(5, -5 * ratio, 0));
             points.Add(new Point3D(5, 5 * ratio, 0));
             points.Add(new Point3D(-5, 5 * ratio, 0));

             myGeometry.Positions = points;
             myViewport3D.Width = 100;
             myViewport3D.Height = 100 * ratio;

             scrollViewerBorder.Visibility = Visibility.Hidden;

             RadioButton button = sender as RadioButton;

             if (button != null)
             {

               if (button.Content.ToString() == "Geometry Usage")
             sampleIndex = 0;
               else if (button.Content.ToString() == "Shape Geometries")
            sampleIndex = 1;

               else if (button.Content.ToString() == "PathGeometry")
            sampleIndex = 2;

               else if (button.Content.ToString() == "Combining Geometries Example")
             sampleIndex = 3;
               else if (button.Content.ToString() == "Geometry Attribute Syntax Example")
            sampleIndex = 4;

             }
        }
開發者ID:jayawantsawant,項目名稱:WPFSamples,代碼行數:48,代碼來源:SampleViewer.xaml.cs

示例15: receiveCurveFromMaya

        public void receiveCurveFromMaya(string node_name, out Point3DCollection controlVertices, out List<double> weights, out List<double> knots, out int degree, out bool closed, out bool rational)
        {
            MPlug plLocal = getPlug(node_name, "local");
            MObject oLocal = new MObject();
            plLocal.getValue(oLocal);

            MFnNurbsCurve nc = new MFnNurbsCurve(oLocal);

            MPointArray p_aCVs = new MPointArray();
            nc.getCVs(p_aCVs, MSpace.Space.kWorld);
            controlVertices = new Point3DCollection();
            weights = new List<double>();
            foreach (MPoint p in p_aCVs)
            {
                controlVertices.Add(new Point3D(p.x, p.y, p.z));
                weights.Add(1.0);
            }

            double min = 0, max = 0;
            nc.getKnotDomain(ref min, ref max);
            MDoubleArray d_aKnots = new MDoubleArray();
            nc.getKnots(d_aKnots);

            knots = new List<double>();
            knots.Add(min);
            foreach (double d in d_aKnots)
            {
                knots.Add(d);
            }
            knots.Add(max);

            degree = nc.degree;
            closed = nc.form == MFnNurbsCurve.Form.kClosed ? true : false;
            rational = true;
        }
開發者ID:MrWalsh,項目名稱:DynaMaya-WIP,代碼行數:35,代碼來源:DynamoMayaService.cs


注:本文中的System.Windows.Media.Media3D.Point3DCollection.Add方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。