本文整理匯總了C#中System.Windows.Media.Visual.CalculateSubgraphRenderBoundsOuterSpace方法的典型用法代碼示例。如果您正苦於以下問題:C# Visual.CalculateSubgraphRenderBoundsOuterSpace方法的具體用法?C# Visual.CalculateSubgraphRenderBoundsOuterSpace怎麽用?C# Visual.CalculateSubgraphRenderBoundsOuterSpace使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Windows.Media.Visual
的用法示例。
在下文中一共展示了Visual.CalculateSubgraphRenderBoundsOuterSpace方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: VisualCoordsToTextureCoords
/// <summary>
/// Converts a point on the passed in UIElement to the corresponding
/// texture coordinate for that point. The function assumes (0, 0)
/// is the upper-left texture coordinate and (1,1) is the lower-right.
/// </summary>
/// <param name="pt">The 2D point on the passed in UIElement to convert</param>
/// <param name="visual">The UIElement whose coordinate system is being used</param>
/// <returns>
/// The texture coordinate corresponding to the 2D point on the passed in UIElement
/// </returns>
internal static Point VisualCoordsToTextureCoords(Point pt, Visual visual)
{
return VisualCoordsToTextureCoords(pt, visual.CalculateSubgraphRenderBoundsOuterSpace());
}
示例2: TextureCoordsToVisualCoords
/// <summary>
/// Converts a point given in texture coordinates to the corresponding
/// 2D point on the UIElement passed in.
/// </summary>
/// <param name="uv">The texture coordinate to convert</param>
/// <param name="visual">The UIElement whose coordinate system is to be used</param>
/// <returns>
/// The 2D point on the passed in UIElement cooresponding to the
/// passed in texture coordinate.
/// </returns>
internal static Point TextureCoordsToVisualCoords(Point uv, Visual visual)
{
return TextureCoordsToVisualCoords(uv, visual.CalculateSubgraphRenderBoundsOuterSpace());
}