本文整理匯總了C#中System.Windows.Controls.UIElement.Arrange方法的典型用法代碼示例。如果您正苦於以下問題:C# UIElement.Arrange方法的具體用法?C# UIElement.Arrange怎麽用?C# UIElement.Arrange使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Windows.Controls.UIElement
的用法示例。
在下文中一共展示了UIElement.Arrange方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ArrangeChild
private void ArrangeChild(UIElement child, double finalMainStart, double finalCrossStart, double finalMainLength, double finalCrossLength)
{
child.Arrange(Orientation == Orientation.Horizontal ?
new Rect(finalMainStart, finalCrossStart, finalMainLength, finalCrossLength) :
new Rect(finalCrossStart, finalMainStart, finalCrossLength, finalMainLength));
}
示例2: ArrangeOtherItemsInExtendedViewport
private void ArrangeOtherItemsInExtendedViewport(
bool isHorizontal,
UIElement child,
Size childDesiredSize,
double arrangeLength,
int index,
ref Rect rcChild,
ref Size previousChildSize,
ref Point previousChildOffset,
ref int previousChildItemIndex)
{
//
// These are the items within the viewport beyond the first.
// So they only need to be offset from the previous child.
//
if (isHorizontal)
{
rcChild.X += previousChildSize.Width;
rcChild.Width = childDesiredSize.Width;
rcChild.Height = Math.Max(arrangeLength, childDesiredSize.Height);
}
else
{
rcChild.Y += previousChildSize.Height;
rcChild.Height = childDesiredSize.Height;
rcChild.Width = Math.Max(arrangeLength, childDesiredSize.Width);
}
previousChildSize = childDesiredSize;
previousChildItemIndex = _firstItemInExtendedViewportIndex + (index - _firstItemInExtendedViewportChildIndex);
previousChildOffset = rcChild.Location;
child.Arrange(rcChild);
}
示例3: ArrangeItemsBeyondTheExtendedViewport
private void ArrangeItemsBeyondTheExtendedViewport(
bool isHorizontal,
UIElement child,
Size childDesiredSize,
double arrangeLength,
IList items,
IItemContainerGenerator generator,
IContainItemStorage itemStorageProvider,
bool areContainersUniformlySized,
double uniformOrAverageContainerSize,
bool beforeExtendedViewport,
ref Rect rcChild,
ref Size previousChildSize,
ref Point previousChildOffset,
ref int previousChildItemIndex)
{
//
// These are the items beyond the viewport. (Eg. Recyclable containers that
// are waiting until next measure to be cleaned up, Elements that are kept
// alive because they hold focus.) These element are arranged beyond the
// visible viewport but at their right position. This is important because these
// containers need to be brought into view when using keyboard navigation
// and their arrange rect is what informs the scroillviewer of the right offset
// to scroll to.
//
if (isHorizontal)
{
rcChild.Width = childDesiredSize.Width;
rcChild.Height = Math.Max(arrangeLength, childDesiredSize.Height);
if (IsPixelBased)
{
int currChildItemIndex = ((ItemContainerGenerator)generator).IndexFromContainer(child, true /*returnLocalIndex*/);
double distance;
if (beforeExtendedViewport)
{
if (previousChildItemIndex == -1)
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, 0, currChildItemIndex, out distance);
}
else
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, currChildItemIndex, previousChildItemIndex-currChildItemIndex, out distance);
}
rcChild.X = previousChildOffset.X - distance;
rcChild.Y = previousChildOffset.Y;
}
else
{
if (previousChildItemIndex == -1)
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, 0, currChildItemIndex, out distance);
}
else
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, previousChildItemIndex, currChildItemIndex-previousChildItemIndex, out distance);
}
rcChild.X = previousChildOffset.X + distance;
rcChild.Y = previousChildOffset.Y;
}
previousChildItemIndex = currChildItemIndex;
}
else
{
if (beforeExtendedViewport)
{
rcChild.X -= childDesiredSize.Width;
}
else
{
rcChild.X += previousChildSize.Width;
}
}
}
else
{
rcChild.Height = childDesiredSize.Height;
rcChild.Width = Math.Max(arrangeLength, childDesiredSize.Width);
if (IsPixelBased)
{
int currChildItemIndex = ((ItemContainerGenerator)generator).IndexFromContainer(child, true /*returnLocalIndex*/);
double distance;
if (beforeExtendedViewport)
{
if (previousChildItemIndex == -1)
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, 0, currChildItemIndex, out distance);
}
else
{
ComputeDistance(items, itemStorageProvider, isHorizontal, areContainersUniformlySized, uniformOrAverageContainerSize, currChildItemIndex, previousChildItemIndex-currChildItemIndex, out distance);
}
rcChild.Y = previousChildOffset.Y - distance;
//.........這裏部分代碼省略.........
示例4: ArrangeFirstItemInExtendedViewport
private void ArrangeFirstItemInExtendedViewport(
bool isHorizontal,
UIElement child,
Size childDesiredSize,
double arrangeLength,
ref Rect rcChild,
ref Size previousChildSize,
ref Point previousChildOffset,
ref int previousChildItemIndex)
{
//
// This is the first child in the extendedViewport. Initialize the child rect.
// This is required because there may have been other children
// outside the viewport that were previously arranged and hence
// mangled the child rect struct.
//
rcChild.X = 0.0;
rcChild.Y = 0.0;
if (IsScrolling)
{
//
// This is the scrolling panel. Offset the arrange rect with
// respect to the viewport.
//
if (!IsPixelBased)
{
if (isHorizontal)
{
rcChild.X = -1.0 * _previousStackPixelSizeInCacheBeforeViewport.Width;
rcChild.Y = -1.0 * _scrollData._computedOffset.Y;
}
else
{
rcChild.Y = -1.0 * _previousStackPixelSizeInCacheBeforeViewport.Height;
rcChild.X = -1.0 * _scrollData._computedOffset.X;
}
}
else
{
rcChild.X = -1.0 * _scrollData._computedOffset.X;
rcChild.Y = -1.0 * _scrollData._computedOffset.Y;
}
}
if (IsVirtualizing && IsPixelBased)
{
if (isHorizontal)
{
rcChild.X += _firstItemInExtendedViewportOffset;
}
else
{
rcChild.Y += _firstItemInExtendedViewportOffset;
}
}
bool isChildHorizontal = isHorizontal;
IHierarchicalVirtualizationAndScrollInfo virtualizingChild = GetVirtualizingChild(child, ref isChildHorizontal);
if (isHorizontal)
{
rcChild.Width = childDesiredSize.Width;
rcChild.Height = Math.Max(arrangeLength, childDesiredSize.Height);
previousChildSize = childDesiredSize;
if (!IsPixelBased && virtualizingChild != null)
{
//
// For a non leaf item we only want to account for the size in the extended viewport
//
HierarchicalVirtualizationItemDesiredSizes itemDesiredSizes = virtualizingChild.ItemDesiredSizes;
previousChildSize.Width = itemDesiredSizes.PixelSizeInViewport.Width;
if (isChildHorizontal == isHorizontal)
{
previousChildSize.Width += itemDesiredSizes.PixelSizeBeforeViewport.Width + itemDesiredSizes.PixelSizeAfterViewport.Width;
}
RelativeHeaderPosition headerPosition = RelativeHeaderPosition.Top; // virtualizingChild.RelativeHeaderPosition;
Size pixelHeaderSize = virtualizingChild.HeaderDesiredSizes.PixelSize;
if (headerPosition == RelativeHeaderPosition.Left || headerPosition == RelativeHeaderPosition.Right)
{
previousChildSize.Width += pixelHeaderSize.Width;
}
else
{
previousChildSize.Width = Math.Max(previousChildSize.Width, pixelHeaderSize.Width);
}
}
}
else
{
rcChild.Height = childDesiredSize.Height;
rcChild.Width = Math.Max(arrangeLength, childDesiredSize.Width);
previousChildSize = childDesiredSize;
if (!IsPixelBased && virtualizingChild != null)
{
//
//.........這裏部分代碼省略.........