本文整理匯總了C#中System.Text.UnicodeEncoding.CopyTo方法的典型用法代碼示例。如果您正苦於以下問題:C# UnicodeEncoding.CopyTo方法的具體用法?C# UnicodeEncoding.CopyTo怎麽用?C# UnicodeEncoding.CopyTo使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Text.UnicodeEncoding
的用法示例。
在下文中一共展示了UnicodeEncoding.CopyTo方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: writeScreenshotWatchUpdate
private void writeScreenshotWatchUpdate()
{
String watch_player_name = "";
if (KLFScreenshotDisplay.windowEnabled && shouldDrawGUI)
watch_player_name = KLFScreenshotDisplay.watchPlayerName;
byte[] name_bytes = new UnicodeEncoding().GetBytes(watch_player_name);
int current_index = -1;
if (KLFScreenshotDisplay.screenshot != null && KLFScreenshotDisplay.screenshot.player == watch_player_name)
current_index = KLFScreenshotDisplay.screenshot.index;
byte[] bytes = new byte[8 + name_bytes.Length];
KLFCommon.intToBytes(KLFScreenshotDisplay.watchPlayerIndex).CopyTo(bytes, 0);
KLFCommon.intToBytes(current_index).CopyTo(bytes, 4);
name_bytes.CopyTo(bytes, 8);
enqueuePluginInteropMessage(KLFCommon.PluginInteropMessageID.SCREENSHOT_WATCH_UPDATE, bytes);
}
示例2: WriteScreenshotWatchUpdate
private void WriteScreenshotWatchUpdate()
{
String watchPlayerName = "";
if (KLFScreenshotDisplay.WindowEnabled && ShouldDrawGui)
watchPlayerName = KLFScreenshotDisplay.WatchPlayerName;
byte[] nameBytes = new UnicodeEncoding().GetBytes(watchPlayerName);
int currentIndex = -1;
if (KLFScreenshotDisplay.Screenshot != null && KLFScreenshotDisplay.Screenshot.Player == watchPlayerName)
currentIndex = KLFScreenshotDisplay.Screenshot.Index;
byte[] bytes = new byte[8 + nameBytes.Length];
KLFCommon.IntToBytes(KLFScreenshotDisplay.WatchPlayerIndex).CopyTo(bytes, 0);
KLFCommon.IntToBytes(currentIndex).CopyTo(bytes, 4);
nameBytes.CopyTo(bytes, 8);
EnqueuePluginInteropMessage(KLFCommon.PluginInteropMessageID.ScreenshotWatchUpdate, bytes);
}