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C# GraphicsPath.Triangulate方法代碼示例

本文整理匯總了C#中System.Drawing.Drawing2D.GraphicsPath.Triangulate方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsPath.Triangulate方法的具體用法?C# GraphicsPath.Triangulate怎麽用?C# GraphicsPath.Triangulate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Drawing.Drawing2D.GraphicsPath的用法示例。


在下文中一共展示了GraphicsPath.Triangulate方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: FillPath

        public override void FillPath(Brush brush, GraphicsPath path)
        {
            var solidBrush = (SolidBrush)brush;
            var vertices = path.Triangulate(v => new GLPoint((float)v.X, (float)v.Y, 0.0f, solidBrush.Color));

            _canvas.DrawTriangles(vertices.ToArray(), false);
        }
開發者ID:filipkunc,項目名稱:GLGraphics,代碼行數:7,代碼來源:GLGraphics.cs

示例2: FillPath

        public override void FillPath(Brush brush, GraphicsPath path)
        {
            var vertices = path.Triangulate(v => new SharpDX.Vector2((float)v.X, (float)v.Y));
            var triangles = new List<SharpDX.Direct2D1.Triangle>();

            for (int i = 0; i < vertices.Count; i += 3)
            {
                SharpDX.Direct2D1.Triangle triangle = new SharpDX.Direct2D1.Triangle();
                triangle.Point1 = vertices[i];
                triangle.Point2 = vertices[i + 1];
                triangle.Point3 = vertices[i + 2];
                triangles.Add(triangle);
            }

            using (var mesh = new SharpDX.Direct2D1.Mesh(_renderTarget, triangles.ToArray()))
            {
                var oldMode = _renderTarget.AntialiasMode;
                _renderTarget.AntialiasMode = SharpDX.Direct2D1.AntialiasMode.Aliased;
                _renderTarget.FillMesh(mesh, new SharpDX.Direct2D1.SolidColorBrush(_renderTarget, ((SolidBrush)brush).Color.ToColor4()));
                _renderTarget.AntialiasMode = oldMode;
            }
        }
開發者ID:filipkunc,項目名稱:GLGraphics,代碼行數:22,代碼來源:D2DGraphics.cs


注:本文中的System.Drawing.Drawing2D.GraphicsPath.Triangulate方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。