本文整理匯總了C#中System.Drawing.TextureBrush.ResetTransform方法的典型用法代碼示例。如果您正苦於以下問題:C# TextureBrush.ResetTransform方法的具體用法?C# TextureBrush.ResetTransform怎麽用?C# TextureBrush.ResetTransform使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類System.Drawing.TextureBrush
的用法示例。
在下文中一共展示了TextureBrush.ResetTransform方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnPaint
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
bool linkBroken = this.ReferenceBroken;
Color bgColorBright = Color.White;
if (this.dragHover) bgColorBright = bgColorBright.MixWith(Color.FromArgb(192, 255, 0), 0.4f);
else if (this.multiple) bgColorBright = Color.Bisque;
else if (linkBroken) bgColorBright = Color.FromArgb(255, 128, 128);
bool darkBg = false;
Rectangle rectImage = new Rectangle(this.rectPanel.X + 2, this.rectPanel.Y + 2, this.rectPanel.Width - 4, this.rectPanel.Height - 4);
if (this.prevImage == null)
{
if (this.ReadOnly || !this.Enabled)
e.Graphics.FillRectangle(new SolidBrush(Color.FromArgb(64, bgColorBright)), rectImage);
else
e.Graphics.FillRectangle(new SolidBrush(bgColorBright), rectImage);
}
else
{
Color brightChecker = this.prevImageLum > 0.5f ? Color.FromArgb(48, 48, 48) : Color.FromArgb(224, 224, 224);
Color darkChecker = this.prevImageLum > 0.5f ? Color.FromArgb(32, 32, 32) : Color.FromArgb(192, 192, 192);
if (this.dragHover)
{
brightChecker = brightChecker.MixWith(Color.FromArgb(192, 255, 0), 0.4f);
darkChecker = darkChecker.MixWith(Color.FromArgb(192, 255, 0), 0.4f);
}
else if (this.multiple)
{
brightChecker = brightChecker.MixWith(Color.FromArgb(255, 200, 128), 0.4f);
darkChecker = darkChecker.MixWith(Color.FromArgb(255, 200, 128), 0.4f);
}
else if (linkBroken)
{
brightChecker = brightChecker.MixWith(Color.FromArgb(255, 128, 128), 0.4f);
darkChecker = darkChecker.MixWith(Color.FromArgb(255, 128, 128), 0.4f);
}
e.Graphics.FillRectangle(new HatchBrush(HatchStyle.LargeCheckerBoard, brightChecker, darkChecker), rectImage);
TextureBrush bgImageBrush = new TextureBrush(this.prevImage);
bgImageBrush.ResetTransform();
bgImageBrush.TranslateTransform(rectImage.X, rectImage.Y);
e.Graphics.FillRectangle(bgImageBrush, rectImage);
darkBg = this.prevImageLum > 0.5f;
if (this.ReadOnly || !this.Enabled)
{
e.Graphics.FillRectangle(new SolidBrush(Color.FromArgb(128, SystemColors.Control)), rectImage);
darkBg = (this.prevImageLum + SystemColors.Control.GetLuminance()) * 0.5f < 0.5f;
}
}
StringFormat format = StringFormat.GenericDefault;
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
format.Trimming = StringTrimming.EllipsisPath;
SizeF textSize = e.Graphics.MeasureString(
this.ReferenceName ?? "null",
SystemFonts.DefaultFont,
new SizeF(this.rectPanel.Width, this.rectPanel.Height),
format);
Rectangle rectText;
if (this.prevImage == null)
rectText = this.rectPanel;
else
rectText = new Rectangle(
this.rectPanel.X, this.rectPanel.Bottom - (int)textSize.Height - 2, this.rectPanel.Width, (int)textSize.Height);
if (this.prevImage != null)
{
e.Graphics.FillRectangle(new SolidBrush(Color.FromArgb(192, bgColorBright)),
rectText.X + rectText.Width / 2 - textSize.Width / 2 - 1,
rectText.Y + rectText.Height / 2 - textSize.Height / 2 - 2,
textSize.Width + 1,
textSize.Height + 2);
}
e.Graphics.DrawString(
this.ReferenceName ?? "null",
SystemFonts.DefaultFont,
new SolidBrush(this.Enabled ? SystemColors.ControlText : SystemColors.GrayText),
rectText,
format);
ControlRenderer.DrawBorder(e.Graphics,
this.rectPanel,
BorderStyle.ContentBox,
(this.ReadOnly || !this.Enabled) ? BorderState.Disabled : BorderState.Normal);
ButtonState buttonStateSet = ButtonState.Disabled;
if(!this.ReadOnly && this.Enabled)
{
if (this.buttonSetPressed) buttonStateSet = ButtonState.Pressed;
else if (this.buttonSetHovered) buttonStateSet = ButtonState.Hot;
else buttonStateSet = ButtonState.Normal;
}
//.........這裏部分代碼省略.........
示例2: OnPaint
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Rectangle rectPreview = this.ClientRectangle;
Rectangle rectImage = new Rectangle(rectPreview.X + 1, rectPreview.Y + 1, rectPreview.Width - 2, rectPreview.Height - 2);
Color brightChecker = this.prevImageLum > 0.5f ? Color.FromArgb(48, 48, 48) : Color.FromArgb(224, 224, 224);
Color darkChecker = this.prevImageLum > 0.5f ? Color.FromArgb(32, 32, 32) : Color.FromArgb(192, 192, 192);
e.Graphics.FillRectangle(new HatchBrush(HatchStyle.LargeCheckerBoard, brightChecker, darkChecker), rectImage);
if (this.prevImage != null)
{
TextureBrush bgImageBrush = new TextureBrush(this.prevImage);
bgImageBrush.ResetTransform();
bgImageBrush.TranslateTransform(rectImage.X, rectImage.Y);
e.Graphics.FillRectangle(bgImageBrush, rectImage);
}
ControlRenderer.DrawBorder(e.Graphics,
rectPreview,
BorderStyle.Simple,
!this.Enabled ? BorderState.Disabled : BorderState.Normal);
}
示例3: RebarMessageCaptured
private bool RebarMessageCaptured(ref Message m)
{
// Make sure the menu bar obeys the Explorer setting.
// Was this really so hard, Microsoft?
if(m.Msg == RB.SETBANDINFO) {
REBARBANDINFO pInfo = (REBARBANDINFO)Marshal.PtrToStructure(m.LParam, typeof(REBARBANDINFO));
if((PInvoke.GetClassName(pInfo.hwndChild) == "ToolbarWindow32") && (pInfo.wID == 1)) {
if(MenuHasFocus || MenuBarShown) {
pInfo.fStyle &= ~RBBS.HIDDEN;
}
else {
pInfo.fStyle |= RBBS.HIDDEN;
}
Marshal.StructureToPtr(pInfo, m.LParam, false);
}
return false;
}
if(m.Msg == WM.ERASEBKGND && (Config.Skin.UseRebarBGColor || Config.Skin.UseRebarImage)) {
bool fFilled = false;
using(Graphics graphics = Graphics.FromHdc(m.WParam)) {
RECT rect;
PInvoke.GetWindowRect(Handle, out rect);
Rectangle rectRebar = new Rectangle(0, 0, rect.Width, rect.Height);
// Fill the Rebar background color
if(Config.Skin.UseRebarBGColor) {
using(SolidBrush brush = new SolidBrush(Config.Skin.RebarColor)) {
graphics.FillRectangle(brush, rectRebar);
fFilled = true;
}
}
else if(Config.Skin.RebarStretchMode == StretchMode.Real) {
rebarController.DefWndProc(ref m);
}
// Draw the Rebar image
if(VisualStyleRenderer.IsSupported && Config.Skin.UseRebarImage && Config.Skin.RebarImageFile.Length > 0) {
if(bmpRebar == null) {
CreateRebarImage();
}
if(bmpRebar != null) {
List<Rectangle> rectTargets = new List<Rectangle>();
if(Config.Skin.RebarImageSeperateBars) {
int bandCount = (int)PInvoke.SendMessage(rebarController.Handle, RB.GETBANDCOUNT, IntPtr.Zero, IntPtr.Zero);
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
RECT rectBand = new RECT();
RECT rectMargin = new RECT();
for(int i = 0; i < bandCount; i++) {
if(PInvoke.SendMessage(rebarController.Handle, RB.GETRECT, (IntPtr)i, ref rectBand) == IntPtr.Zero) {
continue;
}
PInvoke.SendMessage(rebarController.Handle, RB.GETBANDBORDERS, (IntPtr)i, ref rectMargin);
rectBand.left -= !QTUtility.IsXP ? 4 : rectMargin.left;
rectBand.top -= rectMargin.top;
rectBand.right += rectMargin.right;
rectBand.bottom += rectMargin.bottom;
rectTargets.Add(rectBand.ToRectangle());
}
}
else {
rectTargets.Add(rectRebar);
}
foreach(Rectangle destRect in rectTargets) {
switch(Config.Skin.RebarStretchMode) {
case StretchMode.Real:
Rectangle rectDest2 = new Rectangle(new Point(0, 0), destRect.Size);
Rectangle rectBmp = new Rectangle(new Point(0, 0), bmpRebar.Size);
rectBmp.Intersect(rectDest2);
rectDest2.Intersect(rectBmp);
rectDest2.Offset(destRect.Location);
graphics.DrawImage(bmpRebar, rectDest2, rectBmp, GraphicsUnit.Pixel);
break;
case StretchMode.Tile:
textureBrushRebar = textureBrushRebar ?? new TextureBrush(bmpRebar);
textureBrushRebar.TranslateTransform(destRect.X, destRect.Y);
graphics.FillRectangle(textureBrushRebar, destRect);
textureBrushRebar.ResetTransform();
break;
default: // Full
// todo: make this a function
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
Padding margin = Config.Skin.RebarSizeMargin;
int left = margin.Left;
int top = margin.Top;
int right = margin.Right;
int bottom = margin.Bottom;
int vertical = margin.Vertical;
int horizontal = margin.Horizontal;
int width = bmpRebar.Width;
int height = bmpRebar.Height;
Rectangle[] dstRects = new Rectangle[] {
new Rectangle(destRect.X, destRect.Y, left, top),
new Rectangle(destRect.X + left, destRect.Y, destRect.Width - horizontal, top),
new Rectangle(destRect.Right - right, destRect.Y, right, top),
new Rectangle(destRect.X, destRect.Y + top, left, destRect.Height - vertical),
new Rectangle(destRect.X + left, destRect.Y + top, destRect.Width - horizontal, destRect.Height - vertical),
//.........這裏部分代碼省略.........
示例4: OnPaint
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Rectangle rectPreview = this.ClientRectangle;
Color brightChecker = this.prevImageLum > 0.5f ? Color.FromArgb(48, 48, 48) : Color.FromArgb(224, 224, 224);
Color darkChecker = this.prevImageLum > 0.5f ? Color.FromArgb(32, 32, 32) : Color.FromArgb(192, 192, 192);
e.Graphics.FillRectangle(new HatchBrush(HatchStyle.LargeCheckerBoard, brightChecker, darkChecker), this.rectImage);
if (this.prevImage != null)
{
TextureBrush bgImageBrush = new TextureBrush(this.prevImage);
bgImageBrush.ResetTransform();
bgImageBrush.TranslateTransform(this.rectImage.X, this.rectImage.Y);
e.Graphics.FillRectangle(bgImageBrush, this.rectImage);
}
if (this.prevSoundInst != null)
{
e.Graphics.DrawImage(this.prevImageLum > 0.5f ? EditorBaseResCache.IconSpeakerWhite : EditorBaseResCache.IconSpeakerBlack,
this.rectPrevSound.X,
this.rectPrevSound.Y);
}
else
{
e.Graphics.DrawImageAlpha(this.prevImageLum > 0.5f ? EditorBaseResCache.IconSpeakerWhite : EditorBaseResCache.IconSpeakerBlack,
0.5f,
this.rectPrevSound.X,
this.rectPrevSound.Y);
}
ControlRenderer.DrawBorder(e.Graphics,
rectPreview,
BorderStyle.Simple,
!this.Enabled ? BorderState.Disabled : BorderState.Normal);
}
示例5: Draw2
/// <summary>
/// ��·
/// </summary>
/// <param name="g"></param>
/// <param name="time"></param>
private void Draw2(Graphics g, int time)
{
if (base.DrawVisible) {
Matrix matrix1 = base.Transform.Matrix.Clone();
GraphicsContainer container1 = g.BeginContainer();
g.SmoothingMode = base.OwnerDocument.SmoothingMode;
Matrix matrix2 = base.GraphTransform.Matrix.Clone();
base.GraphTransform.Matrix.Multiply(matrix1, MatrixOrder.Prepend);
ClipAndMask.ClipPath.Clip(g, time, this);
bool flag1 = base.Visible;
if (!base.Visible) {
g.SetClip(Rectangle.Empty);
}
float single1 = this.StrokeOpacity;
if (this.svgAnimAttributes.ContainsKey("fill-opacity")) {
single1 = Math.Min(single1, (float)this.svgAnimAttributes["fill-opacity"]);
}
ISvgBrush brush1 = this.GraphBrush;
using (GraphicsPath path1 = (GraphicsPath)this.GPath.Clone()) {
path1.Transform(base.GraphTransform.Matrix);
if (!base.ShowBound) {
float width1 = Width * GraphTransform.Matrix.Elements[0];
Stroke stroke = Stroke.GetStroke(this);
Color color1 = Color.FromArgb(75, 75, 75);
if (stroke.StrokeColor.ToArgb()!=Color.Black.ToArgb()) color1 = stroke.StrokeColor;
using (Pen p = new Pen(Color.FromArgb((int)(single1 * 255), color1))) {
p.Width = width1;
g.DrawPath(p, path1);
}
if (LineType == "3") {
using (Pen p = new Pen(Color.Yellow)) {
if (width1 > 30)
p.Width = 2;
else
p.Width = 1;
//p.DashPattern = new float[] { 10, 10 };
g.DrawPath(p, path1);
}
} else {
//using (Pen p = new Pen(Color.Yellow)) {
// if (width1 > 30)
// p.Width = 2;
// else
// p.Width = 1;
// g.DrawPath(p, path1);
//}
}
if (LineType == "4") {
using (Pen p = new Pen(Color.FromArgb((int)(single1*255),color1))) {
p.Width = width1;
float f22 = width1 / 4f;
ImageAttributes imageAttributes = new ImageAttributes();
ColorMatrix cmatrix1 = new ColorMatrix();
cmatrix1.Matrix00 = 1f;
cmatrix1.Matrix11 = 1f;
cmatrix1.Matrix22 = 1f;
cmatrix1.Matrix33 = single1;//����
cmatrix1.Matrix44 = 1f;
//��������
imageAttributes.SetColorMatrix(cmatrix1, ColorMatrixFlag.Default, ColorAdjustType.Default);
if (BackgroundImage == null) BackgroundImageFile = "road.png";
TextureBrush tbush = new TextureBrush(BackgroundImage,new Rectangle(0,0,BackgroundImage.Width,BackgroundImage.Height),imageAttributes);
tbush.WrapMode = WrapMode.Tile;
for (int i = 0; i < path1.PointCount - 1;i++ ) {
float k = (path1.PathPoints[i+1].Y - path1.PathPoints[i].Y) / (path1.PathPoints[i+1].X - path1.PathPoints[i].X);
float y1 = path1.PathPoints[i].Y - path1.PathPoints[i+1].Y;
float y2 = path1.PathPoints[i].X - path1.PathPoints[i+1].X;
float k2 = (float)Math.Abs(k);
float angle = (float)Math.Atan(k2) * 180 / (float)Math.PI;
if (k < 0) { angle = 360-angle; }
PointF[] pts = new PointF[] { new PointF(path1.PathPoints[i].X, path1.PathPoints[i].Y - 26) };
Matrix matrix11 = new Matrix();
matrix11.RotateAt(angle, path1.PathPoints[i]);
matrix11.Translate(path1.PathPoints[i].X, path1.PathPoints[i].Y);
matrix11.Scale(width1 / 50, width1 / 50);
//tbush.ScaleTransform(width1 / 50, width1 / 50, MatrixOrder.Append);
//tbush.RotateTransform(angle, MatrixOrder.Append);
//tbush.TranslateTransform(path1.PathPoints[i].X, path1.PathPoints[i].Y , MatrixOrder.Append);
tbush.Transform = matrix11;
p.Brush = tbush.Clone() as TextureBrush;
p.Alignment = PenAlignment.Center;
g.DrawLine(p, path1.PathPoints[i], path1.PathPoints[i + 1]);
tbush.ResetTransform();
}
}
//.........這裏部分代碼省略.........
示例6: ResetTransform
public void ResetTransform ()
{
TextureBrush t = new TextureBrush (image);
t.RotateTransform (90);
Assert.IsFalse (t.Transform.IsIdentity, "Transform.IsIdentity");
t.ResetTransform ();
Assert.IsTrue (t.Transform.IsIdentity, "Reset.IsIdentity");
}
示例7: PolyKaleidoscope
public static bool PolyKaleidoscope(ref Bitmap bmp, int nPoly, bool mirrorLeft,
double radius, Color bkColor)
{
if ((nPoly < 4) | (nPoly > 20)) return false;
if (bmp.PixelFormat != PixelFormat.Format24bppRgb)
return false;
int w = bmp.Width;
int h = bmp.Height;
double r = Math.Min(w, h) / 2d;
double centerAngle = Math.PI * 2d / (double)nPoly;
double cx = (double)w / 2d;
double cy = (double)h / 2d;
if (mirrorLeft)
Mirror(ref bmp, cx, cy, 270d, bkColor);
else
Mirror(ref bmp, cx, cy, 90d, bkColor);
double p1x = cx - radius * Math.Tan(centerAngle / 2d) - 1d;
double p1y = cy - radius;
double p2x = cx + radius * Math.Tan(centerAngle / 2d) + 1d;
double p2y = p1y;
PointF[] pts = { new PointF((float)cx, (float)cy),
new PointF((float)p1x, (float)p1y),
new PointF((float)p2x, (float)p2y)
};
GraphicsPath pt = new GraphicsPath();
pt.AddPolygon(pts);
double degAngle = centerAngle * 180d / Math.PI;
PointF centerP = new PointF((float)cx, (float)cy);
GraphicsPath rotPt;
Matrix mt = new Matrix();
TextureBrush tb = new TextureBrush(bmp);
Bitmap tmp = new Bitmap(w, h, bmp.PixelFormat);
Graphics g = Graphics.FromImage(tmp);
g.Clear(bkColor);
g.SmoothingMode = SmoothingMode.AntiAlias;
for (int i = 0; i < nPoly; i++)
{
mt.Reset();
mt.RotateAt((float)degAngle * i, centerP);
rotPt = pt.Clone() as GraphicsPath;
rotPt.Transform(mt);
tb.ResetTransform();
tb.Transform = mt;
g.FillPath(tb, rotPt);
rotPt.Dispose();
}
CallDispose(g, tb, mt, pt, bmp);
bmp = tmp;
return true;
}