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C# Line.AttachTo方法代碼示例

本文整理匯總了C#中System.Line.AttachTo方法的典型用法代碼示例。如果您正苦於以下問題:C# Line.AttachTo方法的具體用法?C# Line.AttachTo怎麽用?C# Line.AttachTo使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Line的用法示例。


在下文中一共展示了Line.AttachTo方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: UpdateDependencies

        public override void UpdateDependencies(double currentTime)
        {
            base.UpdateDependencies(currentTime);

            if (Visible)
            {
                if (_line == null)
                {
                    _line = new Line();
                    _circle = new Circle {Radius = Radius};

                    _circle.AttachTo(this, false);
                    _line.AttachTo(_circle, false);
                    _line.RelativePoint1 = new Point3D(0, 0);
                    _line.RelativePoint2 = new Point3D(Radius, 0);
                }

                if (!_added)
                {
                    ShapeManager.AddLine(_line);
                    ShapeManager.AddCircle(_circle);
                    _added = true;
                }
            }

            if (!Visible && _line != null)
            {
                ShapeManager.Remove(_line);
                ShapeManager.Remove(_circle);
                _added = false;
            }
        }
開發者ID:kainazzzo,項目名稱:flatredball-spriter,代碼行數:32,代碼來源:SpriterPoint.cs

示例2: UpdateDependencies

        public override void UpdateDependencies(double currentTime)
        {
            base.UpdateDependencies(currentTime);

            if (Visible)
            {
                if (_line == null)
                {
                    _line = new Line();
                    _line.AttachTo(this, false);
                    _line.RelativePoint1 = new Point3D(0, 0);
                    _line.RelativePoint2 = new Point3D(Length * ScaleX, 0);
                }

                if (!_added)
                {
                    ShapeManager.AddLine(_line);
                    _added = true;
                }
                if (Math.Abs(_line.RelativePoint2.X - Length * ScaleX) > Double.Epsilon)
                {
                    _line.RelativePoint2.X = Length;
                }
            }

            if (!Visible && _line != null)
            {
                ShapeManager.Remove(_line);
                _added = false;
            }
        }
開發者ID:kainazzzo,項目名稱:flatredball-spriter,代碼行數:31,代碼來源:SpriterBone.cs

示例3: SetCollision

        public void SetCollision(Line line)
        {
            mCollisionCircle = null;
            mCollisionAxisAlignedRectangle = null;
            mCollisionPolygon = null;

            mCollisionLine = line;

            mCollisionLine.AttachTo(this, false);
            mCollisionLine.ForceUpdateDependencies();
        }
開發者ID:GorillaOne,項目名稱:FlatRedBall,代碼行數:11,代碼來源:Sprite.cs


注:本文中的System.Line.AttachTo方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。