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C# Edge.isMin方法代碼示例

本文整理匯總了C#中System.Edge.isMin方法的典型用法代碼示例。如果您正苦於以下問題:C# Edge.isMin方法的具體用法?C# Edge.isMin怎麽用?C# Edge.isMin使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在System.Edge的用法示例。


在下文中一共展示了Edge.isMin方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: populateCollidingTiles

        /// <summary>
        /// gets a list of all the tiles intersecting bounds. The returned list is ordered for collision detection based on the
        /// direction passed in so they can be processed in order.
        /// </summary>
        /// <returns>The colliding tiles.</returns>
        /// <param name="bounds">Bounds.</param>
        /// <param name="direction">Direction.</param>
        void populateCollidingTiles( Rectangle bounds, Edge direction )
        {
            _collidingTiles.Clear();
            var isHorizontal = direction.isHorizontal();
            var primaryAxis = isHorizontal ? Axis.X : Axis.Y;
            var oppositeAxis = primaryAxis == Axis.X ? Axis.Y : Axis.X;

            // if we are going up or left we subtract 1 from our opposite edge so that it doesnt get the column/row of tiles when we are against them
            var oppositeDirection = direction.oppositeEdge();
            var minSidePad = direction.isMin() ? -1 : 0;
            var firstPrimary = worldToTilePosition( bounds.getSide( oppositeDirection ) + minSidePad, primaryAxis );
            var lastPrimary = worldToTilePosition( bounds.getSide( direction ), primaryAxis );
            var primaryIncr = direction.isMax() ? 1 : -1;

            var min = worldToTilePosition( isHorizontal ? bounds.Top : bounds.Left, oppositeAxis );
            var mid = worldToTilePosition( isHorizontal ? bounds.getCenter().Y : bounds.getCenter().X, oppositeAxis );
            // same as above here. we subtract 1 to not grab an extra column/row of tiles which will mess up collisions
            var max = worldToTilePosition( isHorizontal ? bounds.Bottom - 1 : bounds.Right - 1, oppositeAxis );

            var isPositive = mid - min < max - mid;
            var secondaryIncr = isPositive ? 1 : -1;
            var firstSecondary = isPositive ? min : max;
            var lastSecondary = !isPositive ? min : max;

            for( var primary = firstPrimary; primary != lastPrimary + primaryIncr; primary += primaryIncr )
            {
                for( var secondary = firstSecondary; secondary != lastSecondary + secondaryIncr; secondary += secondaryIncr )
                {
                    var col = isHorizontal ? primary : secondary;
                    var row = !isHorizontal ? primary : secondary;
                    _collidingTiles.Add( _collisionLayer.getTile( col, row ) );
                }
            }
        }
開發者ID:RastaCow,項目名稱:Nez,代碼行數:41,代碼來源:TiledMapMover.cs


注:本文中的System.Edge.isMin方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。