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C# SkeletonData.FindSlot方法代碼示例

本文整理匯總了C#中Spine.SkeletonData.FindSlot方法的典型用法代碼示例。如果您正苦於以下問題:C# SkeletonData.FindSlot方法的具體用法?C# SkeletonData.FindSlot怎麽用?C# SkeletonData.FindSlot使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Spine.SkeletonData的用法示例。


在下文中一共展示了SkeletonData.FindSlot方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ReadSkeletonData


//.........這裏部分代碼省略.........
					String targetName = (String)constraintMap["target"];
					data.target = skeletonData.FindBone(targetName);
					if (data.target == null) throw new Exception("Target bone not found: " + targetName);

					data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
					data.offsetX = GetFloat(constraintMap, "x", 0) * scale;
					data.offsetY = GetFloat(constraintMap, "y", 0) * scale;
					data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0);
					data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0);
					data.offsetShearY = GetFloat(constraintMap, "shearY", 0);

					data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
					data.translateMix = GetFloat(constraintMap, "translateMix", 1);
					data.scaleMix = GetFloat(constraintMap, "scaleMix", 1);
					data.shearMix = GetFloat(constraintMap, "shearMix", 1);

					skeletonData.transformConstraints.Add(data);
				}
			}

			// Path constraints.
			if(root.ContainsKey("path")) {
				foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["path"]) {
					PathConstraintData data = new PathConstraintData((String)constraintMap["name"]);
					data.order = GetInt(constraintMap, "order", 0);

					foreach (String boneName in (List<Object>)constraintMap["bones"]) {
						BoneData bone = skeletonData.FindBone(boneName);
						if (bone == null) throw new Exception("Path bone not found: " + boneName);
						data.bones.Add(bone);
					}

					String targetName = (String)constraintMap["target"];
					data.target = skeletonData.FindSlot(targetName);
					if (data.target == null) throw new Exception("Target slot not found: " + targetName);

					data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true);
					data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true);
					data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true);
					data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
					data.position = GetFloat(constraintMap, "position", 0);
					if (data.positionMode == PositionMode.Fixed) data.position *= scale;
					data.spacing = GetFloat(constraintMap, "spacing", 0);
					if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
					data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
					data.translateMix = GetFloat(constraintMap, "translateMix", 1);

					skeletonData.pathConstraints.Add(data);
				}
			}

			// Skins.
			if (root.ContainsKey("skins")) {
					foreach (KeyValuePair<String, Object> skinMap in (Dictionary<String, Object>)root["skins"]) {
					var skin = new Skin(skinMap.Key);
					foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)skinMap.Value) {
						int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
						foreach (KeyValuePair<String, Object> entry in ((Dictionary<String, Object>)slotEntry.Value)) {
							try {
								Attachment attachment = ReadAttachment((Dictionary<String, Object>)entry.Value, skin, slotIndex, entry.Key);
								if (attachment != null) skin.AddAttachment(slotIndex, entry.Key, attachment);
							} catch (Exception e) {
								throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
							}
						} 
					}
開發者ID:EsotericSoftware,項目名稱:spine-runtimes,代碼行數:67,代碼來源:SkeletonJson.cs


注:本文中的Spine.SkeletonData.FindSlot方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。