本文整理匯總了C#中Soomla.Levelup.Level.GetTimesStarted方法的典型用法代碼示例。如果您正苦於以下問題:C# Level.GetTimesStarted方法的具體用法?C# Level.GetTimesStarted怎麽用?C# Level.GetTimesStarted使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Soomla.Levelup.Level
的用法示例。
在下文中一共展示了Level.GetTimesStarted方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Start
void Start () {
//Time.timeScale = 1;
Map.Initialize ();
timer = 0;
waveTime = 0;
ApplicationModel.currentEnemyNum = 0;
myAudio = GetComponent<AudioSource>();
PlaySound(GAME_MUSIC);
level = ApplicationModel.GetCurrentLevel();
wave = GetComponent<WaveController>();
wave.ReadFile(level.ID);
next = wave.Next ();
initWarning ();
player = playerObject.GetComponent<Player>();
level.Start();
Debug.Log( "This level has been started "+level.GetTimesStarted()+" times.");
Debug.Log( "This level has been played "+level.GetTimesPlayed()+" times.");
fadeEffect = fader.GetComponent<FadeEffect> ();
fadeEffect.FadeIn ();
gameStartPlayed = false;
}
示例2: OnLevelEnded
public void OnLevelEnded(Level level) {
int times = level.GetTimesStarted ();
if (isInsightsRefreshed) {
// User insights are available, adapt ad frequency
// according to user behavior history
if (payLikelihood == 0) {
// User isn't likely to pay, increase ad frequency:
// every 2 tries
if (times % 2 == 0) {
ShowInterstitial();
}
} else if (payLikelihood == 1) {
// Minnows - paid a small amount in other games,
// decrease ad frequency: every 10 tries
if (times % 10 == 0) {
ShowInterstitial();
}
} else {
// Dolphins and Whales - paid significant amounts in other games
// Don't show any ads at all
// (This 'else' block is just for explanatory purposes)
return;
}
} else {
// Fallback: in case we don't have any user insights
// Show the ad every 3 tries
if (times % 3 == 0) {
ShowInterstitial();
}
}
}