本文整理匯總了C#中Solar.FiestaLib.Networking.Packet.WriteByte方法的典型用法代碼示例。如果您正苦於以下問題:C# Packet.WriteByte方法的具體用法?C# Packet.WriteByte怎麽用?C# Packet.WriteByte使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Solar.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.WriteByte方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: WriteLook
public static void WriteLook(WorldCharacter wchar, Packet packet)
{
packet.WriteByte(Convert.ToByte(0x00001 | (wchar.Character.Job << 2) | (Convert.ToByte(wchar.Character.Male)) << 7));
packet.WriteByte(wchar.Character.Hair);
packet.WriteByte(wchar.Character.HairColor);
packet.WriteByte(wchar.Character.Face);
}
示例2: SendAttackAnimation
public static void SendAttackAnimation(MapObject from, ushort objectID, ushort attackspeed, byte stance)
{
using (var packet = new Packet(SH9Type.AttackAnimation))
{
packet.WriteUShort(from.MapObjectID);
packet.WriteUShort(objectID);
packet.WriteByte(stance);
packet.WriteUShort(attackspeed);
packet.WriteByte(4);
packet.WriteByte(100);
from.MapSector.Broadcast(packet);
}
}
示例3: CreateWorldMessage
public static Packet CreateWorldMessage(WorldMessageTypes pType, string pMessage)
{
var packet = new Packet(SH25Type.WorldMessage);
packet.WriteByte((byte)pType);
packet.WriteStringLen(pMessage, true);
return packet;
}
示例4: ShowDrops
public static Packet ShowDrops(List<Drop> drops)
{
Packet packet = new Packet(SH7Type.ShowDrops);
packet.WriteByte((byte)drops.Count);
drops.ForEach(d => d.Write(packet));
return packet;
}
示例5: Animation
public static Packet Animation(ZoneCharacter character, byte id)
{
Packet packet = new Packet(SH8Type.Emote);
packet.WriteUShort(character.MapObjectID);
packet.WriteByte(id);
return packet;
}
示例6: SendSkillLearnt
public static void SendSkillLearnt(ZoneCharacter character, ushort skillid)
{
using (var packet = new Packet(SH18Type.LearnSkill))
{
packet.WriteUShort(skillid);
packet.WriteByte(0); //unk
character.Client.SendPacket(packet);
}
}
示例7: SendServerTime
public static void SendServerTime(WorldClient client)
{
using (var packet = new Packet(SH2Type.ServerTime))
{
packet.WriteByte(Convert.ToByte(DateTime.Now.Hour));
packet.WriteUShort(Convert.ToUInt16(DateTime.Now.Minute));
client.SendPacket(packet);
}
}
示例8: Write
public void Write(Packet packet)
{
packet.WriteUShort(ID);
packet.WriteUShort(Item.ItemID);
packet.WriteInt(Position.X);
packet.WriteInt(Position.Y);
packet.WriteUShort((DroppedBy != null) ? DroppedBy.MapObjectID : (ushort)0xffff);
packet.WriteByte(CanTake ? (byte)0x08 : (byte)0x00);
}
示例9: SendQuestion
public static void SendQuestion(ZoneCharacter character, Question question, ushort range)
{
using (var packet = new Packet(SH15Type.Question))
{
packet.WriteString(question.Text, 129);
packet.WriteUShort(character.MapObjectID); // Obj id
packet.WriteInt(character.Position.X);
packet.WriteInt(character.Position.Y);
packet.WriteUShort(range); // Distance how far your allowed to run when the question window is closed by Client
packet.WriteByte((byte)question.Answers.Count);
for (byte i = 0; i < question.Answers.Count; ++i)
{
packet.WriteByte(i);
packet.WriteString(question.Answers[i], 32);
}
character.Client.SendPacket(packet);
}
}
示例10: Equip
public static Packet Equip(ZoneCharacter character, Equip equip)
{
//B2 00 - AB 38 - 07 - 0D 00 04
Packet packet = new Packet(SH7Type.ShowEquip);
packet.WriteUShort(character.MapObjectID);
packet.WriteUShort(equip.ItemID);
packet.WriteByte(equip.Upgrades);
packet.Fill(3, 0xff);
return packet;
}
示例11: Write
public void Write(Packet packet)
{
packet.WriteUShort(this.MapObjectID);
packet.WriteByte(2); //always 2 (type i bet shown / transparent?)
packet.WriteUShort(ID);
packet.WriteInt(this.Position.X);
packet.WriteInt(this.Position.Y);
packet.WriteByte(this.Rotation); //TODO: rotation for NPC (from txt official files?)
if (Gate != null)
{
packet.WriteByte(1);
packet.WriteString(Gate.MapClient, 12);
packet.Fill(41, 0);
}
else
{
packet.Fill(54, 0); //find out later
}
}
示例12: SpawnMultiPlayer
public static Packet SpawnMultiPlayer(List<ZoneCharacter> characters, ZoneCharacter exclude = null)
{
Packet packet = new Packet(SH7Type.SpawnMultiPlayer);
packet.WriteByte(exclude == null ? (byte)characters.Count : (byte)(characters.Count - 1));
foreach (var character in characters)
{
if (character == exclude) continue;
character.WriteCharacterDisplay(packet);
}
return packet;
}
示例13: SendActiveSkillList
public static void SendActiveSkillList(ZoneCharacter character)
{
using (var packet = new Packet(SH4Type.CharacterActiveSkillList))
{
var list = character.SkillsActive.Values;
packet.WriteByte(0);
packet.WriteInt(character.ID);
packet.WriteUShort((ushort)list.Count); // Skill count (max 300)
foreach (var skill in list)
{
skill.Write(packet);
}
character.Client.SendPacket(packet);
}
}
示例14: WritePacket
public void WritePacket(Packet pPacket)
{
pPacket.WriteUShort(ItemID);
if (this.Type != HouseType.Resting)
{
pPacket.Fill(10, 0xFF); // Unknown
pPacket.WriteString(this.Name, 30);
}
else
{
pPacket.WriteHexAsBytes("BE 02 FA 01 F8 01");
pPacket.Fill(34, 0xFF); // No idea!?
}
pPacket.WriteByte(0xFF);
}
示例15: MultiObjectList
public static Packet MultiObjectList(List<MapObject> objs, int start, int end)
{
Packet packet = new Packet(SH7Type.SpawnMultiObject);
packet.WriteByte((byte)(end - start));
Log.WriteLine(LogLevel.Debug, "Sending {0} objects ({1} - {2})", end - start, start, end);
for (int i = start; i < end; i++)
{
var obj = objs[i];
if (obj is NPC)
{
((NPC)obj).Write(packet);
}
else if (obj is Mob) // Just to be sure
{
((Mob)obj).Write(packet);
}
else
{
Log.WriteLine(LogLevel.Warn, "What the F is {0} doing here lol", obj.ToString());
}
}
return packet;
}