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C# MessageBuilder.AppendErrorText方法代碼示例

本文整理匯總了C#中Smuxi.Engine.MessageBuilder.AppendErrorText方法的典型用法代碼示例。如果您正苦於以下問題:C# MessageBuilder.AppendErrorText方法的具體用法?C# MessageBuilder.AppendErrorText怎麽用?C# MessageBuilder.AppendErrorText使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Smuxi.Engine.MessageBuilder的用法示例。


在下文中一共展示了MessageBuilder.AppendErrorText方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SetUp

        public void SetUp()
        {
            Buffer = CreateBuffer();
            TestMessages = new List<MessageModel>();

            var builder = new MessageBuilder();
            builder.TimeStamp = DateTime.MinValue;
            builder.AppendText("msg1");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg2");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendErrorText("msg3");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg4");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg5");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg6");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg7");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg8");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg9");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg10");
            TestMessages.Add(builder.ToMessage());

            builder = new MessageBuilder();
            builder.AppendText("msg11");
            TestMessages.Add(builder.ToMessage());

            foreach (var msg in TestMessages) {
                Buffer.Add(msg);
            }

            builder = new MessageBuilder();
            builder.AppendIdendityName(
                new ContactModel("meeebey", "meebey", "netid", "netprot")
            );
            builder.AppendSpace();
            builder.AppendText("solange eine message aber keine url hat ist der vorteil nur gering (wenn ueberhaupt)");
            SimpleMessage = builder.ToMessage();
        }
開發者ID:NattyNarwhal,項目名稱:smuxi,代碼行數:62,代碼來源:MessageBufferTestsBase.cs

示例2: InitDatabase

        private void InitDatabase()
        {
            ConfigureDatabase();
            try {
                OpenDatabase();
            } catch (Exception ex) {
            #if LOG4NET
                Logger.Error("InitDatabase(): failed to open message " +
                             "database: " + DatabaseFile, ex);
            #endif
                FixDatabase(ex);
                // WORXNOWPLX
                OpenDatabase();

                var builder = new MessageBuilder();
                builder.AppendEventPrefix();
                builder.AppendErrorText(
                    _("Your chat history is no longer available because of " +
                      "an error but will be preserved from now on.")
                );
                Add(builder.ToMessage());
            }
        }
開發者ID:grendello,項目名稱:smuxi,代碼行數:23,代碼來源:Db4oMessageBuffer.cs

示例3: InitMessageBuffer

        public void InitMessageBuffer(MessageBufferPersistencyType persistency)
        {
            Trace.Call(persistency);

            if (MessageBuffer != null) {
                return;
            }

            switch (persistency) {
                case MessageBufferPersistencyType.Volatile:
                    MessageBuffer = new ListMessageBuffer();
                    break;
                case MessageBufferPersistencyType.Persistent:
                    try {
                        var start = DateTime.UtcNow;
                        MessageBuffer = new Db4oMessageBuffer(
                            ProtocolManager.Session.Username,
                            ProtocolManager.Protocol,
                            ProtocolManager.NetworkID,
                            ID
                        );
                        var stop = DateTime.UtcNow;
            #if LOG4NET
                        _Logger.DebugFormat(
                            "InitMessageBuffer(): initializing " +
                            "Db4oMessageBuffer({0}, {1}, {2}, {3}) " +
                            "took: {4:0.00} ms",
                            ProtocolManager.Session.Username,
                            ProtocolManager.Protocol,
                            ProtocolManager.NetworkID,
                            ID,
                            (stop - start).TotalMilliseconds
                        );
            #endif
                    } catch (Exception ex) {
            #if LOG4NET
                        _Logger.Error(
                            "InitMessageBuffer(): Db4oMessageBuffer() threw " +
                            "exception, falling back to memory backend!", ex
                        );
            #endif
                        MessageBuffer = new ListMessageBuffer();

                        var builder = new MessageBuilder();
                        builder.AppendEventPrefix();
                        builder.AppendErrorText(
                            _("Failed to open chat history for writing. " +
                              "Your chat history will not be preserved. " +
                              "Reason: {0}"),
                            ex.Message
                        );
                        MessageBuffer.Add(builder.ToMessage());
                    }
                    break;
            }
        }
開發者ID:grendello,項目名稱:smuxi,代碼行數:56,代碼來源:ChatModel.cs


注:本文中的Smuxi.Engine.MessageBuilder.AppendErrorText方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。