本文整理匯總了C#中SiliconStudio.Paradox.Graphics.GraphicsDevice.GetOrCreateSharedData方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsDevice.GetOrCreateSharedData方法的具體用法?C# GraphicsDevice.GetOrCreateSharedData怎麽用?C# GraphicsDevice.GetOrCreateSharedData使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SiliconStudio.Paradox.Graphics.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.GetOrCreateSharedData方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: PrimitiveQuad
/// <summary>
/// Initializes a new instance of the <see cref="PrimitiveQuad" /> class with a particular effect.
/// </summary>
/// <param name="graphicsDevice">The graphics device.</param>
/// <param name="effect">The effect.</param>
public PrimitiveQuad(GraphicsDevice graphicsDevice, Effect effect)
{
GraphicsDevice = graphicsDevice;
simpleEffect = effect;
parameters = new ParameterCollection();
parameters.Set(SpriteBaseKeys.MatrixTransform, Matrix.Identity);
parameterCollectionGroup = new EffectParameterCollectionGroup(graphicsDevice, simpleEffect, new[] { parameters });
sharedData = GraphicsDevice.GetOrCreateSharedData(GraphicsDeviceSharedDataType.PerDevice, "PrimitiveQuad::VertexBuffer", d => new SharedData(GraphicsDevice, simpleEffect.InputSignature));
}
示例2: New
public static EffectProgram New(GraphicsDevice graphicsDevice, EffectBytecode bytecode)
{
var effectProgramLibrary = graphicsDevice.GetOrCreateSharedData(GraphicsDeviceSharedDataType.PerDevice, typeof(EffectProgram), d => new EffectProgramLibrary());
return effectProgramLibrary.GetOrCreateShader(graphicsDevice, bytecode);
}