本文整理匯總了C#中SharpLua.LuaTypes.LuaTable.SetKeyValue方法的典型用法代碼示例。如果您正苦於以下問題:C# LuaTable.SetKeyValue方法的具體用法?C# LuaTable.SetKeyValue怎麽用?C# LuaTable.SetKeyValue使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SharpLua.LuaTypes.LuaTable
的用法示例。
在下文中一共展示了LuaTable.SetKeyValue方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Evaluate
public override LuaValue Evaluate(LuaTable enviroment)
{
LuaTable table = new LuaTable();
foreach (Field field in this.FieldList)
{
NameValue nameValue = field as NameValue;
if (nameValue != null)
{
table.SetNameValue(nameValue.Name, nameValue.Value.Evaluate(enviroment));
continue;
}
KeyValue keyValue = field as KeyValue;
if (keyValue != null)
{
table.SetKeyValue(
keyValue.Key.Evaluate(enviroment),
keyValue.Value.Evaluate(enviroment));
continue;
}
ItemValue itemValue = field as ItemValue;
if (itemValue != null)
{
table.AddValue(itemValue.Value.Evaluate(enviroment));
continue;
}
}
return table;
}
示例2: ToLuaTable
public static LuaTable ToLuaTable(object o)
{
LuaTable ret = new LuaTable();
// check if Dictionary...
System.Collections.IDictionary dict = o as System.Collections.IDictionary;
if (dict != null)
{
foreach (object obj in dict.Keys)
{
ret.SetKeyValue(ToLuaValue(obj), ToLuaValue(dict[obj]));
}
return ret;
}
System.Collections.IEnumerable ie = (o as System.Collections.IEnumerable);
if (ie != null)
{
foreach (object obj in ie)
{
ret.AddValue(ToLuaValue(obj));
}
return ret;
}
// check if <type>...
// not an array type
ret.AddValue(ToLuaValue(o));
return ret;
}