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C# GameTime.Update方法代碼示例

本文整理匯總了C#中SharpDX.Toolkit.GameTime.Update方法的典型用法代碼示例。如果您正苦於以下問題:C# GameTime.Update方法的具體用法?C# GameTime.Update怎麽用?C# GameTime.Update使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在SharpDX.Toolkit.GameTime的用法示例。


在下文中一共展示了GameTime.Update方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: DrawingSurfaceSIS

        public DrawingSurfaceSIS(IRenderer renderer1, IRenderer renderer2)
        {

            
            gameTime = new GameTime();
            totalGameTime = new TimeSpan();
            timer = new TimerTick();
            IsFixedTimeStep = true;
            maximumElapsedTime = TimeSpan.FromMilliseconds(500.0);
            TargetElapsedTime = TimeSpan.FromTicks(10000000 / 60); // target elapsed time is by default 60Hz
            lastUpdateCount = new int[4];
            nextLastUpdateCountIndex = 0;

            // Calculate the updateCountAverageSlowLimit (assuming moving average is >=3 )
            // Example for a moving average of 4:
            // updateCountAverageSlowLimit = (2 * 2 + (4 - 2)) / 4 = 1.5f
            const int BadUpdateCountTime = 2; // number of bad frame (a bad frame is a frame that has at least 2 updates)
            var maxLastCount = 2 * Math.Min(BadUpdateCountTime, lastUpdateCount.Length);
            updateCountAverageSlowLimit = (float)(maxLastCount + (lastUpdateCount.Length - maxLastCount)) / lastUpdateCount.Length;

            timer.Reset();
            gameTime.Update(totalGameTime, TimeSpan.Zero, false);
            
            //gameTime.FrameCount = 0;



            Init(renderer1, renderer2);
        }
開發者ID:rolandsmeenk,項目名稱:ModernApps,代碼行數:29,代碼來源:Copy+of+DrawingSurfaceSIS.xaml.cs


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