本文整理匯總了C#中ServerEngine.PacketEngine.Packet.ReadShort方法的典型用法代碼示例。如果您正苦於以下問題:C# Packet.ReadShort方法的具體用法?C# Packet.ReadShort怎麽用?C# Packet.ReadShort使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ServerEngine.PacketEngine.Packet
的用法示例。
在下文中一共展示了Packet.ReadShort方法的14個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: RecvBuyItem
public static BuyItemInfo RecvBuyItem(Packet p)
{
p.Skip(2);
int npcid = p.ReadInt();
short wref = p.ReadShort();
p.Skip(2);
short amount = p.ReadShort();
p.Skip(2);
byte bag = p.ReadByte();
BuyItemInfo i = new BuyItemInfo
{
NpcID = npcid,
ReferenceID = wref,
Amount = amount,
Bag = bag
};
return i;
}
示例2: RecvStopMoving
public static MovementInfo RecvStopMoving(Packet p)
{
p.Skip(2);
int charid = p.ReadInt();
short from_x = p.ReadShort();
short from_y = p.ReadShort();
byte from_z = p.ReadByte();
MovementInfo mi = new MovementInfo
{
PacketID = 3,
CharacterID = charid,
FromX = from_x,
FromY = from_y,
FromZ = from_z,
};
return mi;
}
示例3: RecvUnitLogin
/// <summary>
/// Generates the unit server login information from packet
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
public static UnitLogin RecvUnitLogin(Packet p)
{
p.Skip(2);
string account = p.ReadString();
int hash = p.ReadShort();
int map = p.ReadShort();
int channel = p.ReadByte();
p.Skip(6);
int characterID = p.ReadInt();
UnitLogin u = new UnitLogin()
{
Account = account,
AccountID = hash,
Channel = channel,
CharacterID = characterID
};
return u;
}
示例4: RecvPickItem
public static PickItemInfo RecvPickItem(Packet p)
{
p.Skip(2);
int mapid = p.ReadInt();
int itemid = p.ReadInt();
short fromx = p.ReadShort();
short fromy = p.ReadShort();
byte fromz = p.ReadByte();
int mapitemid = p.ReadInt();
short amount = p.ReadShort();
PickItemInfo pi = new PickItemInfo
{
MapID = mapid,
ItemID = itemid,
FromX = fromx,
FromY = fromy,
FromZ = fromz,
MapItemID = mapitemid,
Amount = amount
};
return pi;
}
示例5: RecvStartMoving
public static MovementInfo RecvStartMoving(Packet p)
{
p.Skip(2);
int charid = p.ReadInt();
short from_x = p.ReadShort();
short from_y = p.ReadShort();
byte from_z = p.ReadByte();
short to_x = p.ReadShort();
short to_y = p.ReadShort();
byte to_z = p.ReadByte();
short direction = p.ReadShort();
MovementInfo mi = new MovementInfo
{
PacketID = 1,
CharacterID = charid,
FromX = from_x,
FromY = from_y,
FromZ = from_z,
ToX = to_x,
ToY = to_y,
ToZ = to_z,
Rotation = direction
};
return mi;
}
示例6: RecvDropItem
public static DropItemInfo RecvDropItem(Packet p)
{
p.Skip(2);
byte frombag = p.ReadByte();
byte fromslot = p.ReadByte();
int itemid = p.ReadInt();
short tox = p.ReadShort();
short toy = p.ReadShort();
byte toz = p.ReadByte();
int something = p.ReadInt();
DropItemInfo drop = new DropItemInfo
{
FromBag = frombag,
FromSlot = fromslot,
ItemID = itemid,
ToX = tox,
ToY = toy,
ToZ = toz,
Something = something
};
return drop;
}
示例7: RecvGameLogin
/// <summary>
/// Handle Game Login packet from client
/// </summary>
/// <param name="p"></param>
/// <param name="c"></param>
public static GameLogin RecvGameLogin(Packet p)
{
p.Skip(2);
string account = p.ReadString();
string hash = p.ReadString();
int version = p.ReadShort();
GameLogin g = new GameLogin
{
AccountName = account,
HashCode = hash,
Version = version
};
return g;
}
示例8: HandlePacket
private void HandlePacket(Packet p)
{
int curByte = 0;
int maxByte = p.Length;
while (curByte < maxByte)
{
int parsedLength = p.ReadShort((curByte + 2)) + 4;
byte[] parsed = new byte[parsedLength];
// read bytes from buffer to parsed packets.
for (int i = 0; i < parsed.Length; i++)
{
parsed[i] = p.GetBuffer()[i + curByte];
}
// decrypt those bytes as a new real deal parsed packet
Packet Parsed = Packet.Decrypt(new Packet(parsed), key);
curByte += parsedLength;
PacketIds PI = (PacketIds)Parsed.ReadShort();
switch (PI)
{
#region Login Recvs
case PacketIds.Recv_GameLogin:
HandleRecvGameLogin(Parsed);
break;
case PacketIds.Recv_ConnectWorld:
HandleRecvConnectWorld(Parsed);
break;
#endregion
#region World Recvs
case PacketIds.RecvUnitLogin:
HandleRecvUnitLogin(Parsed);
break;
case PacketIds.RecvCreateCharacter:
HandleRecvCreateCharacter(Parsed);
break;
case PacketIds.RecvChannelRequest:
HandleRecvChannelRequest(Parsed);
break;
#endregion
#region Channel Recvs
case PacketIds.RecvPing:
// needs check if too fast or so :I
break;
case PacketIds.RecvChannelLogin:
HandleRecvChannelLogin(Parsed);
break;
case PacketIds.RecvChannelChange:
HandleRecvChannelChange(Parsed);
break;
case PacketIds.RecvChannelSomething:
HandleRecvChannelStuff(Parsed);
break;
case PacketIds.RecvLoadMap:
HandleRecvMapRequest(Parsed);
break;
case PacketIds.RecvRequestSkillList:
HandleRecvSkillRequest(Parsed);
break;
case PacketIds.RecvRequestInventory:
HandleRecvInventoryRequest(Parsed);
break;
case PacketIds.RecvMoveItem:
HandleRecvMoveItem(Parsed);
break;
case PacketIds.RecvDropItem:
HandleRecvDropItem(Parsed);
break;
case PacketIds.RecvPickItem:
HandleRecvPickItem(Parsed);
break;
case PacketIds.RecvImbueItem:
HandleRecvImbueItem(Parsed);
break;
case PacketIds.RecvAcceptImbueItem:
HandleRecvAcceptImbueItem(Parsed);
break;
case PacketIds.RecvNpcTrade:
//.........這裏部分代碼省略.........
示例9: RecvChannelLogin
public static ChannelLogin RecvChannelLogin(Packet p)
{
p.Skip(2);
int characterID = p.ReadInt();
int accountID = p.ReadShort();
int channelID = p.ReadShort();
int worldID = p.ReadByte();
ChannelLogin u = new ChannelLogin()
{
CharacterID = characterID,
AccountID = accountID,
ChannelID = channelID,
WorldID = worldID
};
return u;
}
示例10: RecvCastSkill2
public static CastSkillInfo RecvCastSkill2(Packet p)
{
p.Skip(2);
int skillid = p.ReadInt();
byte castertype = p.ReadByte();
int casterid = p.ReadInt();
short casterx = p.ReadShort();
short castery = p.ReadShort();
byte casterz = p.ReadByte();
byte targettype = p.ReadByte();
int targetid = p.ReadInt();
short targetx = p.ReadShort();
short targety = p.ReadShort();
byte targetz = p.ReadByte();
CastSkillInfo i = new CastSkillInfo
{
PacketID = 2,
SkillID = skillid,
CasterType = castertype,
CasterID = casterid,
CasterX = casterx,
CasterY = castery,
CasterZ = casterz,
TargetType = targettype,
TargetID = targetid,
TargetX = targetx,
TargetY = targety,
TargetZ = targetz
};
return i;
}
示例11: RecvAttack2
public static AttackInfo RecvAttack2(Packet p)
{
p.Skip(2);
byte attackertype = p.ReadByte();
int attackerid = p.ReadInt();
short targetx = p.ReadShort();
short targety = p.ReadShort();
byte targetz = p.ReadByte();
byte targettype = p.ReadByte();
int targetid = p.ReadInt();
AttackInfo i = new AttackInfo
{
PacketID = 2,
AttackerType = attackertype,
AttackerID = attackerid,
TargetX = targetx,
TargetY = targety,
TargetZ = targetz,
TargetType = targettype,
TargetID = targetid
};
return i;
}
示例12: RecvUpdateQuickSlot
public static UpdateQuickSlotInfo RecvUpdateQuickSlot(Packet p)
{
p.Skip(2);
short valueId = p.ReadShort();
p.Skip(2);
byte slot = p.ReadByte();
byte page = p.ReadByte();
UpdateQuickSlotInfo i = new UpdateQuickSlotInfo
{
ValueID = valueId,
Slot = slot,
Page = page
};
return i;
}
示例13: RecvTradeAdditem
public static TradeAddItemInfo RecvTradeAdditem(Packet p)
{
p.Skip(2);
byte frombag = p.ReadByte();
byte fromslot = p.ReadByte();
byte tobag = p.ReadByte();
byte toslot = p.ReadByte();
int itemid = p.ReadInt();
short amount = p.ReadShort();
p.Skip(2);
int charid = p.ReadInt();
TradeAddItemInfo i = new TradeAddItemInfo
{
FromBag = frombag,
FromSlot = fromslot,
ToBag = tobag,
ToSlot = toslot,
ItemID = itemid,
Amount = amount,
PlayerID = charid
};
return i;
}
示例14: HandlePacket
private void HandlePacket(Packet p)
{
int curByte = 0;
int maxByte = p.Length;
while (curByte < maxByte)
{
int parsedLength = p.ReadShort((curByte + 2)) + 4;
byte[] parsed = new byte[parsedLength];
// read bytes from buffer to parsed packets.
for (int i = 0; i < parsed.Length; i++)
{
parsed[i] = p.GetBuffer()[i + curByte];
}
// decrypt those bytes as a new real deal parsed packet
Packet Parsed = Packet.Decrypt(new Packet(parsed), key);
curByte += parsedLength;
PacketIds PI = (PacketIds)Parsed.ReadShort();
switch (PI)
{
#region Login Recvs
case PacketIds.Recv_GameLogin:
HandleRecvGameLogin(Parsed);
break;
case PacketIds.Recv_ConnectWorld:
HandleRecvConnectWorld(Parsed);
break;
#endregion
#region World Recvs
case PacketIds.RecvUnitLogin:
HandleRecvUnitLogin(Parsed);
break;
case PacketIds.RecvCreateCharacter:
HandleRecvCreateCharacter(Parsed);
break;
case PacketIds.RecvChannelRequest:
HandleRecvChannelRequest(Parsed);
break;
#endregion
#region Channel Recvs
case PacketIds.RecvPing:
// needs check if too fast or so :I
break;
case PacketIds.RecvChannelLogin:
HandleRecvChannelLogin(Parsed);
break;
case PacketIds.RecvChannelChange:
HandleRecvChannelChange(Parsed);
break;
case PacketIds.RecvChannelSomething:
HandleRecvChannelStuff(Parsed);
break;
case PacketIds.RecvLoadMap:
HandleRecvMapRequest(Parsed);
break;
case PacketIds.RecvRequestSkillList:
HandleRecvSkillRequest(Parsed);
break;
case PacketIds.RecvRequestInventory:
HandleRecvInventoryRequest(Parsed);
break;
case PacketIds.RecvRequestOpenWarehouse:
HandleRecvOpenWarehouse(Parsed);
break;
case PacketIds.RecvMoveWarehouseItemToBag:
HandleRecvMoveWarehouseItemToBag(Parsed);
break;
case PacketIds.RecvAddItemToWarehouse:
HandleRecvAddItemToWarehouse(Parsed);
break;
case PacketIds.RecvMoveWarehouseItem:
HandleRecvMoveWarehouseItem(Parsed);
break;
case PacketIds.RecvMoveItem:
HandleRecvMoveItem(Parsed);
break;
case PacketIds.RecvDropItem:
//.........這裏部分代碼省略.........