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C# PacketHitList.AddPacketToSurroundingPlayers方法代碼示例

本文整理匯總了C#中Server.Network.PacketHitList.AddPacketToSurroundingPlayers方法的典型用法代碼示例。如果您正苦於以下問題:C# PacketHitList.AddPacketToSurroundingPlayers方法的具體用法?C# PacketHitList.AddPacketToSurroundingPlayers怎麽用?C# PacketHitList.AddPacketToSurroundingPlayers使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Network.PacketHitList的用法示例。


在下文中一共展示了PacketHitList.AddPacketToSurroundingPlayers方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: AppendNpcSpawn

 public static void AppendNpcSpawn(IMap map, PacketHitList hitlist, int mapNpcSlot)
 {
     MapNpc mapNpc = map.ActiveNpc[mapNpcSlot];
     foreach (Client i in map.GetSurroundingClients(map)) {
         i.Player.SeeNewCharacter(mapNpc);
     }
     hitlist.AddPacketToSurroundingPlayers(map, CreateNpcSpawn(mapNpc));
 }
開發者ID:ScruffyKnight,項目名稱:PMU-Server,代碼行數:8,代碼來源:PacketBuilder.cs

示例2: ChangeNpcDir

 public static void ChangeNpcDir(PacketHitList packetList, IMap map, int mapNpcNum, Enums.Direction direction)
 {
     // Check for subscript out of range
     if (mapNpcNum < 0 || mapNpcNum > Constants.MAX_MAP_NPCS || direction < Enums.Direction.Up || direction > Enums.Direction.Right) {
         return;
     }
     MapNpc mapNpc = map.ActiveNpc[mapNpcNum];
     mapNpc.Direction = direction;
     packetList.AddPacketToSurroundingPlayers(map, PacketBuilder.CreateNpcDir(mapNpc));
     //packetList.AddPacketToMap(map, TcpPacket.CreatePacket("npcdir", MapNpcNum.ToString(), ((int)Direction).ToString()));
 }
開發者ID:ScruffyKnight,項目名稱:PMU-Server,代碼行數:11,代碼來源:MovementProcessor.cs


注:本文中的Server.Network.PacketHitList.AddPacketToSurroundingPlayers方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。