本文整理匯總了C#中Server.Network.PacketHitList.AddPacketToSurroundingPlayers方法的典型用法代碼示例。如果您正苦於以下問題:C# PacketHitList.AddPacketToSurroundingPlayers方法的具體用法?C# PacketHitList.AddPacketToSurroundingPlayers怎麽用?C# PacketHitList.AddPacketToSurroundingPlayers使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Server.Network.PacketHitList
的用法示例。
在下文中一共展示了PacketHitList.AddPacketToSurroundingPlayers方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: AppendNpcSpawn
public static void AppendNpcSpawn(IMap map, PacketHitList hitlist, int mapNpcSlot)
{
MapNpc mapNpc = map.ActiveNpc[mapNpcSlot];
foreach (Client i in map.GetSurroundingClients(map)) {
i.Player.SeeNewCharacter(mapNpc);
}
hitlist.AddPacketToSurroundingPlayers(map, CreateNpcSpawn(mapNpc));
}
示例2: ChangeNpcDir
public static void ChangeNpcDir(PacketHitList packetList, IMap map, int mapNpcNum, Enums.Direction direction)
{
// Check for subscript out of range
if (mapNpcNum < 0 || mapNpcNum > Constants.MAX_MAP_NPCS || direction < Enums.Direction.Up || direction > Enums.Direction.Right) {
return;
}
MapNpc mapNpc = map.ActiveNpc[mapNpcNum];
mapNpc.Direction = direction;
packetList.AddPacketToSurroundingPlayers(map, PacketBuilder.CreateNpcDir(mapNpc));
//packetList.AddPacketToMap(map, TcpPacket.CreatePacket("npcdir", MapNpcNum.ToString(), ((int)Direction).ToString()));
}