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C# Packet.OnSend方法代碼示例

本文整理匯總了C#中Server.Network.Packet.OnSend方法的典型用法代碼示例。如果您正苦於以下問題:C# Packet.OnSend方法的具體用法?C# Packet.OnSend怎麽用?C# Packet.OnSend使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Network.Packet的用法示例。


在下文中一共展示了Packet.OnSend方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Send

        public virtual void Send( Packet p )
        {
            if ( m_Socket == null || m_BlockAllPackets ) {
                p.OnSend();
                return;
            }

            PacketSendProfile prof = PacketSendProfile.Acquire( p.GetType() );

            int length;
            byte[] buffer = p.Compile( m_CompressionEnabled, out length );

            if ( buffer != null ) {
                if ( buffer.Length <= 0 || length <= 0 ) {
                    p.OnSend();
                    return;
                }

                if ( prof != null ) {
                    prof.Start();
                }

                if ( m_Encoder != null ) {
                    m_Encoder.EncodeOutgoingPacket( this, ref buffer, ref length );
                }

                try {
                    SendQueue.Gram gram;

                    lock ( m_SendQueue ) {
                        gram = m_SendQueue.Enqueue( buffer, length );
                    }

                    if ( gram != null ) {
                        try {
                            m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
                        } catch ( Exception ex ) {
                            TraceException( ex );
                            Dispose( false );
                        }
                    }
                } catch ( CapacityExceededException ) {
                    Console.WriteLine( "Client: {0}: Too much data pending, disconnecting...", this );
                    Dispose( false );
                }

                p.OnSend();

                if ( prof != null ) {
                    prof.Finish( length );
                }
            } else {
                Console.WriteLine( "Client: {0}: null buffer send, disconnecting...", this );
                using ( StreamWriter op = new StreamWriter( "null_send.log", true ) )
                {
                    op.WriteLine( "{0} Client: {1}: null buffer send, disconnecting...", DateTime.Now, this );
                    op.WriteLine( new System.Diagnostics.StackTrace() );
                }
                Dispose();
            }
        }
開發者ID:notsentient,項目名稱:RunZHA,代碼行數:61,代碼來源:NetState.cs

示例2: Send

        public void Send( Packet p )
        {
            if ( m_BlockAllPackets )
            {
                p.OnSend();
                return;
            }

            PacketProfile prof = PacketProfile.GetOutgoingProfile( (byte) p.PacketID );
            DateTime start = ( prof == null ? DateTime.MinValue : DateTime.Now );

            int length;
            byte[] buffer = p.Compile( m_CompressionEnabled, out length );

            if ( buffer != null && buffer.Length > 0 && length > 0 )
            {
                m_NetState.Send( buffer, length );
            }

            if ( prof != null )
                prof.Record( length, DateTime.Now - start );

            p.OnSend();
        }
開發者ID:Ravenwolfe,項目名稱:xrunuo,代碼行數:24,代碼來源:GameClient.cs


注:本文中的Server.Network.Packet.OnSend方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。