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C# Multis.BaseHouse類代碼示例

本文整理匯總了C#中Server.Multis.BaseHouse的典型用法代碼示例。如果您正苦於以下問題:C# BaseHouse類的具體用法?C# BaseHouse怎麽用?C# BaseHouse使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


BaseHouse類屬於Server.Multis命名空間,在下文中一共展示了BaseHouse類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: VendorInventory

        public VendorInventory( BaseHouse house, GenericReader reader )
        {
            m_House = house;

            int version = reader.ReadEncodedInt();

            m_Owner = reader.ReadMobile();
            m_VendorName = reader.ReadString();
            m_ShopName = reader.ReadString();

            m_Items = reader.ReadStrongItemList();
            m_Gold = reader.ReadInt();

            m_ExpireTime = reader.ReadDeltaTime();

            if ( m_Items.Count == 0 && m_Gold == 0 )
            {
                Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
            }
            else
            {
                TimeSpan delay = m_ExpireTime - DateTime.UtcNow;
                m_ExpireTimer = new ExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero );
                m_ExpireTimer.Start();
            }
        }
開發者ID:nathanvy,項目名稱:runuo,代碼行數:26,代碼來源:VendorInventory.cs

示例2: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_House = reader.ReadItem() as BaseHouse;
					goto case 0;
				}
				case 0:
				{
					m_Description = reader.ReadString();
					m_Marked = reader.ReadBool();
					m_Target = reader.ReadPoint3D();
					m_TargetMap = reader.ReadMap();

					CalculateHue();

					break;
				}
			}
		}
開發者ID:nathanvy,項目名稱:runuo,代碼行數:26,代碼來源:RecallRune.cs

示例3: HouseSign

 public HouseSign(BaseHouse owner)
     : base(0xBD2)
 {
     this.m_Owner = owner;
     this.m_OrgOwner = this.m_Owner.Owner;
     this.Movable = false;
 }
開發者ID:Crome696,項目名稱:ServUO,代碼行數:7,代碼來源:HouseSign.cs

示例4: TentPackGump

		public TentPackGump( Mobile mobile, BaseHouse house ) : base( 110, 100 )
		{
			m_Mobile = mobile;
			m_House = house;

			mobile.CloseGump( typeof( TentPackGump ) );

			Closable = false;

			AddPage( 0 );

			AddBackground( 0, 0, 420, 280, 5054 );

			AddImageTiled( 10, 10, 400, 20, 2624 );
			AddAlphaRegion( 10, 10, 400, 20 );

			AddHtmlLocalized( 10, 10, 400, 20, 1060635, 30720, false, false ); // <CENTER>WARNING</CENTER>

			AddImageTiled( 10, 40, 400, 200, 2624 );
			AddAlphaRegion( 10, 40, 400, 200 );
			AddHtml( 10, 40, 400, 200, string.Format( "You are about to pack up your tent.\nYou will place the tent back in its tent bag.\nThe tent will remain behind and can be freely picked up by anyone.\nOnce the tent has been put away, anyone can attempt to place a new house or tent on the vacant land.\n	Are you sure you wish to continue?" ), false, true );

			AddImageTiled( 10, 250, 400, 20, 2624 );
			AddAlphaRegion( 10, 250, 400, 20 );

			AddButton( 10, 250, 4005, 4007, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 40, 250, 170, 20, 1011036, 32767, false, false ); // OKAY

			AddButton( 210, 250, 4005, 4007, 0, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 240, 250, 170, 20, 1011012, 32767, false, false ); // CANCEL
		}
開發者ID:zerodowned,項目名稱:angelisland,代碼行數:31,代碼來源:TentPackGump.cs

示例5: ValidatePlacement

        public bool ValidatePlacement(Point3D loc)
        {
            Map map = m_From.Map;
            if (map == null)
                return false;
            
            m_House = BaseHouse.FindHouseAt(m_From.Location, map, 20);
            if (m_House == null || !m_House.IsOwner(m_From))
            {
                m_From.SendMessage("You must be standing in your house to place this");
                return false;
            }

            if (loc.Y > m_From.Location.Y + YardSettings.Front || loc.Y < m_From.Location.Y - YardSettings.Back)
            {
                m_From.SendMessage("This is outside of your yard. Please re-try the placement");
                return false;
            }

            if (loc.X > m_From.Location.X + YardSettings.Right || loc.X < m_From.Location.X - YardSettings.Left)
            {
                m_From.SendMessage("This is outside of your yard. Please re-try the placement");
                return false;
            }
            return true;
        }
開發者ID:Ziden,項目名稱:ServUO-EC-Test-Fork,代碼行數:26,代碼來源:YardTarget.cs

示例6: VendorInventoryGump

        public VendorInventoryGump(BaseHouse house, Mobile from)
            : base(50, 50)
        {
            m_House = house;
            m_Inventories = new ArrayList(house.VendorInventories);

            AddBackground(0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE);

            AddImageTiled(10, 10, 400, 20, 0xA40);
            AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF, false, false); // Reclaim Vendor Inventory
            AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF, false, false); // Expires

            AddImageTiled(10, 40, 400, 20 * m_Inventories.Count, 0xA40);

            for (int i = 0; i < m_Inventories.Count; i++)
            {
                VendorInventory inventory = (VendorInventory)m_Inventories[i];

                int y = 40 + 20 * i;

                if (inventory.Owner == from)
                    AddButton(10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0);

                AddLabel(45, y, 0x481, String.Format("{0} ({1})", inventory.ShopName, inventory.VendorName));

                TimeSpan expire = inventory.ExpireTime - DateTime.UtcNow;
                int hours = (int)expire.TotalHours;

                AddLabel(320, y, 0x481, hours.ToString());
                AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF, false, false); // hour(s)
            }
        }
開發者ID:zerodowned,項目名稱:justuo-with-ec-support,代碼行數:32,代碼來源:VendorInventoryGump.cs

示例7: CheckAccess

        public static bool CheckAccess( BaseHouse house, Mobile from )
        {
            if ( house.Public || !house.IsAosRules )
                return !house.IsBanned( from );

            return house.HasAccess( from );
        }
開發者ID:greeduomacro,項目名稱:divinity,代碼行數:7,代碼來源:PlayerBulletinBoards.cs

示例8: PlayerVendor

        public PlayerVendor( Mobile owner, BaseHouse house )
        {
            Owner = owner;
            House = house;

            if ( BaseHouse.NewVendorSystem )
            {
                m_BankAccount = 0;
                m_HoldGold = 4;
            }
            else
            {
                m_BankAccount = 1000;
                m_HoldGold = 0;
            }

            ShopName = "Shop Not Yet Named";

            m_SellItems = new Hashtable();

            CantWalk = true;

            InitStats( 75, 75, 75 );
            InitBody();
            InitOutfit();

            TimeSpan delay = PayTimer.GetInterval();

            m_PayTimer = new PayTimer( this, delay );
            m_PayTimer.Start();

            m_NextPayTime = DateTime.Now + delay;
        }
開發者ID:cynricthehun,項目名稱:UOLegends,代碼行數:33,代碼來源:PlayerVendor.cs

示例9: LoginEventHandler

        /*public static void Initialize()
        {
            EventSink.Login += new LoginEventHandler( OnLogin );
        }

        public static void OnLogin( LoginEventArgs e )
        {
            BaseHouse house = BaseHouse.FindHouseAt( e.Mobile );

            if ( house != null && !house.Public && !house.IsFriend( e.Mobile ) )
                e.Mobile.Location = house.BanLocation;
        }*/
        public HouseRegion( BaseHouse house )
            : base(null, house.Map, HousePriority, GetArea( house ))
        {
            m_House = house;
            Point3D ban = house.RelativeBanLocation;
            this.GoLocation = new Point3D( house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z );
        }
開發者ID:FreeReign,項目名稱:Rebirth-Repack,代碼行數:19,代碼來源:HouseRegion.cs

示例10: EjectPlayerEntry

 public EjectPlayerEntry(Mobile from, Mobile target)
     : base(6206, 12)
 {
     this.m_From = from;
     this.m_Target = target;
     this.m_TargetHouse = BaseHouse.FindHouseAt(this.m_Target);
 }
開發者ID:FreeReign,項目名稱:forkuo,代碼行數:7,代碼來源:EjectPlayer.cs

示例11: MovingCrate

		public MovingCrate( BaseHouse house ) : base( 0xE3D )
		{
			Hue = 0x8A5;
			Movable = false;

			m_House = house;
		}
開發者ID:nick12344356,項目名稱:The-Basement,代碼行數:7,代碼來源:MovingCrate.cs

示例12: StrongBox

		public StrongBox( Mobile owner, BaseHouse house ) : base( 0xE80 )
		{
			m_Owner = owner;
			m_House = house;

			MaxItems = 25;
		}
開發者ID:greeduomacro,項目名稱:UO-Forever,代碼行數:7,代碼來源:Strongbox.cs

示例13: HouseRegion

 public HouseRegion( BaseHouse house )
     : base("", "", house.Map)
 {
     Priority = Region.HousePriority;
     LoadFromXml = false;
     m_House = house;
 }
開發者ID:BackupTheBerlios,項目名稱:sunuo-svn,代碼行數:7,代碼來源:HouseRegion.cs

示例14: HouseSign

 public HouseSign( BaseHouse owner )
     : base(0xBD2)
 {
     m_Owner = owner;
     m_OrgOwner = m_Owner.Owner;
     Movable = false;
 }
開發者ID:greeduomacro,項目名稱:hubroot,代碼行數:7,代碼來源:HouseSign.cs

示例15: VendorInventory

		public VendorInventory(BaseHouse house, GenericReader reader)
		{
			House = house;

			reader.ReadEncodedInt();

			Owner = reader.ReadMobile();
			VendorName = reader.ReadString();
			ShopName = reader.ReadString();

			Items = reader.ReadStrongItemList();
			Currency = reader.ReadInt();

			ExpireTime = reader.ReadDeltaTime();

			if (Items.Count == 0 && Currency == 0)
			{
				Timer.DelayCall(TimeSpan.Zero, Delete);
			}
			else
			{
				TimeSpan delay = ExpireTime - DateTime.UtcNow;

				m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero);
				m_ExpireTimer.Start();
			}
		}
開發者ID:greeduomacro,項目名稱:UO-Forever,代碼行數:27,代碼來源:VendorInventory.cs


注:本文中的Server.Multis.BaseHouse類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。