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C# TriggerObject.Dupe方法代碼示例

本文整理匯總了C#中Server.Engines.XmlSpawner2.TriggerObject.Dupe方法的典型用法代碼示例。如果您正苦於以下問題:C# TriggerObject.Dupe方法的具體用法?C# TriggerObject.Dupe怎麽用?C# TriggerObject.Dupe使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Engines.XmlSpawner2.TriggerObject的用法示例。


在下文中一共展示了TriggerObject.Dupe方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Trigger

		/// <summary>
		///     Checks for any triggers existing on "thisMob", returns true if a trigger signalled to override the
		///     handler that it came from
		/// </summary>
		/// <returns>true if a trigger execution signalled to override the handler that called Trigger</returns>
		public static bool Trigger(
			IEntity thisObj,
			Mobile trigMob,
			TriggerName trigName,
			Item item = null,
			string spoken = null,
			Spell spell = null,
			int damage = 0,
			object targeted = null,
			SkillName skillName = SkillName.Spellweaving,
			double skillValue = 0.0) // spellweaving is just a placeholder
		{
			var scripts = XmlAttach.GetScripts(thisObj);
			bool result = false;

			if (scripts != null)
			{
				TriggerObject trigObject = new TriggerObject
				{
					TrigName = trigName,
					This = thisObj,
					TrigMob = trigMob,
					TrigItem = item,
					Spell = spell,
					Damage = damage,
					Speech = spoken,
					Targeted = targeted,
					SkillName = skillName,
					SkillValue = skillValue
				};

				int count = 0;

				foreach (XmlScript script in scripts)
				{
					count++;

					// make sure each script has its own TriggerObjects
					if (script.Execute(count < scripts.Count ? trigObject.Dupe() : trigObject, true))
					{
						// returns true if there is an override
						result = true;
					}
				}
			}

			return result;
		}
開發者ID:greeduomacro,項目名稱:UO-Forever,代碼行數:53,代碼來源:UberScriptTriggers.cs


注:本文中的Server.Engines.XmlSpawner2.TriggerObject.Dupe方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。