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C# XmlSpawner2.ASerial類代碼示例

本文整理匯總了C#中Server.Engines.XmlSpawner2.ASerial的典型用法代碼示例。如果您正苦於以下問題:C# ASerial類的具體用法?C# ASerial怎麽用?C# ASerial使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


ASerial類屬於Server.Engines.XmlSpawner2命名空間,在下文中一共展示了ASerial類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: XmlDynamicFaction

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlDynamicFaction(ASerial serial) : base(serial)
		{
		}
開發者ID:Crome696,項目名稱:ServUO,代碼行數:8,代碼來源:XmlDynamicFaction.cs

示例2: XmlIsEnemy

        private string m_TestString = null; // Test condition to see if mobile is an enemy of the object this is attached to

        #endregion Fields

        #region Constructors

        public XmlIsEnemy(ASerial serial)
            : base(serial)
        {
        }
開發者ID:greeduomacro,項目名稱:divinity,代碼行數:10,代碼來源:XmlIsEnemy.cs

示例3: XmlQuestAttachment

		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlQuestAttachment(ASerial serial)
			: base(serial)
		{
		}
開發者ID:Godkong,項目名稱:RunUO,代碼行數:9,代碼來源:XmlQuestAttachment.cs

示例4: XmlTitle

        private string m_Title = null;// title string

        // a serial constructor is REQUIRED
        public XmlTitle(ASerial serial)
            : base(serial)
        {
        }
開發者ID:Crome696,項目名稱:ServUO,代碼行數:7,代碼來源:XmlTitle.cs

示例5: XmlSoulEater

 public XmlSoulEater(ASerial serial)
     : base(serial)
 {
 }
開發者ID:justdanofficial,項目名稱:khaeros,代碼行數:4,代碼來源:XmlSoulEater.cs

示例6: XmlSocketable

 // a serial constructor is REQUIRED
 public XmlSocketable(ASerial serial)
     : base(serial)
 {
 }
開發者ID:jasegiffin,項目名稱:JustUO,代碼行數:5,代碼來源:XmlSocketable.cs

示例7: TemporaryQuestObject

  // These are the various ways in which the message attachment can be constructed.  
  // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
  // Other overloads could be defined to handle other types of arguments
 
  // a serial constructor is REQUIRED
  public TemporaryQuestObject(ASerial serial) : base(serial)
  {
  }
開發者ID:Godkong,項目名稱:RunUO,代碼行數:8,代碼來源:TemporaryQuestObject.cs

示例8: XmlLifeDrain

        private int proximityrange = 5;// default movement activation from 5 tiles away

        // a serial constructor is REQUIRED
        public XmlLifeDrain(ASerial serial)
            : base(serial)
        {
        }
開發者ID:m309,項目名稱:ForkUO,代碼行數:7,代碼來源:XmlLifeDrain.cs

示例9: XmlInt

        private int m_Value = 10;// default value of 10

        // These are the various ways in which the message attachment can be constructed.  
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlInt(ASerial serial)
            : base(serial)
        {
        }
開發者ID:jasegiffin,項目名稱:JustUO,代碼行數:11,代碼來源:XmlInt.cs

示例10: XmlMobFactions

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMobFactions(ASerial serial) : base(serial)
		{
		}
開發者ID:greeduomacro,項目名稱:unknown-shard-1,代碼行數:8,代碼來源:XmlMobFactions.cs

示例11: XmlMagicWord

        private bool m_RequireIdentification = false;// by default no identification is required for the mod to be activatable

        // a serial constructor is REQUIRED
        public XmlMagicWord(ASerial serial)
            : base(serial)
        {
        }
開發者ID:m309,項目名稱:ForkUO,代碼行數:7,代碼來源:XmlMagicWord.cs

示例12: XmlSkill

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlSkill(ASerial serial) : base(serial)
		{
		}
開發者ID:FreeReign,項目名稱:imaginenation,代碼行數:8,代碼來源:XmlSkill.cs

示例13: XmlFire

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlFire(ASerial serial) : base(serial)
		{
		}
開發者ID:FreeReign,項目名稱:imaginenation,代碼行數:8,代碼來源:XmlFire.cs

示例14: XmlMessage

		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMessage(ASerial serial) : base(serial)
		{
		}
開發者ID:Crome696,項目名稱:ServUO,代碼行數:8,代碼來源:XmlMessage.cs

示例15: XmlDialog

 // a serial constructor is REQUIRED
 public XmlDialog(ASerial serial)
     : base(serial)
 {
 }
開發者ID:greeduomacro,項目名稱:divinity,代碼行數:5,代碼來源:XmlDialog.cs


注:本文中的Server.Engines.XmlSpawner2.ASerial類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。