本文整理匯總了C#中Server.Skill.IsLocked方法的典型用法代碼示例。如果您正苦於以下問題:C# Skill.IsLocked方法的具體用法?C# Skill.IsLocked怎麽用?C# Skill.IsLocked使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Server.Skill
的用法示例。
在下文中一共展示了Skill.IsLocked方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ValidateSkill
public virtual bool ValidateSkill(Mobile user, Skill skill, bool message)
{
if (user == null || user.Deleted || skill == null)
{
return false;
}
switch (Mode)
{
case SkillCodexMode.Increase:
{
if (Flags == SkillCodexFlags.Base || Flags == SkillCodexFlags.Both)
{
if (user.SkillsTotal + ValueFixed > user.SkillsCap)
{
if (!CanReduceSkills(user))
{
if (message)
{
user.SendMessage(
SuperGump.DefaultErrorHue,
"You already know everything this codex can offer, reduce some skills to make room for more knowledge.");
}
return false;
}
}
if (skill.IsCapped() || skill.WillCap(Value, false))
{
if (message)
{
user.SendMessage(
SuperGump.DefaultErrorHue,
"You already know everything this codex can offer about {0}.",
skill.Name);
}
return false;
}
if (!skill.IsLocked(SkillLock.Up))
{
if (message)
{
user.SendMessage(SuperGump.DefaultErrorHue, "The skill {0} is locked.", skill.Name);
}
return false;
}
}
}
break;
case SkillCodexMode.Decrease:
{
if (Flags == SkillCodexFlags.Base || Flags == SkillCodexFlags.Both)
{
if (user.SkillsTotal - ValueFixed < 0)
{
if (message)
{
user.SendMessage(SuperGump.DefaultErrorHue, "You already forgot everything this codex can offer.");
}
return false;
}
if (skill.IsZero() || skill.WillZero(Value, false))
{
if (message)
{
user.SendMessage(
SuperGump.DefaultErrorHue,
"You already forgot everything this codex can offer about {0}, any further and you'll forget how to breath!",
skill.Name);
}
return false;
}
if (!skill.IsLocked(SkillLock.Down))
{
if (message)
{
user.SendMessage(SuperGump.DefaultErrorHue, "The skill {0} is locked.", skill.Name);
}
return false;
}
}
}
break;
case SkillCodexMode.Fixed:
{
if (Flags == SkillCodexFlags.Cap)
{
if (skill.CapFixedPoint == ValueFixed)
{
if (message)
{
//.........這裏部分代碼省略.........