本文整理匯總了C#中Server.Server類的典型用法代碼示例。如果您正苦於以下問題:C# Server類的具體用法?C# Server怎麽用?C# Server使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
Server類屬於Server命名空間,在下文中一共展示了Server類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Serialize
/// <summary>
/// Serialization
/// </summary>
protected override void Serialize( Server.GenericWriter writer )
{
base.Serialize(writer);
writer.Write((int)1); //version
writer.Write(Ambush);
}
示例2: OnResponse
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
int val, type, index;
DecodeButtonId(info.ButtonID, out val, out type, out index);
if( val < 0 )
return;
switch( type )
{
case 1:
{
switch( index )
{
case 0: //purchase
{
Market.BuyItem(sender.Mobile, _entry);
break;
}
case 1: //go back
{
sender.Mobile.CloseGump(typeof(MarketDetailsGump));
break;
}
}
break;
}
}
}
示例3: OnResponse
public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
{
Mobile pm = ( Mobile )sender.Mobile;
if( pm == null )
return;
switch (info.ButtonID)
{
case 2:
{
TextRelay text = info.GetTextEntry( 1 );
if (text == null || text.Text == "")
{
pm.CloseGump(typeof(AccountSearch));
pm.SendGump(new AccountSearch());
return;
}
ArrayList authors = new ArrayList();
if (ForumCore.AuthorExists( out authors, text.Text))
{
pm.CloseGump( typeof(AccountListingGump));
pm.SendGump( new AccountListingGump( authors, 0 ) );
}
else
{
pm.SendMessage("Either that player does not exist, or no posts have been made by that player.");
}
break;
}
}
}
示例4: OnResponse
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
switch ( info.ButtonID )
{
case 0: // Close Gump
{
MessagesTitle = "Delete Entry";
Messages = "You have chosen not to delete the entry.";
SetArgsList();
gumpMobile.SendGump( new EditSpawnGump( gumpMobile, ArgsList ) );
break;
}
case 1: // Delete Entry
{
if ( CheckProcess() )
break;
MSEGCheckBoxesList.RemoveAt( index );
megaSpawner.DeleteEntry( index );
MessagesTitle = "Delete Entry";
Messages = "Entry has been removed.";
SetArgsList();
gumpMobile.SendGump( new MegaSpawnerEditGump( gumpMobile, ArgsList ) );
break;
}
}
}
示例5: OnResponse
public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
{
if ( info.ButtonID == 1 )
{
AuctionSystem.ForceDelete( sender.Mobile );
}
}
示例6: ObjectWindow
public ObjectWindow(Server.Objects.Object objct)
{
InitializeComponent();
this.objct = objct;
this.Text = "View " + objct.Id;
refresher.RefreshTick += new EventHandler(refresher_RefreshTick);
}
示例7: OnResponse
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
switch ( info.ButtonID )
{
case 0: // Close Gump
{
MessagesTitle = "Delete Account";
Messages = "You have chosen not to delete the account.";
SetArgsList();
gumpMobile.SendGump( new EditAccountGump( gumpMobile, ArgsList ) );
break;
}
case 1: // Delete Account
{
MC.AccountsList.RemoveAt( index );
MC.AccessList.RemoveAt( index );
MC.AdminMenuAccessList.RemoveAt( index );
MC.AccountEditors.RemoveAt( index );
MC.SaveAccountsAccess();
MessagesTitle = "Delete Account";
Messages = "Account has been removed.";
SetArgsList();
gumpMobile.SendGump( new AccountsManagementGump( gumpMobile, ArgsList ) );
break;
}
}
}
示例8: OnResponse
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
Mobile m_Player = ( Mobile )sender.Mobile;
if( m_Player == null )
return;
switch( info.ButtonID )
{
case 1:
{
ForumCore.AutoCleanup = true;
m_Player.CloseGump( typeof( AdministrationGump ) );
m_Player.SendGump( new AdministrationGump( ) );
break;
}
case 2:
{
ForumCore.AutoCleanup = false;
m_Player.CloseGump( typeof( AdministrationGump ) );
m_Player.SendGump( new AdministrationGump( ) );
break;
}
}
}
示例9: OnResponse
public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
{
if ( ! m_Buttons.Contains( info.ButtonID ) )
{
Console.WriteLine( @"The auction system located a potential exploit.
Player {0} (Acc. {1}) tried to press an unregistered button in a gump of type: {2}",
sender.Mobile != null ? sender.Mobile.ToString() : "Unkown",
sender.Mobile != null && sender.Mobile.Account != null ? ( sender.Mobile.Account as Server.Accounting.Account ).Username : "Unkown",
this.GetType().Name );
return;
}
if ( ! AuctionSystem.Running )
{
sender.Mobile.SendMessage( AuctionSystem.MessageHue, AuctionSystem.ST[ 15 ] );
return;
}
switch ( info.ButtonID )
{
case 0: // Exit
break;
case 1: // Create auction
AuctionSystem.AuctionRequest( sender.Mobile );
break;
case 2: // View all auctions
sender.Mobile.SendGump( new AuctionListing(
sender.Mobile,
AuctionSystem.Auctions,
true,
true ) );
break;
case 3: // View your auctions
sender.Mobile.SendGump( new AuctionListing(
sender.Mobile, AuctionSystem.GetAuctions( sender.Mobile ), true, true ) );
break;
case 4: // View your bids
sender.Mobile.SendGump( new AuctionListing(
sender.Mobile, AuctionSystem.GetBids( sender.Mobile ), true, true ) );
break;
case 5: // View pendencies
sender.Mobile.SendGump( new AuctionListing(
sender.Mobile, AuctionSystem.GetPendencies( sender.Mobile ), true, true ) );
break;
}
}
示例10: OnResponse
public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
{
string web = null;
switch ( info.ButtonID )
{
case 1 : web = "http://www.chessvariants.com/d.chess/chess.html";
break;
case 2 : web = "http://www.chessvariants.com/d.chess/faq.html";
break;
case 3 : web = "http://www.chessvariants.com/d.chess/matefaq.html";
break;
case 4 : web = "http://www.chessvariants.com/d.chess/castlefaq.html";
break;
case 5 : web = "http://www.chessvariants.com/d.chess/enpassant.html";
break;
case 6 : web = "http://www.chessvariants.com/d.chess/pawnfaq.html";
break;
case 7 : web = "http://www.chessvariants.com/d.chess/knightfaq.html";
break;
case 8 : web = "http://www.chessvariants.com/d.chess/queenfaq.html";
break;
case 9 : web = "http://www.chessvariants.com/d.chess/kingfaq.html";
break;
}
if ( web != null )
{
sender.Mobile.LaunchBrowser( web );
sender.Mobile.SendGump( this );
}
}
示例11: OnResponse
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
if( info.ButtonID == 0 )
{
_from.SendLocalizedMessage( 501235, "", 0x35 ); //Help request aborted.
return;
}
else
{
TextRelay txtEntry = info.GetTextEntry( 0 );
string text = (txtEntry == null ? "" : txtEntry.Text);
if( text.Length == 0 )
{
_from.SendMessage( 0x35, "You must enter a description of your problem." );
_from.SendGump( new PagePromptGump( _from, _type ) );
}
else
{
_from.SendMessage( 0x35, "The next available staff member will be with you as soon as possible. If your issue is resolved early, please revoke it from the page queue. To check the statue of your page, type \'[CheckPage\'." );
PageQueue.AddNewPage( new PageEntry( _from, text, _type ) );
}
}
}
示例12: ClearGuildListeners_OnCommand
public static void ClearGuildListeners_OnCommand( Server.Commands.CommandEventArgs args )
{
if( _table.ContainsKey( args.Mobile ) )
_table.Remove( args.Mobile );
args.Mobile.SendMessage( "You are no longer listening to any private guild chat." );
}
示例13: Main
static void Main(string[] args)
{
var server = new Server();
server.LoadConfig();
server.Run();
Console.ReadLine();
}
示例14: FindRunes_OnCommand
public static void FindRunes_OnCommand( Server.Commands.CommandEventArgs e )
{
foreach ( Item item in World.Items.Values )
{
if ( item is RecallRune )
{
RecallRune rune = (RecallRune)item;
if ( rune.Marked && rune.TargetMap != null && IsBad( rune.Target, rune.TargetMap ) )
{
object root = item.RootParent;
if ( root is Mobile )
{
if ( ((Mobile)root).AccessLevel < AccessLevel.GameMaster )
e.Mobile.SendAsciiMessage( "Rune: '{4}' {0} [{1}]: {2} ({3})", item.GetWorldLocation(), item.Map, root.GetType().Name, ((Mobile)root).Name, rune.Description );
}
else
{
e.Mobile.SendAsciiMessage( "Rune: '{3}' {0} [{1}]: {2}", item.GetWorldLocation(), item.Map, root==null ? "(null)" : root.GetType().Name, rune.Description );
}
}
}
}
}
示例15: OnResponse
public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
{
if ( m_IsOwner )
{
if ( info.ButtonID == 3 )
{
// Switch the allow spectators flag
m_Game.AllowSpectators = !m_AllowSpectators;
sender.Mobile.SendGump( new StartGameGump( sender.Mobile, m_Game, m_IsOwner, !m_AllowSpectators ) );
}
else if ( info.ButtonID == 2 )
{
m_Game.CancelGameStart( sender.Mobile );
}
else if ( info.ButtonID == 1 )
{
sender.Mobile.Target = new ChessTarget( m_Game, sender.Mobile, "Please select your partner...",
new ChessTargetCallback( m_Game.ChooseOpponent ) );
sender.Mobile.SendGump( new StartGameGump( sender.Mobile, m_Game, m_IsOwner, m_AllowSpectators ) );
}
}
else
{
if ( info.ButtonID == 2 )
{
m_Game.CancelGameStart( sender.Mobile );
}
else if ( info.ButtonID == 1 )
{
m_Game.AcceptGame( sender.Mobile );
}
}
}