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C# Region.OnLocationChanged方法代碼示例

本文整理匯總了C#中Server.Region.OnLocationChanged方法的典型用法代碼示例。如果您正苦於以下問題:C# Region.OnLocationChanged方法的具體用法?C# Region.OnLocationChanged怎麽用?C# Region.OnLocationChanged使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Region的用法示例。


在下文中一共展示了Region.OnLocationChanged方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SetLocation


//.........這裏部分代碼省略.........
                        {
                            if ( o is Item )
                            {
                                Item item = (Item)o;

                                int range = item.GetUpdateRange( this );
                                Point3D loc = item.Location;

                                if ( !Utility.InRange( oldLocation, loc, range ) && Utility.InRange( newLocation, loc, range ) && CanSee( item ) )
                                    item.SendInfoTo( ourState );
                            }
                            else if ( o != this && o is Mobile )
                            {
                                Mobile m = (Mobile)o;

                                if ( !Utility.InUpdateRange( newLocation, m.m_Location ) )
                                    continue;

                                bool inOldRange = Utility.InUpdateRange( oldLocation, m.m_Location );

                                if ( (isTeleport || !inOldRange) && m.m_NetState != null && m.CanSee( this ) )
                                {
                                    m.m_NetState.Send( new MobileIncoming( m, this ) );

                                    if ( IsDeadBondedPet )
                                        m.m_NetState.Send( new BondedStatus( 0, m_Serial, 1 ) );

                                    if ( ObjectPropertyList.Enabled )
                                    {
                                        m.m_NetState.Send( OPLPacket );

                                        //foreach ( Item item in m_Items )
                                        //	m.m_NetState.Send( item.OPLPacket );
                                    }
                                }

                                if ( !inOldRange && CanSee( m ) )
                                {
                                    ourState.Send( new MobileIncoming( this, m ) );

                                    if ( m.IsDeadBondedPet )
                                        ourState.Send( new BondedStatus( 0, m.m_Serial, 1 ) );

                                    if ( ObjectPropertyList.Enabled )
                                    {
                                        ourState.Send( m.OPLPacket );

                                        //foreach ( Item item in m.m_Items )
                                        //	ourState.Send( item.OPLPacket );
                                    }
                                }
                            }
                        }

                        eable.Free();
                    }
                    else
                    {
                        eable = map.GetClientsInRange( newLocation );

                        // We're not attached to a client, so simply send an Incoming
                        foreach ( NetState ns in eable )
                        {
                            if ( (isTeleport || !Utility.InUpdateRange( oldLocation, ns.Mobile.Location )) && ns.Mobile.CanSee( this ) )
                            {
                                ns.Send( new MobileIncoming( ns.Mobile, this ) );

                                if ( IsDeadBondedPet )
                                    ns.Send( new BondedStatus( 0, m_Serial, 1 ) );

                                if ( ObjectPropertyList.Enabled )
                                {
                                    ns.Send( OPLPacket );

                                    //foreach ( Item item in m_Items )
                                    //	ns.Send( item.OPLPacket );
                                }
                            }
                        }

                        eable.Free();
                    }
                }

                m_Region = Region.Find( m_Location, m_Map );

                if ( oldRegion != m_Region )
                {
                    oldRegion.InternalExit( this );
                    m_Region.InternalEnter( this );
                    OnRegionChange( oldRegion, m_Region );
                }

                OnLocationChange( oldLocation );

                CheckLightLevels( false );

                m_Region.OnLocationChanged( this, oldLocation );
            }
        }
開發者ID:BackupTheBerlios,項目名稱:sunuo-svn,代碼行數:101,代碼來源:Mobile.cs


注:本文中的Server.Region.OnLocationChanged方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。