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C# GenericReader.ReadShort方法代碼示例

本文整理匯總了C#中Server.GenericReader.ReadShort方法的典型用法代碼示例。如果您正苦於以下問題:C# GenericReader.ReadShort方法的具體用法?C# GenericReader.ReadShort怎麽用?C# GenericReader.ReadShort使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.GenericReader的用法示例。


在下文中一共展示了GenericReader.ReadShort方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: MultiComponentList

        public MultiComponentList( GenericReader reader )
        {
            int version = reader.ReadInt();

            m_Min = reader.ReadPoint2D();
            m_Max = reader.ReadPoint2D();
            m_Center = reader.ReadPoint2D();
            m_Width = reader.ReadInt();
            m_Height = reader.ReadInt();

            int length = reader.ReadInt();

            MultiTileEntry[] allTiles = m_List = new MultiTileEntry[length];

            if ( version == 0 ) {
                for ( int i = 0; i < length; ++i )
                {
                    int id = reader.ReadShort();
                    if ( id >= 0x4000 )
                        id -= 0x4000;

                    allTiles[i].m_ItemID = (ushort)id;
                    allTiles[i].m_OffsetX = reader.ReadShort();
                    allTiles[i].m_OffsetY = reader.ReadShort();
                    allTiles[i].m_OffsetZ = reader.ReadShort();
                    allTiles[i].m_Flags = reader.ReadInt();
                }
            } else {
                for ( int i = 0; i < length; ++i )
                {
                    allTiles[i].m_ItemID = reader.ReadUShort();
                    allTiles[i].m_OffsetX = reader.ReadShort();
                    allTiles[i].m_OffsetY = reader.ReadShort();
                    allTiles[i].m_OffsetZ = reader.ReadShort();
                    allTiles[i].m_Flags = reader.ReadInt();
                }
            }

            TileList[][] tiles = new TileList[m_Width][];
            m_Tiles = new StaticTile[m_Width][][];

            for ( int x = 0; x < m_Width; ++x )
            {
                tiles[x] = new TileList[m_Height];
                m_Tiles[x] = new StaticTile[m_Height][];

                for ( int y = 0; y < m_Height; ++y )
                    tiles[x][y] = new TileList();
            }

            for ( int i = 0; i < allTiles.Length; ++i )
            {
                if ( i == 0 || allTiles[i].m_Flags != 0 )
                {
                    int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
                    int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;

                    tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
                }
            }

            for ( int x = 0; x < m_Width; ++x )
                for ( int y = 0; y < m_Height; ++y )
                    m_Tiles[x][y] = tiles[x][y].ToArray();
        }
開發者ID:Godkong,項目名稱:Origins,代碼行數:65,代碼來源:MultiData.cs

示例2: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			if (version < 4)
			{
				WebServer = true;
				DirectoryIndex = true;
			}

			if (version < 3)
			{
				MaxSendBufferSize = 32;
				MaxReceiveBufferSize = 32;
			}

			if (version < 2)
			{
				Whitelist = new List<string>();
				Blacklist = new List<string>();
			}

			switch (version)
			{
				case 4:
				{
					WebServer = reader.ReadBool();
					DirectoryIndex = reader.ReadBool();
				}
					goto case 3;
				case 3:
				case 2:
				{
					MaxSendBufferSize = reader.ReadInt();
					MaxReceiveBufferSize = reader.ReadInt();
				}
					goto case 1;
				case 1:
				{
					Whitelist = reader.ReadList(r => r.ReadString(), Whitelist);
					Blacklist = reader.ReadList(r => r.ReadString(), Blacklist);

					UseWhitelist = reader.ReadBool();
				}
					goto case 0;
				case 0:
				{
					Port = reader.ReadShort();
					MaxConnections = reader.ReadInt();
				}
					break;
			}
		}
開發者ID:Ravenwolfe,項目名稱:Core,代碼行數:55,代碼來源:SystemOpts.cs

示例3: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
            switch (version)
            {
                case 0:
                    {
                        m_Job = (JobFragment)reader.ReadShort();
                        m_Mood = (Attitude)reader.ReadByte();
                        m_Soph = (Sophistication)reader.ReadByte();
                        break;
                    }
            }
        }
開發者ID:greeduomacro,項目名稱:divinity,代碼行數:16,代碼來源:BaseConvo.cs

示例4: Deserialize

        public virtual void Deserialize( GenericReader reader )
        {
            int version = reader.ReadInt();

            SetLastMoved();

            switch ( version )
            {
                case 14:
                    {
                        m_InstanceID = reader.ReadInt();

                        SaveFlag flags = (SaveFlag) reader.ReadInt();

                        int minutes = reader.ReadEncodedInt();

                        try { LastMoved = DateTime.Now - TimeSpan.FromMinutes( minutes ); }
                        catch { LastMoved = DateTime.Now; }

                        if ( GetSaveFlag( flags, SaveFlag.Direction ) )
                            m_Direction = (Direction) reader.ReadByte();

                        if ( GetSaveFlag( flags, SaveFlag.LightType ) )
                            m_LightType = (LightType) reader.ReadByte();

                        if ( GetSaveFlag( flags, SaveFlag.Bounce ) )
                            m_Bounce = BounceInfo.Deserialize( reader );

                        if ( GetSaveFlag( flags, SaveFlag.LootType ) )
                            m_LootType = (LootType) reader.ReadByte();

                        int x = 0, y = 0, z = 0;

                        if ( GetSaveFlag( flags, SaveFlag.LocationFull ) )
                        {
                            x = reader.ReadEncodedInt();
                            y = reader.ReadEncodedInt();
                            z = reader.ReadEncodedInt();
                        }
                        else
                        {
                            if ( GetSaveFlag( flags, SaveFlag.LocationByteXY ) )
                            {
                                x = reader.ReadByte();
                                y = reader.ReadByte();
                            }
                            else if ( GetSaveFlag( flags, SaveFlag.LocationShortXY ) )
                            {
                                x = reader.ReadShort();
                                y = reader.ReadShort();
                            }

                            if ( GetSaveFlag( flags, SaveFlag.LocationSByteZ ) )
                                z = reader.ReadSByte();
                        }

                        m_Location = new Point3D( x, y, z );

                        if ( GetSaveFlag( flags, SaveFlag.ItemID ) )
                            m_ItemID = reader.ReadEncodedInt();

                        if ( GetSaveFlag( flags, SaveFlag.Hue ) )
                            m_Hue = reader.ReadEncodedInt();

                        if ( GetSaveFlag( flags, SaveFlag.Amount ) )
                            m_Amount = reader.ReadEncodedInt();
                        else
                            m_Amount = 1;

                        if ( GetSaveFlag( flags, SaveFlag.Layer ) )
                            m_Layer = (Layer) reader.ReadByte();

                        if ( GetSaveFlag( flags, SaveFlag.Name ) )
                            m_Name = string.Intern( reader.ReadString() );

                        if ( GetSaveFlag( flags, SaveFlag.Parent ) )
                        {
                            Serial parent = reader.ReadInt();

                            if ( parent.IsMobile )
                                m_Parent = World.Instance.FindMobile( parent );
                            else if ( parent.IsItem )
                                m_Parent = World.Instance.FindItem( parent );
                            else
                                m_Parent = null;

                            if ( m_Parent == null && ( parent.IsMobile || parent.IsItem ) )
                                Delete();
                        }

                        if ( GetSaveFlag( flags, SaveFlag.Items ) )
                            m_Items = reader.ReadStrongItemList();

                        if ( GetSaveFlag( flags, SaveFlag.IntWeight ) )
                            m_Weight = reader.ReadEncodedInt();
                        else if ( GetSaveFlag( flags, SaveFlag.WeightNot1or0 ) )
                            m_Weight = reader.ReadDouble();
                        else if ( GetSaveFlag( flags, SaveFlag.WeightIs0 ) )
                            m_Weight = 0.0;
                        else
//.........這裏部分代碼省略.........
開發者ID:Ravenwolfe,項目名稱:xrunuo,代碼行數:101,代碼來源:Item.cs

示例5: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						Port = reader.ReadShort();
						MaxConnections = reader.ReadInt();
						UpdateInterval = reader.ReadTimeSpan();
						RequestFlags = reader.ReadFlag<WebStatsRequestFlags>();
					}
					break;
			}
		}
開發者ID:jasegiffin,項目名稱:JustUO,代碼行數:18,代碼來源:SystemOpts.cs

示例6: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			switch (version)
			{
				case 1:
				{
					Mode = reader.ReadFlag<SkillCodexMode>();
					Flags = reader.ReadFlag<SkillCodexFlags>();
					Count = reader.ReadInt();
					Value = reader.ReadDouble();
					DeleteWhenEmpty = reader.ReadBool();
					IgnoredSkills = reader.ReadList(r => r.ReadFlag<SkillName>());
				}
					break;
				case 0:
				{
					Mode = (SkillCodexMode)reader.ReadByte();
					Flags = (SkillCodexFlags)reader.ReadByte();
					Count = reader.ReadInt();
					Value = reader.ReadDouble();
					DeleteWhenEmpty = reader.ReadBool();
					IgnoredSkills = reader.ReadList(() => (SkillName)reader.ReadShort());
				}
					break;
			}
		}
開發者ID:Ravenwolfe,項目名稱:Core,代碼行數:30,代碼來源:SkillCodex.cs

示例7: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			switch (version)
			{
				case 1:
				case 0:
				{
					if (version < 1)
					{
						reader.ReadShort();
						reader.ReadInt();
					}

					UpdateInterval = reader.ReadTimeSpan();
					RequestFlags = reader.ReadFlag<ReqFlags>();
				}
					break;
			}
		}
開發者ID:Ravenwolfe,項目名稱:Core,代碼行數:23,代碼來源:SystemOpts.cs

示例8: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 5:
				{
					// erl: New "crafted by" and quality properties

					m_Crafter = reader.ReadMobile();
					m_Quality = (JewelQuality)reader.ReadShort();
					goto case 4;
				}
				case 4:
				{
					// remove AOS crap
					// see case 1 below
					goto case 3;
				}
				case 3:
				{
					m_MagicType = (JewelMagicEffect) reader.ReadInt();
					m_MagicCharges = reader.ReadInt();
					m_Identified = reader.ReadBool();

					goto case 2;
				}
				case 2:
				{
					m_Resource = (CraftResource)reader.ReadEncodedInt();
					m_GemType = (GemType)reader.ReadEncodedInt();

					goto case 1;
				}
				case 1:
				{
					// pack these out of furture versions.
					if (version < 4)
					{
						AosAttributes dmy_AosAttributes;
						AosElementAttributes dmy_AosResistances;
						AosSkillBonuses dmy_AosSkillBonuses;
						dmy_AosAttributes = new AosAttributes( this, reader );
						dmy_AosResistances = new AosElementAttributes( this, reader );
						dmy_AosSkillBonuses = new AosSkillBonuses( this, reader );

						if ( Core.AOS && Parent is Mobile )
							dmy_AosSkillBonuses.AddTo( (Mobile)Parent );

						int strBonus = dmy_AosAttributes.BonusStr;
						int dexBonus = dmy_AosAttributes.BonusDex;
						int intBonus = dmy_AosAttributes.BonusInt;

						if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
						{
							Mobile m = (Mobile)Parent;

							string modName = Serial.ToString();

							if ( strBonus != 0 )
								m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

							if ( dexBonus != 0 )
								m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

							if ( intBonus != 0 )
								m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
						}
					}

					if ( Parent is Mobile )
						((Mobile)Parent).CheckStatTimers();

					break;
				}
				case 0:
				{
					// pack these out of furture versions.
					if (version < 4)
					{
						AosAttributes dmy_AosAttributes;
						AosElementAttributes dmy_AosResistances;
						AosSkillBonuses dmy_AosSkillBonuses;
						dmy_AosAttributes = new AosAttributes( this );
						dmy_AosResistances = new AosElementAttributes( this );
						dmy_AosSkillBonuses = new AosSkillBonuses( this );
					}

					break;
				}
			}

			if ( version < 2 )
			{
				m_Resource = CraftResource.Iron;
				m_GemType = GemType.None;
			}
//.........這裏部分代碼省略.........
開發者ID:zerodowned,項目名稱:angelisland,代碼行數:101,代碼來源:BaseJewel.cs

示例9: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			m_TreasureLevel = (TreasureLevel)reader.ReadByte();
			m_MinSpawnTime = reader.ReadShort();
			m_MaxSpawnTime = reader.ReadShort();

			if( !Locked )
				StartResetTimer();
		}
開發者ID:greeduomacro,項目名稱:unknown-shard-1,代碼行數:13,代碼來源:BaseTreasureChest.cs

示例10: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 1:
                {
                    m_IsTrapable = reader.ReadBool();
                    m_TrapChance = reader.ReadInt();
                    goto case 0;
                }
                case 0:
                {
                    m_TreasureLevel = (TreasureLevel)reader.ReadByte();
                    m_MinSpawnTime = reader.ReadShort();
                    m_MaxSpawnTime = reader.ReadShort();
                    break;
                }
            }

            StartResetTimer();
        }
開發者ID:kamronbatman,項目名稱:Defiance-AOS-Pre-2012,代碼行數:25,代碼來源:BaseTreasureChest.cs

示例11: MultiComponentList

		public MultiComponentList( GenericReader reader )
		{
			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
				{
					m_Min = reader.ReadPoint2D();
					m_Max = reader.ReadPoint2D();
					m_Center = reader.ReadPoint2D();
					m_Width = reader.ReadInt();
					m_Height = reader.ReadInt();

					int length = reader.ReadInt();

					MultiTileEntry[] allTiles = m_List = new MultiTileEntry[length];

					for ( int i = 0; i < length; ++i )
					{
						allTiles[i].m_ItemID = reader.ReadShort();
						allTiles[i].m_OffsetX = reader.ReadShort();
						allTiles[i].m_OffsetY = reader.ReadShort();
						allTiles[i].m_OffsetZ = reader.ReadShort();
						allTiles[i].m_Flags = reader.ReadInt();
					}

					TileList[][] tiles = new TileList[m_Width][];
					m_Tiles = new Tile[m_Width][][];

					for ( int x = 0; x < m_Width; ++x )
					{
						tiles[x] = new TileList[m_Height];
						m_Tiles[x] = new Tile[m_Height][];

						for ( int y = 0; y < m_Height; ++y )
							tiles[x][y] = new TileList();
					}

					for ( int i = 0; i < allTiles.Length; ++i )
					{
						if ( i == 0 || allTiles[i].m_Flags != 0 )
						{
							int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
							int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;

							#region SA
							// Note #1 | 0x8000 produces problems, namely the server doesn't increase your Z when climbing stairs thus the itemid isn't reconized properly.
							tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x7FFF) | 0x4000), (sbyte)allTiles[i].m_OffsetZ );
							#endregion
						}
					}

					for ( int x = 0; x < m_Width; ++x )
						for ( int y = 0; y < m_Height; ++y )
							m_Tiles[x][y] = tiles[x][y].ToArray();

					break;
				}
			}
		}
開發者ID:PepeBiondi,項目名稱:runsa,代碼行數:61,代碼來源:MultiData.cs

示例12: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			LootType = LootType.Blessed;

			if ( Weight == 0.0 )
				Weight = 3.0;

			int version = reader.ReadInt();

			switch ( version )
			{
				case 2:
				{
					m_Crafter = reader.ReadMobile();
					m_Quality = (RunebookQuality)reader.ReadShort();
					goto case 1;
				}
				case 1:
				{
					m_Level = (SecureLevel)reader.ReadInt();
					goto case 0;
				}
				case 0:
				{
					int count = reader.ReadInt();

					m_Entries = new ArrayList( count );

					for ( int i = 0; i < count; ++i )
						m_Entries.Add( new RunebookEntry( reader ) );

					m_Description = reader.ReadString();
					m_CurCharges = reader.ReadInt();
					m_MaxCharges = reader.ReadInt();
					m_DefaultIndex = reader.ReadInt();

					break;
				}
			}
		}
開發者ID:zerodowned,項目名稱:angelisland,代碼行數:42,代碼來源:Runebook.cs

示例13: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                {
                    m_Poster = reader.ReadMobile();
                    m_Subject = reader.ReadString();
                    m_Time = reader.ReadDateTime();
                    bool hasThread = reader.ReadBool();
                    if ( hasThread )
                        m_Thread = reader.ReadItem() as BulletinMessage;
                    m_PostedName = reader.ReadString();
                    m_PostedBody = reader.ReadShort();
                    m_PostedHue = reader.ReadShort();

                    m_PostedEquip = new BulletinEquip[reader.ReadByte()];
                    for ( int i = 0; i < m_PostedEquip.Length; ++i )
                    {
                        m_PostedEquip[i].itemID = reader.ReadShort();
                        m_PostedEquip[i].hue = reader.ReadShort();
                    }

                    m_Lines = new string[reader.ReadByte()];
                    for ( int i = 0; i < m_Lines.Length; ++i )
                        m_Lines[i] = reader.ReadString();

                    if ( hasThread && m_Thread == null )
                        Delete();

                    break;
                }
            }
        }
開發者ID:FreeReign,項目名稱:Rebirth-Repack,代碼行數:38,代碼來源:BulletinBoards.cs

示例14: Deserialize

		public virtual void Deserialize(GenericReader reader)
		{
			int version = reader.ReadInt();

			SetLastMoved();

			// must always read this first
			SaveFlag flags = 0;
			if (version >= 5)
				flags = (SaveFlag)reader.ReadInt32();

			switch (version)
			{
				case 10:
					{	// get the per item custom drop rate
						if (GetSaveFlag(flags, SaveFlag.DropRate))
							m_DropRate = reader.ReadDouble();
					}
					goto case 9;
				case 9:
					goto case 8;
				case 8:
					goto case 7;// change is at bottom of file after ImplFlags are read
				case 7:
					goto case 6;
				case 6:
					{
						if (version < 7)
						{
							LastMoved = reader.ReadDeltaTime();
						}
						else
						{
							int minutes = reader.ReadEncodedInt();

							try { LastMoved = DateTime.Now - TimeSpan.FromMinutes(minutes); }
							catch { LastMoved = DateTime.Now; }
						}

						if (GetSaveFlag(flags, SaveFlag.Direction))
							m_Direction = (Direction)reader.ReadByte();

						if (GetSaveFlag(flags, SaveFlag.Bounce))
							m_Bounce = BounceInfo.Deserialize(reader);

						if (GetSaveFlag(flags, SaveFlag.LootType))
							m_LootType = (LootType)reader.ReadByte();

						int x = 0, y = 0, z = 0;

						if (GetSaveFlag(flags, SaveFlag.LocationFull))
						{
							x = reader.ReadEncodedInt();
							y = reader.ReadEncodedInt();
							z = reader.ReadEncodedInt();
						}
						else
						{
							if (GetSaveFlag(flags, SaveFlag.LocationByteXY))
							{
								x = reader.ReadByte();
								y = reader.ReadByte();
							}
							else if (GetSaveFlag(flags, SaveFlag.LocationShortXY))
							{
								x = reader.ReadShort();
								y = reader.ReadShort();
							}

							if (GetSaveFlag(flags, SaveFlag.LocationSByteZ))
								z = reader.ReadSByte();
						}

						m_Location = new Point3D(x, y, z);

						if (GetSaveFlag(flags, SaveFlag.ItemID))
							m_ItemID = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.Hue))
							m_Hue = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.Amount))
							m_Amount = reader.ReadEncodedInt();
						else
							m_Amount = 1;

						if (GetSaveFlag(flags, SaveFlag.Layer))
							m_Layer = (Layer)reader.ReadByte();

						if (GetSaveFlag(flags, SaveFlag.Name))
							m_Name = reader.ReadString();

						if (GetSaveFlag(flags, SaveFlag.Parent))
						{
							Serial parent = reader.ReadInt32();

							if (parent.IsMobile)
								m_Parent = World.FindMobile(parent);
							else if (parent.IsItem)
								m_Parent = World.FindItem(parent);
//.........這裏部分代碼省略.........
開發者ID:zerodowned,項目名稱:angelisland,代碼行數:101,代碼來源:Item.cs

示例15: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();
			m_Active = reader.ReadBool();
			m_Casino = (Casino)reader.ReadInt();
			m_CasinoName = reader.ReadString();
			m_TotalPlays = reader.ReadULong();
			m_TotalCollected = reader.ReadULong();
			m_TotalWon = reader.ReadULong();
			m_ErrorCode = reader.ReadInt();
			m_OrigHue = reader.ReadInt();

			m_InUseBy = reader.ReadMobile();
			m_OnCredit = reader.ReadInt();
			m_Escrow = reader.ReadInt();

			m_SecurityCamMobile = reader.ReadMobile();
			m_SecurityChatter = (VerboseType)reader.ReadInt();

			m_Bet = reader.ReadInt();
			m_TestMode = reader.ReadBool();

			m_DealerDelay = reader.ReadBool();
			m_DoubleAfterSplit = reader.ReadBool();
			m_DealerHitsSoft17 = reader.ReadBool();
			m_DealerTakesPush = reader.ReadBool();
			m_Resplits = reader.ReadBool();
			m_SplitAces = (SplitAces)reader.ReadInt();
			m_BJSplitAces21 = reader.ReadBool();
			m_BJSplitAcesPaysEven = reader.ReadBool();
			m_DoubleDown = (DoubleDown)reader.ReadInt();
			m_PlayerCardsFaceUp = reader.ReadBool();
			m_DealerCardsFaceUp = reader.ReadBool();
			m_NumberOfDecks = reader.ReadShort();
			m_ContinuousShuffle = reader.ReadBool();
			m_MinBet = (BetValues)reader.ReadInt();
			m_MaxBet = (BetValues)reader.ReadInt();
			m_BlackJackPays = (BlackJackPays)reader.ReadInt();
			m_CardSounds = reader.ReadBool();
			carddeck = new CardDeck(m_NumberOfDecks,0);
			m_BJInfo.HandInfo = new HandStruct[5];
			for (int h = 0; h < 5; h++)
			{
				m_BJInfo.HandInfo[h].bet = 0;
				m_BJInfo.HandInfo[h].totalcards = 0;
				m_BJInfo.HandInfo[h].card = new short[12];
				for (int c = 0; c < 12; c++)
					m_BJInfo.HandInfo[h].card[c] = -1;
				m_BJInfo.HandInfo[h].bestscore = 0;
				m_BJInfo.HandInfo[h].altscore = 0;
			}
		}
開發者ID:greeduomacro,項目名稱:annox,代碼行數:53,代碼來源:CEOBlackJack.cs


注:本文中的Server.GenericReader.ReadShort方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。