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C# World.AddBreakableBody方法代碼示例

本文整理匯總了C#中Project290.Physics.Dynamics.World.AddBreakableBody方法的典型用法代碼示例。如果您正苦於以下問題:C# World.AddBreakableBody方法的具體用法?C# World.AddBreakableBody怎麽用?C# World.AddBreakableBody使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Project290.Physics.Dynamics.World的用法示例。


在下文中一共展示了World.AddBreakableBody方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: CreateBreakableBody

        /// <summary>
        /// Creates a breakable body. You would want to remove collinear points before using this.
        /// </summary>
        /// <param name="world">The world.</param>
        /// <param name="vertices">The vertices.</param>
        /// <param name="density">The density.</param>
        /// <param name="position">The position.</param>
        /// <returns></returns>
        public static BreakableBody CreateBreakableBody(World world, Vertices vertices, float density, Vector2 position,
                                                        Object userData)
        {
            List<Vertices> triangles = EarclipDecomposer.ConvexPartition(vertices);

            BreakableBody breakableBody = new BreakableBody(triangles, world, density, userData);
            breakableBody.MainBody.Position = position;
            world.AddBreakableBody(breakableBody);

            return breakableBody;
        }
開發者ID:scastle,項目名稱:Solitude,代碼行數:19,代碼來源:FixtureFactory.cs


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