本文整理匯總了C#中Project290.Physics.Dynamics.World.AddBreakableBody方法的典型用法代碼示例。如果您正苦於以下問題:C# World.AddBreakableBody方法的具體用法?C# World.AddBreakableBody怎麽用?C# World.AddBreakableBody使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Project290.Physics.Dynamics.World
的用法示例。
在下文中一共展示了World.AddBreakableBody方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: CreateBreakableBody
/// <summary>
/// Creates a breakable body. You would want to remove collinear points before using this.
/// </summary>
/// <param name="world">The world.</param>
/// <param name="vertices">The vertices.</param>
/// <param name="density">The density.</param>
/// <param name="position">The position.</param>
/// <returns></returns>
public static BreakableBody CreateBreakableBody(World world, Vertices vertices, float density, Vector2 position,
Object userData)
{
List<Vertices> triangles = EarclipDecomposer.ConvexPartition(vertices);
BreakableBody breakableBody = new BreakableBody(triangles, world, density, userData);
breakableBody.MainBody.Position = position;
world.AddBreakableBody(breakableBody);
return breakableBody;
}