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C# DelaunayTriangle.NeighborCCWFrom方法代碼示例

本文整理匯總了C#中Poly2Tri.DelaunayTriangle.NeighborCCWFrom方法的典型用法代碼示例。如果您正苦於以下問題:C# DelaunayTriangle.NeighborCCWFrom方法的具體用法?C# DelaunayTriangle.NeighborCCWFrom怎麽用?C# DelaunayTriangle.NeighborCCWFrom使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Poly2Tri.DelaunayTriangle的用法示例。


在下文中一共展示了DelaunayTriangle.NeighborCCWFrom方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: EdgeEvent

		private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point)
		{
			TriangulationPoint p1, p2;

			if (tcx.IsDebugEnabled) tcx.DTDebugContext.PrimaryTriangle = triangle;

			if (IsEdgeSideOfTriangle(triangle, ep, eq)) return;

			p1 = triangle.PointCCWFrom(point);
			Orientation o1 = TriangulationUtil.Orient2d(eq, p1, ep);
			if (o1 == Orientation.Collinear)
			{
				// TODO: Split edge in two
				////            splitEdge( ep, eq, p1 );
				//            edgeEvent( tcx, p1, eq, triangle, point );
				//            edgeEvent( tcx, ep, p1, triangle, p1 );
				//            return;
				throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", eq, p1, ep);
			}

			p2 = triangle.PointCWFrom(point);
			Orientation o2 = TriangulationUtil.Orient2d(eq, p2, ep);
			if (o2 == Orientation.Collinear)
			{
				// TODO: Split edge in two
				//            edgeEvent( tcx, p2, eq, triangle, point );
				//            edgeEvent( tcx, ep, p2, triangle, p2 );
				//            return;
				throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", eq, p2, ep);
			}

			if (o1 == o2)
			{
				// Need to decide if we are rotating CW or CCW to get to a triangle
				// that will cross edge
				if (o1 == Orientation.CW)
				{
					triangle = triangle.NeighborCCWFrom(point);
				}
				else
				{
					triangle = triangle.NeighborCWFrom(point);
				}
				EdgeEvent(tcx, ep, eq, triangle, point);
			}
			else
			{
				// This triangle crosses constraint so lets flippin start!
				FlipEdgeEvent(tcx, ep, eq, triangle, point);
			}
		}
開發者ID:Altaxo,項目名稱:Altaxo,代碼行數:51,代碼來源:DTSweep.cs

示例2: RotateTrianglePair

		/// <summary>
		/// Rotates a triangle pair one vertex CW
		///       n2                    n2
		///  P +-----+             P +-----+
		///    | t  /|               |\  t |
		///    |   / |               | \   |
		///  n1|  /  |n3           n1|  \  |n3
		///    | /   |    after CW   |   \ |
		///    |/ oT |               | oT \|
		///    +-----+ oP            +-----+
		///       n4                    n4
		/// </summary>
		private static void RotateTrianglePair(DelaunayTriangle t, TriangulationPoint p, DelaunayTriangle ot, TriangulationPoint op)
		{
			DelaunayTriangle n1, n2, n3, n4;
			n1 = t.NeighborCCWFrom(p);
			n2 = t.NeighborCWFrom(p);
			n3 = ot.NeighborCCWFrom(op);
			n4 = ot.NeighborCWFrom(op);

			bool ce1, ce2, ce3, ce4;
			ce1 = t.GetConstrainedEdgeCCW(p);
			ce2 = t.GetConstrainedEdgeCW(p);
			ce3 = ot.GetConstrainedEdgeCCW(op);
			ce4 = ot.GetConstrainedEdgeCW(op);

			bool de1, de2, de3, de4;
			de1 = t.GetDelaunayEdgeCCW(p);
			de2 = t.GetDelaunayEdgeCW(p);
			de3 = ot.GetDelaunayEdgeCCW(op);
			de4 = ot.GetDelaunayEdgeCW(op);

			t.Legalize(p, op);
			ot.Legalize(op, p);

			// Remap dEdge
			ot.SetDelaunayEdgeCCW(p, de1);
			t.SetDelaunayEdgeCW(p, de2);
			t.SetDelaunayEdgeCCW(op, de3);
			ot.SetDelaunayEdgeCW(op, de4);

			// Remap cEdge
			ot.SetConstrainedEdgeCCW(p, ce1);
			t.SetConstrainedEdgeCW(p, ce2);
			t.SetConstrainedEdgeCCW(op, ce3);
			ot.SetConstrainedEdgeCW(op, ce4);

			// Remap neighbors
			// XXX: might optimize the markNeighbor by keeping track of
			//      what side should be assigned to what neighbor after the
			//      rotation. Now mark neighbor does lots of testing to find
			//      the right side.
			t.Neighbors.Clear();
			ot.Neighbors.Clear();
			if (n1 != null) ot.MarkNeighbor(n1);
			if (n2 != null) t.MarkNeighbor(n2);
			if (n3 != null) t.MarkNeighbor(n3);
			if (n4 != null) ot.MarkNeighbor(n4);
			t.MarkNeighbor(ot);
		}
開發者ID:Altaxo,項目名稱:Altaxo,代碼行數:60,代碼來源:DTSweep.cs

示例3: EdgeEvent

        private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point)
        {
            TriangulationPoint p1, p2;

            if (tcx.IsDebugEnabled)
            {
                tcx.DTDebugContext.PrimaryTriangle = triangle;
            }

            if (IsEdgeSideOfTriangle(triangle, ep, eq))
            {
                return;
            }

            p1 = triangle.PointCCWFrom(point);
            Orientation o1 = TriangulationUtil.Orient2d(eq, p1, ep);
            if (o1 == Orientation.Collinear)
            {
                if (triangle.Contains(eq) && triangle.Contains(p1))
                {
                    triangle.MarkConstrainedEdge(eq, p1);
                    // We are modifying the constraint maybe it would be better to
                    // not change the given constraint and just keep a variable for the new constraint
                    tcx.EdgeEvent.ConstrainedEdge.Q = p1;
                    triangle = triangle.NeighborAcrossFrom(point);
                    EdgeEvent(tcx, ep, p1, triangle, p1);
                }
                else
                {
                    throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", ep, eq, p1);
                }
                if (tcx.IsDebugEnabled)
                {
                    Console.WriteLine("EdgeEvent - Point on constrained edge");
                }

                return;
            }

            p2 = triangle.PointCWFrom(point);
            Orientation o2 = TriangulationUtil.Orient2d(eq, p2, ep);
            if (o2 == Orientation.Collinear)
            {
                if (triangle.Contains(eq) && triangle.Contains(p2))
                {
                    triangle.MarkConstrainedEdge(eq, p2);
                    // We are modifying the constraint maybe it would be better to
                    // not change the given constraint and just keep a variable for the new constraint
                    tcx.EdgeEvent.ConstrainedEdge.Q = p2;
                    triangle = triangle.NeighborAcrossFrom(point);
                    EdgeEvent(tcx, ep, p2, triangle, p2);
                }
                else
                {
                    throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", ep, eq, p2);
                }
                if (tcx.IsDebugEnabled)
                {
                    Console.WriteLine("EdgeEvent - Point on constrained edge");
                }

                return;
            }

            if (o1 == o2)
            {
                // Need to decide if we are rotating CW or CCW to get to a triangle
                // that will cross edge
                if (o1 == Orientation.CW)
                {
                    triangle = triangle.NeighborCCWFrom(point);
                }
                else
                {
                    triangle = triangle.NeighborCWFrom(point);
                }
                EdgeEvent(tcx, ep, eq, triangle, point);
            }
            else
            {
                // This triangle crosses constraint so lets flippin start!
                FlipEdgeEvent(tcx, ep, eq, triangle, point);
            }
        }
開發者ID:Ayagami,項目名稱:Tesis,代碼行數:84,代碼來源:DTSweep.cs


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