本文整理匯總了C#中Poly2Tri.DTSweepContext.AddNode方法的典型用法代碼示例。如果您正苦於以下問題:C# DTSweepContext.AddNode方法的具體用法?C# DTSweepContext.AddNode怎麽用?C# DTSweepContext.AddNode使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Poly2Tri.DTSweepContext
的用法示例。
在下文中一共展示了DTSweepContext.AddNode方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: PointEvent
/// <summary>
/// Find closes node to the left of the new point and
/// create a new triangle. If needed new holes and basins
/// will be filled to.
/// </summary>
private static AdvancingFrontNode PointEvent(DTSweepContext tcx, TriangulationPoint point)
{
AdvancingFrontNode node, newNode;
node = tcx.LocateNode(point);
if (tcx.IsDebugEnabled) tcx.DTDebugContext.ActiveNode = node;
newNode = NewFrontTriangle(tcx, point, node);
// Only need to check +epsilon since point never have smaller
// x value than node due to how we fetch nodes from the front
if (point.X <= node.Point.X + TriangulationUtil.EPSILON) Fill(tcx, node);
tcx.AddNode(newNode);
FillAdvancingFront(tcx, newNode);
return newNode;
}
示例2: NewFrontTriangle
/// <summary>
/// Creates a new front triangle and legalize it
/// </summary>
private static AdvancingFrontNode NewFrontTriangle(DTSweepContext tcx, TriangulationPoint point, AdvancingFrontNode node)
{
AdvancingFrontNode newNode;
DelaunayTriangle triangle;
triangle = new DelaunayTriangle(point, node.Point, node.Next.Point);
triangle.MarkNeighbor(node.Triangle);
tcx.Triangles.Add(triangle);
newNode = new AdvancingFrontNode(point);
newNode.Next = node.Next;
newNode.Prev = node;
node.Next.Prev = newNode;
node.Next = newNode;
tcx.AddNode(newNode); // XXX: BST
if (tcx.IsDebugEnabled) tcx.DTDebugContext.ActiveNode = newNode;
if (!Legalize(tcx, triangle)) tcx.MapTriangleToNodes(triangle);
return newNode;
}
示例3: PointEvent
/// <summary>
/// Find closes node to the left of the new point and
/// create a new triangle. If needed new holes and basins
/// will be filled to.
/// </summary>
private static AdvancingFrontNode PointEvent(DTSweepContext tcx, TriangulationPoint point)
{
AdvancingFrontNode node, newNode;
node = tcx.LocateNode (point);
if (tcx.IsDebugEnabled) {
tcx.DTDebugContext.ActiveNode = node;
}
if (node == null || point == null) {
return null;
}
newNode = NewFrontTriangle (tcx, point, node);
// Only need to check +epsilon since point never have smaller
// x value than node due to how we fetch nodes from the front
if (point.X <= node.Point.X) { // + Point2D.PRECISION) { // TODO: Changed by Kronnect Games MathUtil.EPSILON) {
Fill (tcx, node);
}
tcx.AddNode (newNode);
FillAdvancingFront (tcx, newNode);
return newNode;
}