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C# GraphicInfo.CheckIfRenderTargetFormatIsSupported方法代碼示例

本文整理匯總了C#中PloobsEngine.Engine.GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的具體用法?C# GraphicInfo.CheckIfRenderTargetFormatIsSupported怎麽用?C# GraphicInfo.CheckIfRenderTargetFormatIsSupported使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在PloobsEngine.Engine.GraphicInfo的用法示例。


在下文中一共展示了GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: AfterLoadContent

        protected override void  AfterLoadContent(IContentManager manager, Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
        {
            this.ginfo = ginfo;

            {
                if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.HdrBlendable, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
                {
                    throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
                }               
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Color, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
            {
                throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, false, 0) == false)
            {
                throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
            {
                ActiveLogger.LogMessage("Shadow can behave strange, you dont have the minimum requirements", LogLevel.Warning);
            }


            deferredGBuffer.LoadContent(manager, ginfo, factory, desc.BackGroundColor, true);
            deferredLightMap.LoadContent(manager, ginfo, factory, desc.CullPointLight,true);
            
            target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
            target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
            scenerender = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);

            PostEffectTarget = target;
            halfWidth = ginfo.Viewport.Width / 2;
            halfHeight = ginfo.Viewport.Height / 2;        
        }
開發者ID:brunoduartec,項目名稱:port-ploobsengine,代碼行數:38,代碼來源:PreRenderTechnic.cs


注:本文中的PloobsEngine.Engine.GraphicInfo.CheckIfRenderTargetFormatIsSupported方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。