本文整理匯總了C#中PloobsEngine.Engine.GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的具體用法?C# GraphicInfo.CheckIfRenderTargetFormatIsSupported怎麽用?C# GraphicInfo.CheckIfRenderTargetFormatIsSupported使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類PloobsEngine.Engine.GraphicInfo
的用法示例。
在下文中一共展示了GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: AfterLoadContent
protected override void AfterLoadContent(IContentManager manager, Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
{
this.ginfo = ginfo;
{
if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.HdrBlendable, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
{
throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
}
}
if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Color, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
{
throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
}
if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, false, 0) == false)
{
throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
}
if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
{
ActiveLogger.LogMessage("Shadow can behave strange, you dont have the minimum requirements", LogLevel.Warning);
}
deferredGBuffer.LoadContent(manager, ginfo, factory, desc.BackGroundColor, true);
deferredLightMap.LoadContent(manager, ginfo, factory, desc.CullPointLight,true);
target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
scenerender = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
PostEffectTarget = target;
halfWidth = ginfo.Viewport.Width / 2;
halfHeight = ginfo.Viewport.Height / 2;
}