本文整理匯總了C#中PdfSharp.Drawing.XGraphicsPath.AddEllipse方法的典型用法代碼示例。如果您正苦於以下問題:C# XGraphicsPath.AddEllipse方法的具體用法?C# XGraphicsPath.AddEllipse怎麽用?C# XGraphicsPath.AddEllipse使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類PdfSharp.Drawing.XGraphicsPath
的用法示例。
在下文中一共展示了XGraphicsPath.AddEllipse方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: RenderAlternatePath
void RenderAlternatePath(XGraphics gfx)
{
gfx.TranslateTransform(15, 20);
XPen pen = new XPen(XColors.Navy, 2.5);
// Alternate fill mode
XGraphicsPath path = new XGraphicsPath();
path.FillMode = XFillMode.Alternate;
path.AddLine(10, 130, 10, 40);
path.AddBeziers(new XPoint[]{new XPoint(10, 40), new XPoint(30, 0), new XPoint(40, 20), new XPoint(60, 40),
new XPoint(80, 60), new XPoint(100, 60), new XPoint(120, 40)});
path.AddLine(120, 40, 120, 130);
path.CloseFigure();
path.AddEllipse(40, 80, 50, 40);
gfx.DrawPath(pen, XBrushes.DarkOrange, path);
}
示例2: DrawPathAlternateAndWinding
/// <summary>
/// Draws an alternating and a winding path.
/// </summary>
void DrawPathAlternateAndWinding(XGraphics gfx, int number)
{
BeginBox(gfx, number, "DrawPath (alternate / winding)");
XPen pen = new XPen(XColors.Navy, 2.5);
// Alternate fill mode
XGraphicsPath path = new XGraphicsPath();
path.FillMode = XFillMode.Alternate;
path.AddLine(10, 130, 10, 40);
path.AddBeziers(new XPoint[]{new XPoint(10, 40), new XPoint(30, 0), new XPoint(40, 20), new XPoint(60, 40),
new XPoint(80, 60), new XPoint(100, 60), new XPoint(120, 40)});
path.AddLine(120, 40, 120, 130);
path.CloseFigure();
path.AddEllipse(40, 80, 50, 40);
gfx.DrawPath(pen, XBrushes.DarkOrange, path);
// Winding fill mode
path = new XGraphicsPath();
path.FillMode = XFillMode.Winding;
path.AddLine(130, 130, 130, 40);
path.AddBeziers(new XPoint[]{new XPoint(130, 40), new XPoint(150, 0), new XPoint(160, 20), new XPoint(180, 40),
new XPoint(200, 60), new XPoint(220, 60), new XPoint(240, 40)});
path.AddLine(240, 40, 240, 130);
path.CloseFigure();
path.AddEllipse(160, 80, 50, 40);
gfx.DrawPath(pen, XBrushes.DarkOrange, path);
EndBox(gfx);
}
示例3: Draw
/// <summary>
/// Draws the marker given through rendererInfo at the specified position. Position specifies
/// the center of the marker.
/// </summary>
internal static void Draw(XGraphics graphics, XPoint pos, MarkerRendererInfo rendererInfo)
{
if (rendererInfo.MarkerStyle == MarkerStyle.None)
return;
double size = rendererInfo.MarkerSize;
double size2 = size / 2;
double x0, y0, x1, y1;
double g;
XPen foreground = new XPen(rendererInfo.MarkerForegroundColor, 0.5);
XBrush background = new XSolidBrush(rendererInfo.MarkerBackgroundColor);
XGraphicsPath gp = new XGraphicsPath();
switch (rendererInfo.MarkerStyle)
{
case MarkerStyle.Square:
x0 = pos.X - size2;
y0 = pos.Y - size2;
x1 = pos.X + size2;
y1 = pos.Y + size2;
gp.AddLine(x0, y0, x1, y0);
gp.AddLine(x1, y0, x1, y1);
gp.AddLine(x1, y1, x0, y1);
gp.AddLine(x0, y1, x0, y0);
break;
case MarkerStyle.Diamond:
gp.AddLine(x1 = pos.X + size2, pos.Y, pos.X, y0 = pos.Y - size2);
gp.AddLine(pos.X, y0, x0 = pos.X - size2, pos.Y);
gp.AddLine(x0, pos.Y, pos.X, y1 = pos.Y + size2);
gp.AddLine(pos.X, y1, x1, pos.Y);
break;
case MarkerStyle.Triangle:
y0 = pos.Y + size / 2;
y1 = pos.Y - size / 2;
g = Math.Sqrt(size * size * 4 / 3) / 2;
gp.AddLine(pos.X, y1, pos.X + g, y0);
gp.AddLine(pos.X + g, y0, pos.X - g, y0);
gp.AddLine(pos.X - g, y0, pos.X, y1);
break;
case MarkerStyle.Plus:
g = size2 / 4;
gp.AddLine(pos.X - size2, pos.Y + g, pos.X - g, pos.Y + g);
gp.AddLine(pos.X - g, pos.Y + g, pos.X - g, pos.Y + size2);
gp.AddLine(pos.X - g, pos.Y + size2, pos.X + g, pos.Y + size2);
gp.AddLine(pos.X + g, pos.Y + size2, pos.X + g, pos.Y + g);
gp.AddLine(pos.X + g, pos.Y + g, pos.X + size2, pos.Y + g);
gp.AddLine(pos.X + size2, pos.Y + g, pos.X + size2, pos.Y - g);
gp.AddLine(pos.X + size2, pos.Y - g, pos.X + g, pos.Y - g);
gp.AddLine(pos.X + g, pos.Y - g, pos.X + g, pos.Y - size2);
gp.AddLine(pos.X + g, pos.Y - size2, pos.X - g, pos.Y - size2);
gp.AddLine(pos.X - g, pos.Y - size2, pos.X - g, pos.Y - g);
gp.AddLine(pos.X - g, pos.Y - g, pos.X - size2, pos.Y - g);
gp.AddLine(pos.X - size2, pos.Y - g, pos.X - size2, pos.Y + g);
break;
case MarkerStyle.Circle:
case MarkerStyle.Dot:
x0 = pos.X - size2;
y0 = pos.Y - size2;
gp.AddEllipse(x0, y0, size, size);
break;
case MarkerStyle.Dash:
x0 = pos.X - size2;
y0 = pos.Y - size2 / 3;
x1 = pos.X + size2;
y1 = pos.Y + size2 / 3;
gp.AddLine(x0, y0, x1, y0);
gp.AddLine(x1, y0, x1, y1);
gp.AddLine(x1, y1, x0, y1);
gp.AddLine(x0, y1, x0, y0);
break;
case MarkerStyle.X:
g = size / 4;
gp.AddLine(pos.X - size2 + g, pos.Y - size2, pos.X, pos.Y - g);
gp.AddLine(pos.X, pos.Y - g, pos.X + size2 - g, pos.Y - size2);
gp.AddLine(pos.X + size2 - g, pos.Y - size2, pos.X + size2, pos.Y - size2 + g);
gp.AddLine(pos.X + size2, pos.Y - size2 + g, pos.X + g, pos.Y);
gp.AddLine(pos.X + g, pos.Y, pos.X + size2, pos.Y + size2 - g);
gp.AddLine(pos.X + size2, pos.Y + size2 - g, pos.X + size2 - g, pos.Y + size2);
gp.AddLine(pos.X + size2 - g, pos.Y + size2, pos.X, pos.Y + g);
gp.AddLine(pos.X, pos.Y + g, pos.X - size2 + g, pos.Y + size2);
gp.AddLine(pos.X - size2 + g, pos.Y + size2, pos.X - size2, pos.Y + size2 - g);
gp.AddLine(pos.X - size2, pos.Y + size2 - g, pos.X - g, pos.Y);
gp.AddLine(pos.X - g, pos.Y, pos.X - size2, pos.Y - size2 + g);
break;
case MarkerStyle.Star:
{
XPoint[] points = new XPoint[10];
//.........這裏部分代碼省略.........
示例4: RenderWindingPath
void RenderWindingPath(XGraphics gfx)
{
gfx.TranslateTransform(15, 150);
XPen pen = new XPen(XColors.Navy, 2.5);
// Winding fill mode
XGraphicsPath path = new XGraphicsPath();
path = new XGraphicsPath();
path.FillMode = XFillMode.Winding;
path.AddLine(130, 130, 130, 40);
path.AddBeziers(new XPoint[]{new XPoint(130, 40), new XPoint(150, 0), new XPoint(160, 20), new XPoint(180, 40),
new XPoint(200, 60), new XPoint(220, 60), new XPoint(240, 40)});
path.AddLine(240, 40, 240, 130);
path.CloseFigure();
path.AddEllipse(160, 80, 50, 40);
gfx.DrawPath(pen, XBrushes.DarkOrange, path);
}