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C# Path.ReturnPath方法代碼示例

本文整理匯總了C#中Pathfinding.Path.ReturnPath方法的典型用法代碼示例。如果您正苦於以下問題:C# Path.ReturnPath方法的具體用法?C# Path.ReturnPath怎麽用?C# Path.ReturnPath使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Pathfinding.Path的用法示例。


在下文中一共展示了Path.ReturnPath方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: StartPath

	/** Puts the Path in queue for calculation */
	public static void StartPath (Path p) {
		
		if (active == null) {
			Debug.LogError ("There is no AstarPath object in the scene");
			return;
		}
		
		if (!active.acceptNewPaths) {
			p.error = true;
			p.errorLog += "No new paths are accepted";
			p.ReturnPath ();
			return;
		}
		
		if (active.graphs == null || active.graphs.Length == 0) {
			Debug.LogError ("There are no graphs in the scene");
			p.error = true;
			p.errorLog = "There are no graphs in the scene";
			p.ReturnPath ();
			return;
		}
		
		/*int nextPath = lastAddedPath+1;
		if (nextPath >= active.pathQueueLength) {
			nextPath = 0;
		}
		
		if (nextPath == currentPath) {
			Debug.LogError ("Too many paths in queue");
			return;
		}
		
		pathQueue[nextPath] = p;
		
		if (!isCalculatingPaths) {
			lastAddedPath = nextPath;
			
			activeThread = new Thread (new ThreadStart (CalculatePathsThreaded));
			activeThread.Start ();
			//active.StartCoroutine (CalculatePaths ());
		} else {
			lastAddedPath = nextPath;
		}*/
		
		//@
		//p.callTime = Time.realtimeSinceStartup;
		//@Edit in - System.DateTime startTime = System.DateTime.Now;
		
		if (pathQueueEnd == null) {
			Debug.Log ("Initializing Path Queue...");
			
			pathQueueEnd = p;
			pathQueueStart = p;
			
			if (active.useMultithreading) {
				pathReturnQueueStart = p;
			}
			
		} else {
			
			pathQueueEnd.next = p;
			pathQueueEnd = p;
			
			if (pathQueueStart == null) {
				pathQueueStart = p;
			}
		}
		
			if (!isCalculatingPaths) {
					Debug.Log ("Starting Pathfinder...");
					
					active.StartCoroutine (CalculatePaths ());
			}
			
	}
開發者ID:pravusjif,項目名稱:PravusUnityTests,代碼行數:76,代碼來源:AstarPath.cs

示例2: DelayedPathReturn

	public static IEnumerator DelayedPathReturn (Path p) {
		yield return 0;
		p.ReturnPath ();
	}
開發者ID:pravusjif,項目名稱:PravusUnityTests,代碼行數:4,代碼來源:AstarPath.cs


注:本文中的Pathfinding.Path.ReturnPath方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。