本文整理匯總了C#中Pathfinding.Path.ReturnPath方法的典型用法代碼示例。如果您正苦於以下問題:C# Path.ReturnPath方法的具體用法?C# Path.ReturnPath怎麽用?C# Path.ReturnPath使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Pathfinding.Path
的用法示例。
在下文中一共展示了Path.ReturnPath方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: StartPath
/** Puts the Path in queue for calculation */
public static void StartPath (Path p) {
if (active == null) {
Debug.LogError ("There is no AstarPath object in the scene");
return;
}
if (!active.acceptNewPaths) {
p.error = true;
p.errorLog += "No new paths are accepted";
p.ReturnPath ();
return;
}
if (active.graphs == null || active.graphs.Length == 0) {
Debug.LogError ("There are no graphs in the scene");
p.error = true;
p.errorLog = "There are no graphs in the scene";
p.ReturnPath ();
return;
}
/*int nextPath = lastAddedPath+1;
if (nextPath >= active.pathQueueLength) {
nextPath = 0;
}
if (nextPath == currentPath) {
Debug.LogError ("Too many paths in queue");
return;
}
pathQueue[nextPath] = p;
if (!isCalculatingPaths) {
lastAddedPath = nextPath;
activeThread = new Thread (new ThreadStart (CalculatePathsThreaded));
activeThread.Start ();
//active.StartCoroutine (CalculatePaths ());
} else {
lastAddedPath = nextPath;
}*/
//@
//p.callTime = Time.realtimeSinceStartup;
//@Edit in - System.DateTime startTime = System.DateTime.Now;
if (pathQueueEnd == null) {
Debug.Log ("Initializing Path Queue...");
pathQueueEnd = p;
pathQueueStart = p;
if (active.useMultithreading) {
pathReturnQueueStart = p;
}
} else {
pathQueueEnd.next = p;
pathQueueEnd = p;
if (pathQueueStart == null) {
pathQueueStart = p;
}
}
if (!isCalculatingPaths) {
Debug.Log ("Starting Pathfinder...");
active.StartCoroutine (CalculatePaths ());
}
}
示例2: DelayedPathReturn
public static IEnumerator DelayedPathReturn (Path p) {
yield return 0;
p.ReturnPath ();
}