本文整理匯總了C#中Pathfinding.NNConstraint.SuitableGraph方法的典型用法代碼示例。如果您正苦於以下問題:C# NNConstraint.SuitableGraph方法的具體用法?C# NNConstraint.SuitableGraph怎麽用?C# NNConstraint.SuitableGraph使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Pathfinding.NNConstraint
的用法示例。
在下文中一共展示了NNConstraint.SuitableGraph方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: GetNearest
/** Returns the nearest node to a position using the specified NNConstraint.
Searches through all graphs for their nearest nodes to the specified position and picks the closest one.
The NNConstraint can be used to specify constraints on which nodes can be chosen such as only picking walkable nodes.
\see Pathfinding.NNConstraint
*/
public NNInfo GetNearest (Vector3 position, NNConstraint constraint, GraphNode hint) {
if (graphs == null) { return new NNInfo(); }
float minDist = float.PositiveInfinity;//Math.Infinity;
NNInfo nearestNode = new NNInfo ();
int nearestGraph = -1;
for (int i=0;i<graphs.Length;i++) {
NavGraph graph = graphs[i];
if (graph == null) continue;
//Check if this graph should be searched
if (!constraint.SuitableGraph (i,graph)) {
continue;
}
NNInfo nnInfo;
if (fullGetNearestSearch) {
nnInfo = graph.GetNearestForce (position, constraint);
} else {
nnInfo = graph.GetNearest (position, constraint);
}
GraphNode node = nnInfo.node;
if (node == null) {
continue;
}
float dist = ((Vector3)nnInfo.clampedPosition-position).magnitude;
if (prioritizeGraphs && dist < prioritizeGraphsLimit) {
//The node is close enough, choose this graph and discard all others
minDist = dist;
nearestNode = nnInfo;
nearestGraph = i;
break;
} else {
if (dist < minDist) {
minDist = dist;
nearestNode = nnInfo;
nearestGraph = i;
}
}
}
//No matches found
if (nearestGraph == -1) {
return nearestNode;
}
//Check if a constrained node has already been set
if (nearestNode.constrainedNode != null) {
nearestNode.node = nearestNode.constrainedNode;
nearestNode.clampedPosition = nearestNode.constClampedPosition;
}
if (!fullGetNearestSearch && nearestNode.node != null && !constraint.Suitable (nearestNode.node)) {
//Otherwise, perform a check to force the graphs to check for a suitable node
NNInfo nnInfo = graphs[nearestGraph].GetNearestForce (position, constraint);
if (nnInfo.node != null) {
nearestNode = nnInfo;
}
}
if (!constraint.Suitable (nearestNode.node) || (constraint.constrainDistance && (nearestNode.clampedPosition - position).sqrMagnitude > maxNearestNodeDistanceSqr)) {
return new NNInfo();
}
return nearestNode;
}