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C# Remote.FrostbiteClient類代碼示例

本文整理匯總了C#中PRoCon.Core.Remote.FrostbiteClient的典型用法代碼示例。如果您正苦於以下問題:C# FrostbiteClient類的具體用法?C# FrostbiteClient怎麽用?C# FrostbiteClient使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


FrostbiteClient類屬於PRoCon.Core.Remote命名空間,在下文中一共展示了FrostbiteClient類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Game_PlayerPingedByAdmin

 private void Game_PlayerPingedByAdmin(FrostbiteClient sender, string soldierName, int ping) {
     InvokeOnAllEnabled("OnPlayerPingedByAdmin", soldierName, ping);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例2: Game_TextChatModerationListClear

 private void Game_TextChatModerationListClear(FrostbiteClient sender) {
     InvokeOnAllEnabled("OnTextChatModerationClear");
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例3: Game_TextChatModerationListAddPlayer

 private void Game_TextChatModerationListAddPlayer(FrostbiteClient sender, TextChatModerationEntry playerEntry) {
     InvokeOnAllEnabled("OnTextChatModerationAddPlayer", playerEntry);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例4: Game_TextChatModerationMode

 private void Game_TextChatModerationMode(FrostbiteClient sender, ServerModerationModeType mode) {
     InvokeOnAllEnabled("OnTextChatModerationMode", mode);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例5: m_prcClient_BanListRemove

 private void m_prcClient_BanListRemove(FrostbiteClient sender, CBanInfo cbiRemovedBan) {
     InvokeOnAllEnabled("OnBanRemoved", cbiRemovedBan);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例6: Game_HudUnlocks

 private void Game_HudUnlocks(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudUnlocks", isEnabled);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例7: Game_TextChatSpamTriggerCount

 private void Game_TextChatSpamTriggerCount(FrostbiteClient sender, int limit) {
     InvokeOnAllEnabled("OnTextChatSpamTriggerCount", limit);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例8: Game_BuddyOutline

 private void Game_BuddyOutline(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnBuddyOutline", isEnabled);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例9: Game_HudBuddyInfo

 private void Game_HudBuddyInfo(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudBuddyInfo", isEnabled);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例10: Game_SquadIsPrivate

 private void Game_SquadIsPrivate(FrostbiteClient sender, int teamId, int squadId, bool isPrivate) {
     InvokeOnAllEnabled("OnSquadIsPrivate", teamId, squadId, isPrivate);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例11: Game_AllUnlocksUnlocked

 private void Game_AllUnlocksUnlocked(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnAllUnlocksUnlocked", isEnabled);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例12: Game_SquadListPlayers

 private void Game_SquadListPlayers(FrostbiteClient sender, int teamId, int squadId, int playerCount, List<string> playersInSquad) {
     InvokeOnAllEnabled("OnSquadListPlayers", teamId, squadId, playerCount, playersInSquad);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例13: Game_SquadListActive

 private void Game_SquadListActive(FrostbiteClient sender, int teamId, int squadCount, List<int> squadList) {
     InvokeOnAllEnabled("OnSquadListActive", teamId, squadCount, squadList);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例14: Game_SquadLeader

 private void Game_SquadLeader(FrostbiteClient sender, int teamId, int squadId, string soldierName) {
     InvokeOnAllEnabled("OnSquadLeader", teamId, squadId, soldierName);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs

示例15: Game_HudObiturary

 private void Game_HudObiturary(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudObiturary", isEnabled);
 }
開發者ID:phelom,項目名稱:Procon-1,代碼行數:3,代碼來源:PluginManager.cs


注:本文中的PRoCon.Core.Remote.FrostbiteClient類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。