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C# LLUDPClient.SlowDownSend方法代碼示例

本文整理匯總了C#中OpenSim.Region.ClientStack.LindenUDP.LLUDPClient.SlowDownSend方法的典型用法代碼示例。如果您正苦於以下問題:C# LLUDPClient.SlowDownSend方法的具體用法?C# LLUDPClient.SlowDownSend怎麽用?C# LLUDPClient.SlowDownSend使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.ClientStack.LindenUDP.LLUDPClient的用法示例。


在下文中一共展示了LLUDPClient.SlowDownSend方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ResendUnacked

        public void ResendUnacked(LLUDPClient udpClient)
        {
            if (!udpClient.IsConnected)
                return;

            // Disconnect an agent if no packets are received for some time
            if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * ClientTimeOut && !udpClient.IsPaused)
            {
                m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);

                ILoginMonitor monitor = (ILoginMonitor)m_scene.RequestModuleInterface<IMonitorModule>().GetMonitor("", "LoginMonitor");
                if (monitor != null)
                {
                    monitor.AddAbnormalClientThreadTermination();
                }
                RemoveClient(udpClient);
                return;
            }

            // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO
            List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO);

            if (expiredPackets != null)
            {
                //m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);

                // Exponential backoff of the retransmission timeout
                udpClient.BackoffRTO();

                lock (udpClient)
                    {
                    udpClient.SlowDownSend();
                    }

                // Resend packets
                for (int i = 0; i < expiredPackets.Count; i++)
                {
                    OutgoingPacket outgoingPacket = expiredPackets[i];

                    //m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed",
                    //    outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount);

                    // Set the resent flag
                    outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);

// resend in its original category
//                    outgoingPacket.Category = ThrottleOutPacketType.Resend;

                    // Bump up the resend count on this packet
                    Interlocked.Increment(ref outgoingPacket.ResendCount);
                    //Interlocked.Increment(ref Stats.ResentPackets);

                    // Requeue or resend the packet
                    if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
                        SendPacketFinal(outgoingPacket);
                }
            }
        }
開發者ID:x8ball,項目名稱:Aurora-Sim,代碼行數:58,代碼來源:LLUDPServer.cs


注:本文中的OpenSim.Region.ClientStack.LindenUDP.LLUDPClient.SlowDownSend方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。