當前位置: 首頁>>代碼示例>>C#>>正文


C# Widget.GetWidget方法代碼示例

本文整理匯總了C#中OpenRA.Widgets.Widget.GetWidget方法的典型用法代碼示例。如果您正苦於以下問題:C# Widget.GetWidget方法的具體用法?C# Widget.GetWidget怎麽用?C# Widget.GetWidget使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenRA.Widgets.Widget的用法示例。


在下文中一共展示了Widget.GetWidget方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ReplayBrowserLogic

        public ReplayBrowserLogic(Widget widget, Action onExit, Action onStart)
        {
            panel = widget;

            panel.GetWidget<ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };

            var rl = panel.GetWidget<ScrollPanelWidget>("REPLAY_LIST");
            var replayDir = Path.Combine(Platform.SupportDir, "Replays");

            var template = panel.GetWidget<ScrollItemWidget>("REPLAY_TEMPLATE");

            rl.RemoveChildren();
            if (Directory.Exists(replayDir))
            {
                var files = Directory.GetFiles(replayDir, "*.rep").Reverse();
                foreach (var replayFile in files)
                    AddReplay(rl, replayFile, template);

                SelectReplay(files.FirstOrDefault());
            }

            var watch = panel.GetWidget<ButtonWidget>("WATCH_BUTTON");
            watch.IsDisabled = () => currentReplay == null || currentMap == null || currentReplay.Duration == 0;
            watch.OnClick = () =>
            {
                if (currentReplay != null)
                {
                    Game.JoinReplay(currentReplay.Filename);
                    Ui.CloseWindow();
                    onStart();
                }
            };

            panel.GetWidget("REPLAY_INFO").IsVisible = () => currentReplay != null;
        }
開發者ID:kekekeks,項目名稱:OpenRA,代碼行數:35,代碼來源:ReplayBrowserLogic.cs

示例2: ReplayBrowserDelegate

        public ReplayBrowserDelegate( [ObjectCreator.Param] Widget widget )
        {
            this.widget = widget;

            widget.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
                {
                    Widget.CloseWindow();
                    return true;
                };

            /* find some replays? */
            var rl = widget.GetWidget<ScrollPanelWidget>("REPLAY_LIST");
            var replayDir = Path.Combine(Game.SupportDir, "Replays");

            var template = widget.GetWidget<LabelWidget>("REPLAY_TEMPLATE");
            CurrentReplay = null;

            rl.RemoveChildren();
            foreach (var replayFile in Directory.GetFiles(replayDir, "*.rep").Reverse())
                AddReplay(rl, replayFile, template);

            widget.GetWidget("WATCH_BUTTON").OnMouseUp = mi =>
                {
                    if (currentReplay != null)
                    {
                        Widget.CloseWindow();
                        Game.JoinReplay(CurrentReplay);
                    }
                    return true;
                };

            widget.GetWidget("REPLAY_INFO").IsVisible = () => currentReplay != null;
        }
開發者ID:FMode,項目名稱:OpenRA,代碼行數:33,代碼來源:ReplayBrowserDelegate.cs

示例3: ReplayBrowserLogic

        public ReplayBrowserLogic( [ObjectCreator.Param] Widget widget )
        {
            this.widget = widget;

            widget.GetWidget<ButtonWidget>("CANCEL_BUTTON").OnClick = () => Widget.CloseWindow();

            /* find some replays? */
            var rl = widget.GetWidget<ScrollPanelWidget>("REPLAY_LIST");
            var replayDir = Path.Combine(Platform.SupportDir, "Replays");

            var template = widget.GetWidget<ScrollItemWidget>("REPLAY_TEMPLATE");
            CurrentReplay = null;

            rl.RemoveChildren();
            if (Directory.Exists(replayDir))
                foreach (var replayFile in Directory.GetFiles(replayDir, "*.rep").Reverse())
                    AddReplay(rl, replayFile, template);

            widget.GetWidget<ButtonWidget>("WATCH_BUTTON").OnClick = () =>
            {
                if (currentReplay != null)
                {
                    Widget.CloseWindow();
                    Game.JoinReplay(CurrentReplay);
                }
            };

            widget.GetWidget("REPLAY_INFO").IsVisible = () => currentReplay != null;
        }
開發者ID:hoxworth,項目名稱:OpenRA,代碼行數:29,代碼來源:ReplayBrowserLogic.cs

示例4: ProductionTooltipLogic

        public ProductionTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, ProductionPaletteWidget palette)
        {
            var pm = palette.world.LocalPlayer.PlayerActor.Trait<PowerManager>();
            var pr = palette.world.LocalPlayer.PlayerActor.Trait<PlayerResources>();

            widget.IsVisible = () => palette.TooltipActor != null;
            var nameLabel = widget.GetWidget<LabelWidget>("NAME");
            var requiresLabel = widget.GetWidget<LabelWidget>("REQUIRES");
            var powerLabel = widget.GetWidget<LabelWidget>("POWER");
            var timeLabel = widget.GetWidget<LabelWidget>("TIME");
            var costLabel = widget.GetWidget<LabelWidget>("COST");

            var font = Game.Renderer.Fonts[nameLabel.Font];
            var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
            string lastActor = null;

            tooltipContainer.BeforeRender = () =>
            {
                var actor = palette.TooltipActor;
                if (actor == null || actor == lastActor)
                    return;

                var info = Rules.Info[actor];
                var tooltip = info.Traits.Get<TooltipInfo>();
                var buildable = info.Traits.Get<BuildableInfo>();
                var cost = info.Traits.Get<ValuedInfo>().Cost;
                var bi = info.Traits.GetOrDefault<BuildingInfo>();

                nameLabel.GetText = () => tooltip.Name;

                var prereqs = buildable.Prerequisites.Select(a => ActorName(a));
                var requiresString = prereqs.Any() ? "Requires {0}".F(prereqs.JoinWith(", ")) : "";
                requiresLabel.GetText = () => requiresString;

                var power = bi != null ? bi.Power : 0;
                var powerString = "P: {0}".F(power);
                powerLabel.GetText = () => powerString;
                powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
                    ? Color.White : Color.Red;
                powerLabel.IsVisible = () => power != 0;

                var timeString = "T: {0}".F(WidgetUtils.FormatTime(palette.CurrentQueue.GetBuildTime(actor)));
                timeLabel.GetText = () => timeString;

                var costString = "$: {0}".F(cost);
                costLabel.GetText = () => costString;
                costLabel.GetColor = () => pr.DisplayCash + pr.DisplayOre >= cost
                    ? Color.White : Color.Red;

                var leftWidth = Math.Max(font.Measure(tooltip.Name).X, requiresFont.Measure(requiresString).X);
                var rightWidth = new [] {font.Measure(powerString).X, font.Measure(timeString).X, font.Measure(costString).X}.Aggregate(Math.Max);
                timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = leftWidth + 2*nameLabel.Bounds.X;
                widget.Bounds.Width = leftWidth + rightWidth + 3*nameLabel.Bounds.X;

                widget.Bounds.Height = power != 0 ? 65 : 45;
                lastActor = actor;
            };
        }
開發者ID:alzeih,項目名稱:OpenRA,代碼行數:58,代碼來源:ProductionTooltipLogic.cs

示例5: WorldTooltipLogic

        public WorldTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, CncWorldInteractionControllerWidget wic)
        {
            widget.IsVisible = () => wic.TooltipType != WorldTooltipType.None;
            var label = widget.GetWidget<LabelWidget>("LABEL");
            var flag = widget.GetWidget<ImageWidget>("FLAG");
            var owner = widget.GetWidget<LabelWidget>("OWNER");

            var font = Game.Renderer.Fonts[label.Font];
            var ownerFont = Game.Renderer.Fonts[owner.Font];
            var cachedWidth = 0;
            var labelText = "";
            var showOwner = false;
            var flagRace = "";
            var ownerName = "";
            var ownerColor = Color.White;
            var doubleHeight = 45;
            var singleHeight = 25;

            tooltipContainer.BeforeRender = () =>
            {
                if (wic == null || wic.TooltipType == WorldTooltipType.None)
                    return;

                labelText = wic.TooltipType == WorldTooltipType.Unexplored ? "Unexplored Terrain" :
                    wic.ActorTooltip.Name();
                var textWidth = font.Measure(labelText).X;
                if (textWidth != cachedWidth)
                {
                    label.Bounds.Width = textWidth;
                    widget.Bounds.Width = 2*label.Bounds.X + textWidth;
                }
                var o = wic.ActorTooltip != null ? wic.ActorTooltip.Owner() : null;
                showOwner = wic.TooltipType == WorldTooltipType.Actor && o != null && !o.NonCombatant;

                if (showOwner)
                {
                    flagRace = o.Country.Race;
                    ownerName = o.PlayerName;
                    ownerColor = o.ColorRamp.GetColor(0);
                    widget.Bounds.Height = doubleHeight;
                    widget.Bounds.Width = Math.Max(widget.Bounds.Width,
                        owner.Bounds.X + ownerFont.Measure(ownerName).X + 5);
                }
                else
                    widget.Bounds.Height = singleHeight;
            };

            label.GetText = () => labelText;
            flag.IsVisible = () => showOwner;
            flag.GetImageCollection = () => "flags";
            flag.GetImageName = () => flagRace;
            owner.IsVisible = () => showOwner;
            owner.GetText = () => ownerName;
            owner.GetColor = () => ownerColor;
        }
開發者ID:alzeih,項目名稱:OpenRA,代碼行數:55,代碼來源:WorldTooltipLogic.cs

示例6: DownloadPackagesLogic

        public DownloadPackagesLogic(Widget widget, Dictionary<string,string> installData, Action afterInstall)
        {
            this.installData = installData;
            this.afterInstall = afterInstall;

            panel = widget.GetWidget("INSTALL_DOWNLOAD_PANEL");
            progressBar = panel.GetWidget<ProgressBarWidget>("PROGRESS_BAR");
            statusLabel = panel.GetWidget<LabelWidget>("STATUS_LABEL");

            ShowDownloadDialog();
        }
開發者ID:kekekeks,項目名稱:OpenRA,代碼行數:11,代碼來源:DownloadPackagesLogic.cs

示例7: CncDownloadPackagesLogic

        public CncDownloadPackagesLogic([ObjectCreator.Param] Widget widget,
		                                [ObjectCreator.Param] Dictionary<string,string> installData,
		                                [ObjectCreator.Param] Action continueLoading)
        {
            this.installData = installData;
            this.continueLoading = continueLoading;

            panel = widget.GetWidget("INSTALL_DOWNLOAD_PANEL");
            progressBar = panel.GetWidget<ProgressBarWidget>("PROGRESS_BAR");
            statusLabel = panel.GetWidget<LabelWidget>("STATUS_LABEL");

            ShowDownloadDialog();
        }
開發者ID:maruchinu,項目名稱:OpenRA,代碼行數:13,代碼來源:CncDownloadPackagesLogic.cs

示例8: MainMenuButtonsLogic

        public MainMenuButtonsLogic(Widget widget)
        {
            rootMenu = widget;

            Game.modData.WidgetLoader.LoadWidget( new WidgetArgs(), Ui.Root, "PERF_BG" );
            widget.GetWidget<ButtonWidget>("MAINMENU_BUTTON_JOIN").OnClick = () => OpenGamePanel("JOINSERVER_BG");
            widget.GetWidget<ButtonWidget>("MAINMENU_BUTTON_CREATE").OnClick = () => OpenGamePanel("CREATESERVER_BG");
            widget.GetWidget<ButtonWidget>("MAINMENU_BUTTON_DIRECTCONNECT").OnClick = () => OpenGamePanel("DIRECTCONNECT_BG");
            widget.GetWidget<ButtonWidget>("MAINMENU_BUTTON_SETTINGS").OnClick = () => Ui.OpenWindow("SETTINGS_MENU");
            widget.GetWidget<ButtonWidget>("MAINMENU_BUTTON_MUSIC").OnClick = () => Ui.OpenWindow("MUSIC_MENU");

            widget.GetWidget<ButtonWidget>("MAINMENU_BUTTON_MODS").OnClick = () =>
                Ui.OpenWindow("MODS_PANEL", new WidgetArgs()
                {
                    { "onExit", () => {} },
                    { "onSwitch", RemoveShellmapUI }
                });

            widget.GetWidget<ButtonWidget>("MAINMENU_BUTTON_REPLAY_VIEWER").OnClick = () =>
                Ui.OpenWindow("REPLAYBROWSER_BG", new WidgetArgs()
                {
                    { "onExit", () => {} },
                    { "onStart", RemoveShellmapUI }
                });
            widget.GetWidget<ButtonWidget>("MAINMENU_BUTTON_QUIT").OnClick = () => Game.Exit();
        }
開發者ID:kekekeks,項目名稱:OpenRA,代碼行數:26,代碼來源:MainMenuButtonsLogic.cs

示例9: IngameChromeLogic

        public IngameChromeLogic(World world)
        {
            Game.AddChatLine += AddChatLine;
            Game.BeforeGameStart += UnregisterEvents;

            var r = Ui.Root;
            gameRoot = r.GetWidget("INGAME_ROOT");
            var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");

            r.GetWidget<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
                optionsBG.Visible = !optionsBG.Visible;

            optionsBG.GetWidget<ButtonWidget>("DISCONNECT").OnClick = () => LeaveGame(optionsBG);

            optionsBG.GetWidget<ButtonWidget>("SETTINGS").OnClick = () => Ui.OpenWindow("SETTINGS_MENU");
            optionsBG.GetWidget<ButtonWidget>("MUSIC").OnClick = () => Ui.OpenWindow("MUSIC_MENU");
            optionsBG.GetWidget<ButtonWidget>("RESUME").OnClick = () => optionsBG.Visible = false;

            optionsBG.GetWidget<ButtonWidget>("SURRENDER").OnClick = () =>
            {
                optionsBG.Visible = false;
                world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
            };

            optionsBG.GetWidget("SURRENDER").IsVisible = () => (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined);

            var postgameBG = gameRoot.GetWidget("POSTGAME_BG");
            var postgameText = postgameBG.GetWidget<LabelWidget>("TEXT");
            var postGameObserve = postgameBG.GetWidget<ButtonWidget>("POSTGAME_OBSERVE");

            var postgameQuit = postgameBG.GetWidget<ButtonWidget>("POSTGAME_QUIT");
            postgameQuit.OnClick = () => LeaveGame(postgameQuit);

            postGameObserve.OnClick = () => postgameQuit.Visible = false;
            postGameObserve.IsVisible = () => world.LocalPlayer.WinState != WinState.Won;

            postgameBG.IsVisible = () =>
            {
                return postgameQuit.Visible && world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
            };

            postgameText.GetText = () =>
            {
                var state = world.LocalPlayer.WinState;
                return state == WinState.Undefined ? "" :
                                (state == WinState.Lost ? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
            };
        }
開發者ID:kekekeks,項目名稱:OpenRA,代碼行數:48,代碼來源:IngameChromeLogic.cs

示例10: CncInstallLogic

        public CncInstallLogic(Widget widget, Dictionary<string,string> installData, Action continueLoading)
        {
            var panel = widget.GetWidget("INSTALL_PANEL");
            var args = new WidgetArgs()
            {
                { "afterInstall", () => { Widget.CloseWindow(); continueLoading(); } },
                { "installData", installData }
            };

            panel.GetWidget<ButtonWidget>("DOWNLOAD_BUTTON").OnClick = () =>
                Widget.OpenWindow("INSTALL_DOWNLOAD_PANEL", args);

            panel.GetWidget<ButtonWidget>("INSTALL_BUTTON").OnClick = () =>
                Widget.OpenWindow("INSTALL_FROMCD_PANEL", new WidgetArgs(args)
                {
                    { "filesToCopy", new[] { "CONQUER.MIX", "DESERT.MIX", "SCORES.MIX",
                                             "SOUNDS.MIX", "TEMPERAT.MIX", "WINTER.MIX" } },
                    { "filesToExtract", new[] { "speech.mix", "tempicnh.mix", "transit.mix" } },
                });

            panel.GetWidget<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;

            panel.GetWidget<ButtonWidget>("MODS_BUTTON").OnClick = () =>
            {
                Widget.OpenWindow("MODS_PANEL", new WidgetArgs()
                {
                    { "onExit", () => {} },
                    // Close this panel
                    { "onSwitch", Widget.CloseWindow },
                });
            };
        }
開發者ID:alzeih,項目名稱:OpenRA,代碼行數:32,代碼來源:CncInstallLogic.cs

示例11: IngameObserverChromeLogic

        public IngameObserverChromeLogic([ObjectCreator.Param] World world)
        {
            Game.AddChatLine += AddChatLine;
            Game.BeforeGameStart += UnregisterEvents;

            var r = Widget.RootWidget;
            gameRoot = r.GetWidget("OBSERVER_ROOT");
            var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");

            r.GetWidget<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
                optionsBG.Visible = !optionsBG.Visible;

            optionsBG.GetWidget<ButtonWidget>("DISCONNECT").OnClick = () =>
            {
                optionsBG.Visible = false;
                Game.Disconnect();
                Game.LoadShellMap();
                Widget.CloseWindow();
                Widget.OpenWindow("MAINMENU_BG");
            };

            optionsBG.GetWidget<ButtonWidget>("SETTINGS").OnClick = () => Widget.OpenWindow("SETTINGS_MENU");
            optionsBG.GetWidget<ButtonWidget>("MUSIC").OnClick = () => Widget.OpenWindow("MUSIC_MENU");
            optionsBG.GetWidget<ButtonWidget>("RESUME").OnClick = () => optionsBG.Visible = false;
            optionsBG.GetWidget<ButtonWidget>("SURRENDER").IsVisible = () => false;
        }
開發者ID:maruchinu,項目名稱:OpenRA,代碼行數:26,代碼來源:IngameObserverChromeLogic.cs

示例12: ButtonTooltipLogic

        public ButtonTooltipLogic(Widget widget, ToggleButtonWidget button)
        {
            var label = widget.GetWidget<LabelWidget>("LABEL");
            var hotkey = widget.GetWidget<LabelWidget>("HOTKEY");

            label.GetText = () => button.TooltipText;
            var labelWidth = Game.Renderer.Fonts[label.Font].Measure(button.TooltipText).X;
            label.Bounds.Width = labelWidth;

            var hotkeyLabel = "({0})".F(button.Key.ToUpperInvariant());
            hotkey.GetText = () => hotkeyLabel;
            hotkey.Bounds.X = labelWidth + 2*label.Bounds.X;

            var panelWidth = hotkey.Bounds.X + label.Bounds.X
                + Game.Renderer.Fonts[label.Font].Measure(hotkeyLabel).X;
            widget.Bounds.Width = panelWidth;
        }
開發者ID:alzeih,項目名稱:OpenRA,代碼行數:17,代碼來源:ButtonTooltipLogic.cs

示例13: ConnectionFailedLogic

        public ConnectionFailedLogic(Widget widget, string host, int port, Action onRetry, Action onAbort)
        {
            var panel = widget;
            panel.GetWidget<ButtonWidget>("ABORT_BUTTON").OnClick = () => { Widget.CloseWindow(); onAbort(); };
            panel.GetWidget<ButtonWidget>("RETRY_BUTTON").OnClick = () => { Widget.CloseWindow(); onRetry(); };

            widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
                "Could not connect to {0}:{1}".F(host, port);
        }
開發者ID:alzeih,項目名稱:OpenRA,代碼行數:9,代碼來源:ConnectionLogic.cs

示例14: IngameChromeLogic

        public IngameChromeLogic( [ObjectCreator.Param] World world )
        {
            Game.AddChatLine += AddChatLine;
            Game.BeforeGameStart += UnregisterEvents;

            var r = Widget.RootWidget;
            gameRoot = r.GetWidget("INGAME_ROOT");
            var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");

            r.GetWidget<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
                optionsBG.Visible = !optionsBG.Visible;

            optionsBG.GetWidget<ButtonWidget>("DISCONNECT").OnClick = () =>
            {
                optionsBG.Visible = false;
                Game.Disconnect();
                Game.LoadShellMap();
                Widget.CloseWindow();
                Widget.OpenWindow("MAINMENU_BG");
            };

            optionsBG.GetWidget<ButtonWidget>("SETTINGS").OnClick = () => Widget.OpenWindow("SETTINGS_MENU");
            optionsBG.GetWidget<ButtonWidget>("MUSIC").OnClick = () => Widget.OpenWindow("MUSIC_MENU");
            optionsBG.GetWidget<ButtonWidget>("RESUME").OnClick = () => optionsBG.Visible = false;

            optionsBG.GetWidget<ButtonWidget>("SURRENDER").OnClick = () =>
                world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
            optionsBG.GetWidget("SURRENDER").IsVisible = () => (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined);

            var postgameBG = gameRoot.GetWidget("POSTGAME_BG");
            var postgameText = postgameBG.GetWidget<LabelWidget>("TEXT");
            postgameBG.IsVisible = () =>
            {
                return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
            };

            postgameText.GetText = () =>
            {
                var state = world.LocalPlayer.WinState;
                return state == WinState.Undefined ? "" :
                                (state == WinState.Lost ? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
            };
        }
開發者ID:jeff-1amstudios,項目名稱:OpenRA,代碼行數:43,代碼來源:IngameChromeLogic.cs

示例15: SupportPowerTooltipLogic

        public SupportPowerTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, SupportPowersWidget palette)
        {
            widget.IsVisible = () => palette.TooltipPower != null;
            var nameLabel = widget.GetWidget<LabelWidget>("NAME");
            var timeLabel = widget.GetWidget<LabelWidget>("TIME");
            var descLabel = widget.GetWidget<LabelWidget>("DESC");
            var nameFont = Game.Renderer.Fonts[nameLabel.Font];
            var timeFont = Game.Renderer.Fonts[timeLabel.Font];
            var descFont = Game.Renderer.Fonts[descLabel.Font];
            var name = "";
            var time = "";
            var desc = "";
            var baseHeight = widget.Bounds.Height;
            var timeOffset = timeLabel.Bounds.X;

            SupportPowerManager.SupportPowerInstance lastPower = null;
            tooltipContainer.BeforeRender = () =>
            {
                var sp = palette.TooltipPower;
                if (sp == null)
                    return;

                time = "{0} / {1}".F(WidgetUtils.FormatTime(sp.RemainingTime),
                                     WidgetUtils.FormatTime(sp.Info.ChargeTime*25));

                if (sp == lastPower)
                    return;

                name = sp.Info.Description;
                desc = sp.Info.LongDesc.Replace("\\n", "\n");
                var timeWidth = timeFont.Measure(time).X;
                var topWidth = nameFont.Measure(name).X + timeWidth + timeOffset;
                var descSize = descFont.Measure(desc);
                widget.Bounds.Width = 2*nameLabel.Bounds.X + Math.Max(topWidth, descSize.X);
                widget.Bounds.Height = baseHeight + descSize.Y;
                timeLabel.Bounds.X = widget.Bounds.Width - nameLabel.Bounds.X - timeWidth;
                lastPower = sp;
            };

            nameLabel.GetText = () => name;
            timeLabel.GetText = () => time;
            descLabel.GetText = () => desc;
        }
開發者ID:alzeih,項目名稱:OpenRA,代碼行數:43,代碼來源:SupportPowerTooltipLogic.cs


注:本文中的OpenRA.Widgets.Widget.GetWidget方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。