本文整理匯總了C#中OpenRA.Traits.PlayerResources.TakeCash方法的典型用法代碼示例。如果您正苦於以下問題:C# PlayerResources.TakeCash方法的具體用法?C# PlayerResources.TakeCash怎麽用?C# PlayerResources.TakeCash使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenRA.Traits.PlayerResources
的用法示例。
在下文中一共展示了PlayerResources.TakeCash方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Tick
public void Tick(PlayerResources pr)
{
if (Done)
{
if (OnComplete != null) OnComplete();
return;
}
if (Paused) return;
if (pm.PowerState != PowerState.Normal)
{
if (--slowdown <= 0)
slowdown = Queue.Info.LowPowerSlowdown;
else
return;
}
var costThisFrame = RemainingCost / RemainingTime;
if (costThisFrame != 0 && !pr.TakeCash(costThisFrame)) return;
RemainingCost -= costThisFrame;
RemainingTime -= 1;
if (RemainingTime > 0) return;
Done = true;
}
示例2: Tick
public void Tick(PlayerResources pr)
{
if (!Started)
{
var time = Queue.GetBuildTime(Item);
if (time > 0)
RemainingTime = TotalTime = time;
Started = true;
}
if (Done)
{
if (OnComplete != null)
OnComplete();
return;
}
if (Paused)
return;
if (pm.PowerState != PowerState.Normal)
{
if (--Slowdown <= 0)
Slowdown = Queue.Info.LowPowerSlowdown;
else
return;
}
var costThisFrame = RemainingCost / RemainingTime;
if (costThisFrame != 0 && !pr.TakeCash(costThisFrame, true))
return;
RemainingCost -= costThisFrame;
RemainingTime -= 1;
if (RemainingTime > 0)
return;
Done = true;
}